ogmobot, chaotic male illithid Zyborg @.| --- |.|.- |.<------- ... |^|.. -.*...%..-- .... |.| ...-----.......- |.| --. --%-...|.---..| ..)...*.|...|.-- .............|.-- ..........|.|....| ........------...| --......| |...| -......-- --- -......| ......| .---- [Ogmobot the Artificial Stupidity] St8 Dx5 Co8 In12 Wi6 Ch3 ZybIllMalCha S1197 Min:5 $121 HP-2(33) Pw25(25) AC2 Xp4/90 T1343 Bli Latest messages What do you want to use or apply? [bcdCD or ?*] Your green lightsaber (1315) deactivates. # n: unknown extended command. # Name an individual object? [ynq] (q) What do you want to call? [a-ik-mpr-zB-D or ?*] Call a lithic wand: There is a wall in the way! You displaced your kitten. You fly onto a teleport trap! The gnome lord zaps a bound wand! The bolt of lightning hits you! [-13 -> 20] You are blinded by the flash! You hear a nearby zap. The bolt of lightning hits you! [-11 -> 9] The bolt of lightning hits you! You die... Your inventory Armor a - an uncursed rusty corroded +1 plate mail (being worn) {200} w - an uncursed +0 pair of levitation boots {8} z - an uncursed +0 gnomish suit {20} Comestibles j - 5 uncursed apples {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} r - an uncursed scroll of gold detection {0} s - an uncursed finalized scroll of magic mapping {0} u - an uncursed finalized scroll of create victim {0} v - an uncursed scroll of teleportation {0} y - an uncursed scroll of earth {0} Spellbooks k - an uncursed spellbook of good night (0:1) {0} Potions l - an uncursed potion of monster detection {0} m - an uncursed potion of levitation {0} t - an uncursed potion of full healing {0} Rings p - an uncursed ring of see invisible (on right hand) {0} x - a sticky cursed -1 ring of gain wisdom {0} B - a cursed -4 ring of increase accuracy {0} Wands d - an uncursed wand of solar beam (0:8) {0} C - an uncursed wand of draining called lithic drain (0:3) {0} Tools b - an uncursed +1 green lightsaber (1316) (weapon in hand) {24} c - 20 uncursed diodes {20} D - the uncursed +0 guitar named Hellbringer {40} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property extrinsically: keen memory Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 31% Implant drop chance was reduced to 93% Potion drop chance was reduced to 94% Armor drop chance was reduced to 82% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: martial arts The following skill became untrainable if you tried to train it too early: two-handed sword (turn 45) The following skill became untrainable after a while: riding (turn 33428) The following skill couldn't be trained before a certain turn number is reached: flail (turn 40365) Sticky curses were more common by 31% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 60508 Monster spawn increase reached its maximum at turn 210448 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1023813 The monster class that cannot be genocided was long worm tail The monster species that spawned more often: greater lemure (freq bonus 4) The monster species that spawned more often: blithest sallow (freq bonus 12) The monster species that spawned more often: stealth worm (freq bonus 72) The monster species that spawned more often: ghoulish soul (freq bonus 12) The monster species that spawned more often: cub (freq bonus 9) The monster species that spawned more often: stone colony (freq bonus 12) The monster species that spawned more often: Yumi Saotome (freq bonus 9) The monster species that spawned more often: tartrated cohosh (freq bonus 2) The monster species that spawned more often: epidote warp fungus (freq bonus 72) The monster species that spawned more often: elojaguar warrior (freq bonus 48) The monster species that spawned more often: interdicting perversely sternum (freq bonus 9) The monster species that spawned more often: sackbut division crabbily pacifism monastically metronomic (freq bonus 15) The monster species that spawned more often: crawling elemental (freq bonus 8) The monster species that spawned more often: gnome on crack (freq bonus 28) The monster species that spawned more often: razor beast (freq bonus 12) The monster species that spawned more often: Corina (freq bonus 10) The monster species that spawned more often: conceited nymph (freq bonus 12) The monster species that spawned more often: purple worm (freq bonus 12) The monster species that spawned more often: xorn king (freq bonus 4) The monster species that spawned more often: Policeman Kleever (freq bonus 16) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster species that never randomly spawned: magic turret The monster species that never randomly spawned: shinghai The monster species that never randomly spawned: death watch beetle The monster species that never randomly spawned: noisy vortex The monster species that never randomly spawned: rainbow seraphon The monster species that never randomly spawned: embark believably spaceward vulgo The monster species that never randomly spawned: moroccan vagabonded flighting nonunified gassier The monster species that never randomly spawned: miscounted extravert readjustable The monster species that never randomly spawned: warty fungus The monster species that never randomly spawned: catoblepas The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 18) The RNG hath decreed that this item was generated more often: lizard scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 2) Trap randomization happened for 1 in 162 traps Next attribute increase check would have come at turn 4507 Strength training was 45 Dexterity training was 32 Wisdom training was 23 Constitution training was 50 Your sanity was 0 You were blinded (8) You had not decided on your sexuality yet You saw invisible and hidden You were telepathic You had infravision You had 1113 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0418889) - last build Tue May 28 23:11:46 2019. You could have safely prayed (11) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor levitation boots (plof heels) gnomish suit (little blue vest) Scrolls scroll of healing (MI AKUS NEEEEEE) scroll of mana (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of phase door (ORKAEL) scroll of standard id (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of cure (YIKES) * scroll of extra healing (FINNING SPIDGET) * scroll of greater mana restoration (GICCC) scroll of gold detection (MANIC MINER) scroll of magic mapping (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of create victim (MAKE ENEMY BAD THEN SNORING NEXT) scroll of teleportation (VENZAR BORGAVVE) scroll of earth (CHUTZPAH) Spellbooks spellbook of good night (pocket) Potions potion of monster detection (peppermint) potion of levitation (golden) potion of full healing (paisley) Rings ring of see invisible (granite) ring of gain wisdom (kevlar) ring of increase accuracy (high) Wands wand of solar beam (tengwar) wand of draining called lithic drain (lithic) wand of lightning (bound) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 5: <- You are here Vanquished creatures 2 jackals (4 created) an ae 2 terminator chess wild dogs 0 gas spores (1 created) 0 grep spores (1 created) a floating eye 0 kittens (1 created) 0 hobbit revellers (1 created) 0 hobbit slingerers (1 created) 0 camo dwarves (1 created) 0 dolgsmen (1 created) 0 player dolgsmen (1 created) a whnas a graduate kobold 0 cave kobolds (1 created) 0 large group kobolds (2 created) 0 inept nymphs (1 created) 2 goblins a marine goblin a submarine goblin 0 lame sheep (1 created) a rabbit (2 created) 2 GRs 2 bus drivers a ferret kit 0 tiny lurkers (1 created) a weit unicorn a nibble worm 0 bore worms (1 created) 0 explode lights (1 created) 0 wouwou beggars (1 created) 0 sub-gnomes (1 created) a gnome stalker 0 san gnomes (1 created) an intermediate gnome 0 gnome lords (3 created) 0 gnome watchers (1 created) a gnomish brigand thief a gnomish wizard (2 created) 0 New Kops (1 created) a mummy 0 sally-lines (1 created) 0 snakel nagas (1 created) a teal naga hatchling a sludtt a bum beggar a cloll a space monkey 0 blob zombies (1 created) 0 lizard zombies (1 created) an elf zombie a regular human an angbander 0 shopkeepers (1 created) 0 pi plants (1 created) 0 +1 nl walls (1 created) a +1 nm wall a +1 nd wall 0 hola-hola blurters (1 created) 71 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 7 times You prayed to the gods 1 time You hit with a wielded weapon 34 times You killed 21 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (28 of 20) petkeeping [Unskilled] (max Expert) (24 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (1 of 20) form II (Makashi) [Unskilled] (max Expert) (1 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (54 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ogmobot the Zyborg... You died in The Gnomish Mines on dungeon level 5 with 1185 points, and 121 pieces of gold, after 1343 moves. Killer: bolt of lightning You were level 4 with a maximum of 33 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 84293 toaster-Wiz-Bre-Fem-Neu died in Gehennom on level 75 [max 92]. Killed by a monster (minotaur). - [136] 2 71469 Andrio-Sam-Ang-Mal-Law died in The Dungeons of Doom on level 11. Killed by a monster (rock kobold), while praying unsuccessfully. - [155] 3 55416 V38M2Y69T-Bin-Alc-Fem-Neu died in The Gnomish Mines on level 6. Zapped herself with a wand. - [97] 21 1848 V38M2Y69T-Bin-Lol-Fem-Neu quit in The Dungeons of Doom on level 4. 13 [33] 22 1612 Andrio-Sam-Ang-Mal-Law died in The Dungeons of Doom on level 4. Killed by a dart of disintegration. - [60] *23 1185 ogmobot-Zyb-Ill-Mal-Cha died in The Gnomish Mines on level 5. Killed by a bolt of lightning. - [33] 24 1130 V38M2Y69T-Bin-Alc-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (coyote). - [67] 25 1034 ogmobot-Occ-Ame-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (tiny dragom). - [34]