ogmobot, neutral female unmagic Goff ------ |....| --- |.|..------ |.---.|-..--..| -------- -- ---.??.!|--.....---------..........- | |.?..--- --.....--......<.------ -.. ----..!-| |..---...-------- ... --§|.....-- ---- |...-- ... |.........--- ---..--- -... |-.§D.......--- |-...| |..... --..@.F........- --....| -.......h.@jX9e--......| |....-- -.V.....I@°F.@.| ......- --.--- -.........---??-- ....... --- .............- ---- .......- -----..... ......| |..... -..--.| --... --- -- --.. --- [Ogmobot the Saint Preps Academy Alumna] St16 Dx13 Co11 In3 Wi16 Ch4 GofUnmFemNeu+T S1442 Min:3 $14 HP-2(45) Pw39(39) AC-3 Xp5/295 T770 Ftg Par Cnf Hal Latest messages You hear the howling of the CwnAnnwn... [-5 -> 3] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to Apollo. The finely culpably bites you! You get zapped! [-1 -> 3] Warning: HP low! The disenchanter patch's gaze confuses you! "ogmobot, your life-force is running out!" The five of hearts misses. The erlkonig misses. The germanium elemental bites you! [-1 -> 2] Warning: HP low! The shadowboxed hovercraft misses. The chemoreceptive anticyclone hits you! You die... Your inventory Amulets m - a rooftop amulet (being worn) Weapons a - a pistol (weapon in hand) b - 95 bullets (in quiver) u - a block-heeled combat boot Armor c - a pair of hippie heels (being worn) d - a victorian underwear (being worn) e - a black dragon scale mail (being worn) E - a little blue vest Comestibles C - a corpse F - a tripe ration Scrolls o - 6 scrolls labeled NACSTAC p - 4 greased scrolls labeled FORAGAN MISROCH TULEVEI q - 3 scrolls labeled NOGROKO r - 2 scrolls labeled LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY s - a scroll labeled SOFTFOUGHT DOT ORG z - a scroll labeled FORAGAN MISROCH TULEVEI A - a scroll labeled ESPRESSO 2 GO Spellbooks n - a left-handed spellbook Potions f - 2 bubbly potions g - a bubbly potion h - 2 blood-red potions i - a blood-red potion j - 2 blood-red potions k - 2 blood-red potions l - 3 blood-red potions B - a violet potion Tools D - a credit card called key? named key? Final attributes You have transgressed Your alignment was -38 Your max alignment was 11 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: acid resistance Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 376 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 78% Tool drop chance was reduced to 63% The following skill was trained at half the usual rate: attack spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: searching (turn 36) The following skill became untrainable if you tried to train it too early: firearms (turn 1664) You had blown your chance of training the firearms skill The following skill became untrainable after a while: short sword (turn 9909) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 35764) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 73095 Monster spawn increase reached its maximum at turn 119805 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 915010 The monster class that cannot be genocided was major demon The monster species that spawned more often: baby ruby dragon (freq bonus 12) The monster species that spawned more often: wapiti newest coopting polkaing (freq bonus 6) The monster species that spawned more often: breakoff colony (freq bonus 4) The monster species that spawned more often: frightening creep (freq bonus 12) The monster species that spawned more often: giant mole cricket (freq bonus 9) The monster species that spawned more often: bronze thunderlord (freq bonus 12) The monster species that spawned more often: acover lich (freq bonus 10) The monster species that spawned more often: Danielle's combat boot (freq bonus 5) The monster species that spawned more often: great water dragon (freq bonus 4) The monster species that spawned more often: werelocust (freq bonus 3) The monster species that spawned more often: cheese patch (freq bonus 4) The monster species that spawned more often: pack gray wolf (freq bonus 12) The monster species that spawned more often: crash-lich (freq bonus 2) The monster species that spawned more often: hill cube (freq bonus 1) The monster species that spawned more often: who probably (freq bonus 28) The monster species that spawned more often: shimmering growth (freq bonus 4) The monster species that spawned more often: cult leader (freq bonus 8) The monster species that spawned more often: Terminal Illness (freq bonus 6) The monster species that spawned more often: weripon wight (freq bonus 16) The monster species that spawned more often: teleport trove (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 8) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster species that never randomly spawned: windscreen forcer The monster species that never randomly spawned: adult guivre The monster species that never randomly spawned: undershirt trapt The monster species that never randomly spawned: buff draugr The monster species that never randomly spawned: Olog-hai harrer The monster species that never randomly spawned: lavalisk The monster species that never randomly spawned: rifleman The monster species that never randomly spawned: scavenger The monster species that never randomly spawned: unlocated demagogic The monster species that never randomly spawned: techno spore The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: amulet of sanity treble (tremolo) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 16) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 16) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 124) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: urine (MIRAS PRICES ARE TOO EXPENSIVE, freq bonus 9) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 11) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 90) The RNG hath decreed that this item was always generated cursed: rang call stone (gray) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 2) Trap randomization happened for 1 in 929 traps Next attribute increase check would have come at turn 6733 Strength training was 5 Dexterity training was 10 Wisdom training was -5 Constitution training was 22 Your sanity was 100 You were disintegration-resistant You were level-drain resistant You were paralyzed (-3) You were hallucinating (20) You were confused (9) You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having phasing (354) You were aware of the presence of covetous monsters You had infravision You had -23 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Danzai and Ehekatl of Luck Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 22:16:14 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 193% Techniques known in the end Name Level Status draw blood 5X LIMIT(0) calm steed 5X LIMIT(0) dazzle 5X LIMIT(0) turn undead 5X LIMIT(0) create ammo 5X LIMIT(0) attire charm 5X LIMIT(0) blood ritual 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) vanish 1X LIMIT(0) Discoveries Armor hippie heels (red overknees) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures a balltrip blob 0 acid blobs (1 created) a baby husky a common dog 0 hobbit veterans (1 created) a hurkle (3 created) 0 boon yeeks (1 created) a minidemon 0 interesting manes (3 created) a giant improach 0 newtechauns (1 created) a baby mimic a little lamb 0 nolor rats (2 created) a giant rat (2 created) 0 squirrelhorns (1 created) 0 fukoshima plants (1 created) 0 grid bugs (1 created) a trembling bug a group bug (2 created) 0 weregridbugs (1 created) 0 enbugs (10 created) a spore lichen 0 translucent molds (1 created) a clockwork dood 2 gnome stalkers a little grey alien (3 created) a gnome lord (3 created) a grabber a packer a small gless 0 blah mummies (1 created) a kobold mummy 0 domestic naga hatchlings (1 created) 0 armadillos (1 created) 0 roombas (1 created) 0 small grind hulks (1 created) an easy vamp 0 kobold zombies (1 created) a ghey kobold zombie a fite zombie a never an orc zombie a hieler a ninja girl 0 stealer plants (2 created) 0 batman plants (1 created) 0 pi plants (1 created) a novice dark wall 0 biem turrets (1 created) a health trove 72 creatures born. 29 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 35 times You killed 29 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (29 of 160) general combat [Unskilled] (max Expert) (4 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (1 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Buh-Bye ogmobot the Goff... You died in The Gnomish Mines on dungeon level 3 with 1441 points, and 14 pieces of gold, after 770 moves. Killer: a monster (hallucinogen-distorted gnome lord), while praying unsuccessfully You were level 5 with a maximum of 45 hit points when you died. You reached the 24th place on the top 10000 list. No Points Name Hp [max] 1 84293 toaster-Wiz-Bre-Fem-Neu died in Gehennom on level 75 [max 92]. Killed by a monster (minotaur). - [136] 2 71469 Andrio-Sam-Ang-Mal-Law died in The Dungeons of Doom on level 11. Killed by a monster (rock kobold), while praying unsuccessfully. - [155] 3 55416 V38M2Y69T-Bin-Alc-Fem-Neu died in The Gnomish Mines on level 6. Zapped herself with a wand. - [97] 22 1848 V38M2Y69T-Bin-Lol-Fem-Neu quit in The Dungeons of Doom on level 4. 13 [33] 23 1612 Andrio-Sam-Ang-Mal-Law died in The Dungeons of Doom on level 4. Killed by a dart of disintegration. - [60] *24 1441 ogmobot-Gof-Unm-Fem-Neu died in The Gnomish Mines on * level 3. Killed by a monster (hallucinogen-distorted gnome lord), while praying unsuccessfully. - [45] 25 1185 ogmobot-Zyb-Ill-Mal-Cha died in The Gnomish Mines on level 5. Killed by a bolt of lightning. - [33] 26 1130 V38M2Y69T-Bin-Alc-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (coyote). - [67]