ogmobot, lawful female dinosaur Saiyan ######-------------------------------------------------- -------#,,,,,,.................................................| |.....|,,#####|.--------------------.-------- ----- --------- | |.<.>.|,## |.|......|......|=.."|.|((.(.(| +.....|,# |.|......|......|=="=|.|[I((((| -----|-,# |.|......|......|....|.|.@....| ,,,,## ..| ....|..... ---|--.--|----- ----- | ###,,# |.-----|----|----......................--- ----- | #,,, |...........%........{...........................| #,,# |.-----|--|------......--------- -- ...........| #,,# |.|......|... |-----.| - ------- | #,,# |.|......|!!!!! |....-.| ##, |.|......|!!!!!.|....|.| |.|......|!!!!!!|... |.| |.--------------------.------------ --------- | .............................................(...| -------------------------------------------------- [Ogmobot the Saiyan Apprentice] St18/01 Dx9 Co10 In5 Wi15 Ch8 SaiDinFemLaw S2947 Dlvl:5 $169 HP-6(104) Pw25(35) AC10 Xp6/561 T1622 Latest messages It hits you! [-12 -> 30] It hits you! [-9 -> 21] It touches you! [-1 -> 20] Warning: HP low! # Allows you to input several successive commands that will be converted into moves. You can always do at least 2 moves; 3 at techlevel 10 or higher, 4 at techlevel 20 or higher, and 5 at techlevel 30. Use this technique? [yn] (n) In what direction? [hykulnjb><] Enter Blitz Command[. to end]: (14x) You stumble! It hits you! You hear the howling of the CwnAnnwn... [-12 -> 8] Warning: HP low! You hear a flinging sound. You are hit by a shotgun shell! You die... Your inventory Weapons g - the uncursed +0 spear named Provocateur {12} Armor a - an uncursed +1 robe {16} i - an uncursed +0 pair of dancing shoes {1} Comestibles w - an uncursed lembas wafer {0} Scrolls b - 6 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - an uncursed scroll of standard id {0} f - an uncursed scroll of cure {0} h - an uncursed finalized scroll of identify {0} k - an uncursed scroll of food detection {0} q - an uncursed scroll of fire {0} s - an uncursed finalized scroll of charging {0} A - an uncursed greased scroll of standard id {0} D - an uncursed scroll of remove curse {0} Spellbooks B - an uncursed spellbook of turn undead (0:4) {0} Potions j - a cursed finalized potion of monster detection {0} m - an uncursed potion of fruit juice {0} n - a blessed finalized potion of restore ability {0} o - an uncursed finalized potion of fruit juice {0} p - an uncursed finalized potion of oil (400) {0} t - a heavily cursed potion of monster detection {0} v - an uncursed finalized potion of gain level {0} x - an uncursed finalized potion of vampire blood {0} Wands r - an uncursed wand of identify (0:4) {0} C - an uncursed wand of fear (0:23) {0} F - an uncursed wand of fear (0:7) {0} Tools E - an uncursed charger {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 22 You carried 0 sins Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 84% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 37% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 56% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only The following skill was limited to basic proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 7161) Heavy curses were more common by 33% Number of artifacts generated was 1 Number of fake artifacts generated was 8 Monster spawn increase started at turn 52254 Monster spawn increase reached its maximum at turn 72583 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1496292 The monster class that cannot be genocided was human or elf The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 2) The monster species that spawned more often: How about a pupil experiment - cut off your ears. (freq bonus 2) The monster species that spawned more often: great wyrm of chaos (freq bonus 2) The monster species that spawned more often: poppet overincline beastliest (freq bonus 6) The monster species that spawned more often: ramapithecus (freq bonus 12) The monster species that spawned more often: ghetto bloomiest (freq bonus 6) The monster species that spawned more often: segmentary query (freq bonus 6) The monster species that spawned more often: integral wort (freq bonus 12) The monster species that spawned more often: festered triviality (freq bonus 6) The monster species that spawned more often: runestone permamimic (freq bonus 24) The monster species that spawned more often: Parry Hotter (freq bonus 2) The monster species that spawned more often: battle hopper (freq bonus 12) The monster species that spawned more often: cheese stalk (freq bonus 4) The monster species that spawned more often: slayer (freq bonus 12) The monster species that spawned more often: tear bulb (freq bonus 8) The monster species that spawned more often: chain lightning (freq bonus 4) The monster species that spawned more often: fating friending (freq bonus 2) The monster species that spawned more often: reprobing thruway (freq bonus 4) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 4) The monster species that spawned more often: sane stalk (freq bonus 20) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster species that never randomly spawned: Radio Kriminologist The monster species that never randomly spawned: joyous girl The monster species that never randomly spawned: adopted course The monster species that never randomly spawned: wimpy green dragon The monster species that never randomly spawned: Mister Admonisher The monster species that never randomly spawned: volume golem The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: albedo holistically The monster species that never randomly spawned: protected white unicorn The monster species that never randomly spawned: principle gloria The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: fleecy terrain (multihued) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: armor smash (sundered) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 7) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 2) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 26) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: styx (HEY HERES JASON, freq bonus 73) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 7) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 4) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 8) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 2) Trap randomization happened for 1 in 220 traps Next attribute increase check would have come at turn 3908 Strength training was 8 Dexterity training was 33 Wisdom training was 5 Constitution training was 50 Your sanity was 0 You had not decided on your sexuality yet You had 1721 points of nutrition remaining You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 22:16:14 2019. You could not have safely prayed (402) You are dead You didn't know any spells. Techniques known in the end Name Level Status pummel 6X Reloading(862) air dash 6X Prepared(0) chained blitz 6X Not Ready(3917) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) berserk 6 R Reloading(863) chi strike 5X Reloading(269) chi healing 3X Not Ready(2144) elemental fist 1X Prepared(0) Discoveries Artifacts Provocateur [chaotic spear] Armor robe (black robe) dancing shoes (soft footwear) Scrolls scroll of healing (HELLO WORLD IM AWESOME) scroll of mana (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of phase door (KRRRRRRRRRRRZ) scroll of standard id (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of cure (RECOVER BY SMEEL) * scroll of extra healing (OM NOM NOM) * scroll of greater mana restoration (NSFW ASCII) scroll of bad equipment (GLLLLLLM) scroll of identify (TIP BLOKA L DA NENAVIDIT VAS) scroll of food detection (AIR ELEMENTAL SPEED BEHOLDER) scroll of fire (INE IGO PIO) scroll of charging (HLLLLLLLGH WAS IST DAS DENN) scroll of remove curse (23571113171923293137) Spellbooks spellbook of turn undead (adamantium) Potions potion of restore ability (ecru) potion of oil (hidden tea) potion of fruit juice (dirty) potion of sleeping (gaseous) potion of speed (purple-red) potion of monster detection (instant coffee) potion of gain level (luminescent) potion of vampire blood (blood-red) Wands wand of identify (short) wand of fear (fuzzy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 0 normal ants (1 created) a tribble a baby husky a gas spore 0 hidden gas spores (1 created) 0 kittens (1 created) 0 hobbit revellers (1 created) a hobbit youngling 0 hobbit thieves (1 created) 0 dwarves (1 created) 0 black dirtbags (1 created) 0 lower-level stinkers (1 created) 0 dwarven wizards (1 created) 5 manes a little arsebirth 0 baby permamimics (1 created) a petit mimic (2 created) Merle (0 times) 0 small healing mimics (1 created) a teapot granny 2 hill orcs a noob stonebiter 0 wild pigs (11 created) 2 sewer rats a scavenger 0 natural moles (1 created) a little cheatspider 0 healthy cave spiders (1 created) a fog cloud 0 myus (1 created) 0 annoying bugs (2 created) an insect swarm a Windows NT 0 lightbringers (1 created) 0 fook yoo platypi (1 created) a min spore a stalking lichen 0 shriekers (1 created) 0 stroke gnomes (1 created) 0 clockwork doods (1 created) 0 gnome stalkers (1 created) a panotty 0 gnome lords (2 created) 0 crosslords (1 created) 0 group gnome lords (1 created) 0 gnomish mana wizards (1 created) a grope lord 0 gnome rogues (1 created) 0 ant mummies (1 created) 0 horse mummies (1 created) an eekbesu a sludtt a chasing garter snake a roomba an easy vamp a shambling wight a mini xorn 0 lemurs (1 created) 0 space monkeys (1 created) 0 rat zombies (1 created) 0 ossium animatums (1 created) 0 dwarf zombies (1 created) a gravel golem an ugly stick (2 created) a human adventurer a packing human a gentleman a mangy-looking leper a battle scarred ronin a hieler 0 pitchguards (1 created) 2 muggers (4 created) 0 dragonball kids (1 created) 0 good item masters (4 created) 0 shopkeepers (5 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 bu twos (1 created) a flying demon a water demon a little tyrannosaurus a drag mewlip a shrieker mushroom patch 0 chock mochis (1 created) 0 +1 nd walls (1 created) a null a jumping bitefish 122 creatures born. 50 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 46 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (10 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (36 of 160) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (85 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ogmobot the Saiyan... You died in The Dungeons of Doom on dungeon level 5 with 2778 points, and 0 pieces of gold, after 1622 moves. Killer: a shotgun shell You were level 6 with a maximum of 104 hit points when you died. You reached the 19th place on the top 10000 list. No Points Name Hp [max] 1 84293 toaster-Wiz-Bre-Fem-Neu died in Gehennom on level 75 [max 92]. Killed by a monster (minotaur). - [136] 2 71469 Andrio-Sam-Ang-Mal-Law died in The Dungeons of Doom on level 11. Killed by a monster (rock kobold), while praying unsuccessfully. - [155] 3 55416 V38M2Y69T-Bin-Alc-Fem-Neu died in The Gnomish Mines on level 6. Zapped herself with a wand. - [97] 17 3403 V38M2Y69T-Bin-Lol-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Ravenous Bugblatter Beast Of Traal). - [96] 18 3034 V38M2Y69T-Bin-Alc-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a bullet. - [52] *19 2778 ogmobot-Sai-Din-Fem-Law died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [104] 20 2376 Tangles-Ama-Yok-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a monster (snake sniper). - [64] 21 2208 V38M2Y69T-Bin-Alc-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [72]