ogmobot, lawful female colorator Transsylvanian ---- ------------ |... |..........| ....| |......<...| ) ..|$| |.?........| ?. |||..| |..........| .# #########.ro.|| -.---------- | #,,,),[,@rorr..| #%)# ####,,########------ #[## #############,,,##,,,,,## #,# #,,,,,,,,,,,,,,,,,,##### -)------ #####,-------|--------## |..%|..| #,,,,,|..............| ||)%%|.-----###,####|..............| |.||).[).||.,,,,,,,%-..............| |..|...|..||,#######---------------- |.......|..-,# |....|.|...|## ------------ [Ogmobot the Khmer-Speaking Transvestite] St9 Dx10 Co13 In5 Wi8 Ch16 TrsColFemLaw S3474 Dlvl:4 $34 HP-7(73) Pw36(36) AC10 Xp7/820 T798 Par Latest messages The rock mole bites you! [-2 -> 27] The undead rat misses. The undead rat bites you! [-9 -> 18] The undead rat bites you! You are put to sleep by the undead rat! [-4 -> 15] The undead rat bites you! [-7 -> 8] Warning: HP low! The group goblin picks up a crude dagger {4}. The undead rat bites you! You dream that you hear the howling of the CwnAnnwn... [-6 -> 2] Warning: HP low! You wake up. The undead rat bites you! You are put to sleep by the undead rat! You die... Your inventory Weapons a - a heavily cursed +5 block-heeled combat boot (weapon in hand) {5} o - the cursed -5 orcish dagger named Magicbreath {4} Comestibles k - an uncursed lembas wafer {0} Scrolls c - 5 uncursed scrolls of healing {0} d - 5 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} l - a blessed scroll of enchant weapon {0} m - a cursed scroll of enchant weapon {0} n - an uncursed finalized scroll of teleportation {0} p - an uncursed scroll of magic mapping {0} q - a blessed scroll of healing {0} r - an uncursed finalized scroll of gold detection {0} s - an uncursed finalized scroll of remove curse {0} Wands j - an uncursed wand of fireball (3:5) {0} Gems i - an uncursed +3 worthless piece of black glass {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Ring drop chance was reduced to 90% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 95% Armor drop chance was reduced to 93% Tool drop chance was reduced to 74% Concealing monsters were spawned underneath items 21% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: two-weapon combat The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: body spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56745 Monster spawn increase reached its maximum at turn 128995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2804712 The monster class that cannot be genocided was rodent The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: nonbinary null (freq bonus 4) The monster species that spawned more often: reprimanding chastising (freq bonus 10) The monster species that spawned more often: great armorc (freq bonus 6) The monster species that spawned more often: mirror force patch (freq bonus 9) The monster species that spawned more often: real impact hound (freq bonus 2) The monster species that spawned more often: sand spider (freq bonus 8) The monster species that spawned more often: Aratchon (freq bonus 36) The monster species that spawned more often: Oblivion (freq bonus 8) The monster species that spawned more often: exalter sedimentary (freq bonus 6) The monster species that spawned more often: disenchanter fungus (freq bonus 6) The monster species that spawned more often: Morrigan the Succubus (freq bonus 12) The monster species that spawned more often: funereally surged (freq bonus 12) The monster species that spawned more often: bramble hulk (freq bonus 48) The monster species that spawned more often: bitter soul (freq bonus 20) The monster species that spawned more often: hahaha force fungus (freq bonus 4) The monster species that spawned more often: hobbit wizard (freq bonus 9) The monster species that spawned more often: Liljana (freq bonus 12) The monster species that spawned more often: farao mummy (freq bonus 5) The monster species that spawned more often: rust spitter (freq bonus 6) The monster species that spawned more often: acetic acid cloud (freq bonus 18) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 8) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster species that never randomly spawned: sawteeth complexer The monster species that never randomly spawned: kadabra The monster species that never randomly spawned: wimpy green dragon The monster species that never randomly spawned: dreamier cheese bedamned The monster species that never randomly spawned: glo-um The monster species that never randomly spawned: swang abrasion alabamian connectedly The monster species that never randomly spawned: petty boo The monster species that never randomly spawned: steelhammer The monster species that never randomly spawned: chaosse The monster species that never randomly spawned: exacerbating really doze luteal The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: metal guard (onyge) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: wooden bar ((null)) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 88) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 16) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 32) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 19) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 8) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 3) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: psi trap (freq bonus 6) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 1692 Strength training was 33 Dexterity training was 25 Wisdom training was 2 Constitution training was 25 Your sanity was 0 You were paralyzed (-7) You resisted hallucinations You had the following problem: Your spells became yellow. (33554432) You had the following problem: Your spells became violet. (33554432) You had the following problem: Your spells became white. (33554432) You had the following problem: Monsters became stronger if many of their species had been generated already. (16777216) You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 639 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Dev Team, Chirin and Cerberus Your deity was The Dev Team The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 22:16:14 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor hippie heels (red overknees) Scrolls scroll of healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of mana (THIS KITTEN CORPSE IS DELICIOUS) scroll of phase door (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of standard id (SHIELD IS ON) scroll of cure (BLUE SCREEN OF DEATH) * scroll of extra healing (FOX NAWAGU) * scroll of greater mana restoration (MOVE RAISED BY FEARED) scroll of enchant weapon (OPGELEVELT) scroll of teleportation (OMIAZBOYISU531) scroll of magic mapping (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of gold detection (YOU HAVE BEEN VIOLATED) scroll of remove curse (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) Potions potion of gain level (bird's eye) Wands wand of fireball (secreted) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures an ant a jackal 0 thick jackals (1 created) 0 group hounds (1 created) a monochrome jelly 4 kobolds a knifold 4 pack kobolds 0 small kobolds (1 created) 2 picture kobolds a rapold a forest moogle a devilkin a dark creature a tuski mimic a petit permamimic a goblin 0 goooblins (1 created) 0 group goblins (1 created) a cave goblin a goblin thief a wiep goblin a yeek a goblin raider The Akane an Uruk-shark a goblin leader 6 sewer rats 0 kould rats (1 created) a mine giant rat a pack rat a black rat a large rat a giant rat a stingel rat 2 eevees 0 rock moles (1 created) 0 giant yellow mice (1 created) 0 undead rats (1 created) a skaven shaman a grain vortex a vulture 0 moulds (1 created) 0 brown stalks (1 created) a mininaga 2 baby ogres a hu ogre 0 hap snakes (1 created) a cardboard golem a woodsman 0 estrella girls (1 created) 0 shopkeepers (1 created) 0 regular plants (1 created) 0 plague poppies (1 created) 0 dungeon fern spores (2 created) 0 burning fern spores (1 created) 0 clear mewlips (1 created) 0 shrieker mushroom patches (2 created) 0 kogepans (1 created) 0 mercury mushroom patches (3 created) 0 petty killer tomatoes (1 created) 0 chicken burgers (1 created) 0 copper mushroom patches (1 created) a novice dark wall 0 +2 nm barricades (1 created) a +4 nd cutoff a scroll trove 85 creatures born. 55 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 54 times You killed 46 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (29 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (42 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (74 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye ogmobot the Transsylvanian... You died in The Dungeons of Doom on dungeon level 4 with 3471 points, and 34 pieces of gold, after 798 moves. Killer: a monster (undead rat), while sleeping You were level 7 with a maximum of 73 hit points when you died. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 84293 toaster-Wiz-Bre-Fem-Neu died in Gehennom on level 75 [max 92]. Killed by a monster (minotaur). - [136] 2 71469 Andrio-Sam-Ang-Mal-Law died in The Dungeons of Doom on level 11. Killed by a monster (rock kobold), while praying unsuccessfully. - [155] 3 55416 V38M2Y69T-Bin-Alc-Fem-Neu died in The Gnomish Mines on level 6. Zapped herself with a wand. - [97] 14 8692 V38M2Y69T-Bin-Alc-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a cowardly attack on her breasts. - [147] 15 4649 Tangles-Nuc-Rod-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (printer daemon). - [11] *16 3471 ogmobot-Trs-Col-Fem-Law died in The Dungeons of Doom * on level 4. Killed by a monster (undead rat), while sleeping. - [73] 17 3403 V38M2Y69T-Bin-Lol-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Ravenous Bugblatter Beast Of Traal). - [96] 18 3034 V38M2Y69T-Bin-Alc-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a bullet. - [52]