# This is an example nethackrc file for UnNetHack 5.3.2. You should edit # this file to meet your play style needs. # Available editors: rnano or virus via the terminal, or see our web-based RC Editor # at https://www.hardfought.org/nethack/rcedit # Examples of common defaults: #OPTIONS=windowtype:tty #OPTIONS=showexp,showscore,time,color,!autopickup OPTIONS=showexp,!showscore,time,!autopickup OPTIONS=autodig,fruit:slime mold,boulder:0 #OPTIONS=utf8graphics #OPTIONS=DECgraphics # Curses interface is available on this server. Some common settings: ## Curses interface (be sure to disable windowtype:tty) OPTIONS=windowtype:curses #OPTIONS=windowtype:tty #OPTIONS=DECgraphics OPTIONS=perm_invent #OPTIONS=hitpointbar #OPTIONS=color,menucolors,statushilites #OPTIONS=color,menucolors #OPTIONS=vt_tiledata #OPTIONS=align_status:bottom #OPTIONS=align_message:top #OPTIONS=windowborders:2 OPTIONS=windowborders:3 #OPTIONS=petattr:I # Set terminal window for same dimensions #OPTIONS=term_cols:124 #OPTIONS=term_rows:32 # For more information on what you can set in your nethackrc file, refer to: # https://nethackwiki.com/wiki/Options # Happy hacking! # naoky #OPTIONS=hp_notify #OPTIONS=invweight #OPTIONS=showweight #OPTIONS=guicolor #OPTIONS=disclose:+i +a +v +g +c +o #OPTIONS=force_invmenu #OPTIONS=!item_use_menu OPTIONS=pettype:none #OPTIONS=hp_notify_fmt:[HP%c%a=%H] #OPTIONS=statuslines:3 OPTIONS=number_pad:0 #OPTIONS=statushilites:10 OPTIONS=hitpointbar OPTIONS=msg_window:full #OPTIONS=!implicit_uncursed OPTIONS=showsanity #OPTIONS=!showscore OPTIONS=runmode:teleport OPTIONS=!moreforced OPTIONS=showweight,showmc,showmovement OPTIONS=pickup_burden:Unencumbered ################################################ ## All from https://ascension.run/userdata/joo/unnethack/unnethackrc ## Colored status lines. See http://bilious.alt.org/?142 OPTIONS=statuscolors ## HP #STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%100=green,hp%99=white,hp%75=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink #STATUSCOLOR=hp%100=green,hp%80=white,hp%60=yellow,hp%40=orange #STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw #STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## HP & Pw also support exact numbers, for example: #STATUSCOLOR=hp.1:red&inverse,hp<8:red,hp>50:grey ## Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold STATUSCOLOR=Dim:red&bold,Fear:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # # ## Colored menus. Regular expressions allowed. OPTIONS=menucolors MENUCOLOR=" [at].* [-+][0-9]"=cyan MENUCOLOR=" [0-9]+ [-+][0-9]"=cyan MENUCOLOR=" ([-0-9]+:[-0-9]+)"=cyan MENUCOLOR=" uncursed "=cyan #MENUCOLOR=" uncursed clear potion"=lightblue MENUCOLOR=" uncursed clear potion"=blue #MENUCOLOR=" uncursed potion.* water"=lightblue MENUCOLOR=" uncursed potion.* water"=blue #MENUCOLOR=" blessed "=lightgreen MENUCOLOR=" blessed "=blue #MENUCOLOR=" holy "=lightcyan MENUCOLOR=" holy "=blue MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=orange MENUCOLOR=" cursed clear potion "=orange MENUCOLOR=" cursed potion.* water"=orange # Unknown but equipped #MENUCOLOR=" .* \([a-z ;]+\)"=gray&underline #MENUCOLOR=" .* \([a-z ;]+\)"=gray&underline MENUCOLOR=" .*weapon in hand.*"=gray&underline MENUCOLOR=" .*wielded.*"=gray&underline MENUCOLOR=" .*being worn.*"=gray&underline MENUCOLOR=" .*right hand.*"=gray&underline MENUCOLOR=" .*left hand.*"=gray&underline MENUCOLOR=" .*in quiver.*"=gray&underline # Uncursed and equipped #MENUCOLOR=" [at].* [-+][0-9]+ .* \([a-z ;]+\)"=cyan&underline MENUCOLOR=" [at].* [-+][0-9]+ .*weapon in hand.*"=cyan&underline MENUCOLOR=" [at].* [-+][0-9]+ .*wielded.*"=cyan&underline MENUCOLOR=" [at].* [-+][0-9]+ .*being worn.*"=cyan&underline MENUCOLOR=" [at].* [-+][0-9]+ .*right hand.*"=cyan&underline MENUCOLOR=" [at].* [-+][0-9]+ .*left hand.*"=cyan&underline MENUCOLOR=" [at].* [-+][0-9]+ .*in quiver.*"=cyan&underline #MENUCOLOR=" [0-9]+ [-+][0-9]+ .* \([a-z ;]+\)"=cyan&underline MENUCOLOR=" [0-9]+ [-+][0-9]+ .*weapon in hand.*"=cyan&underline MENUCOLOR=" [0-9]+ [-+][0-9]+ .*wielded.*"=cyan&underline MENUCOLOR=" [0-9]+ [-+][0-9]+ .*being worn.*"=cyan&underline MENUCOLOR=" [0-9]+ [-+][0-9]+ .*right hand.*"=cyan&underline MENUCOLOR=" [0-9]+ [-+][0-9]+ .*left hand.*"=cyan&underline MENUCOLOR=" [0-9]+ [-+][0-9]+ .*in quiver.*"=cyan&underline #MENUCOLOR=" uncursed .* \([a-z ;]+\)"=cyan&underline MENUCOLOR=" uncursed .*weapon in hand.*"=cyan&underline MENUCOLOR=" uncursed .*wielded.*"=cyan&underline MENUCOLOR=" uncursed .*being worn.*"=cyan&underline MENUCOLOR=" uncursed .*right hand.*"=cyan&underline MENUCOLOR=" uncursed .*left hand.*"=cyan&underline MENUCOLOR=" uncursed .*in quiver.*"=cyan&underline #MENUCOLOR=" blessed .* \([a-z ;]+\)"=lightgreen&underline #MENUCOLOR=" blessed .* \([a-z ;]+\)"=blue&underline MENUCOLOR=" blessed .*weapon in hand.*"=blue&underline MENUCOLOR=" blessed .*wielded.*"=blue&underline MENUCOLOR=" blessed .*being worn.*"=blue&underline MENUCOLOR=" blessed .*right hand.*"=blue&underline MENUCOLOR=" blessed .*left hand.*"=blue&underline MENUCOLOR=" blessed .*in quiver.*"=blue&underline #MENUCOLOR=" cursed .* \([a-z ;]+\)"=red&underline MENUCOLOR=" cursed .*weapon in hand.*"=red&underline MENUCOLOR=" cursed .*wielded.*"=red&underline MENUCOLOR=" cursed .*being worn.*"=red&underline MENUCOLOR=" cursed .*right hand.*"=red&underline MENUCOLOR=" cursed .*left hand.*"=red&underline MENUCOLOR=" cursed .*in quiver.*"=red&underline # Lit light sources MENUCOLOR=" \(lit\)"=white # Damaged items MENUCOLOR=" rusty "=yellow MENUCOLOR=" rusted "=yellow MENUCOLOR=" eroded "=yellow MENUCOLOR=" corroded "=yellow MENUCOLOR=" burnt "=yellow MENUCOLOR=" burned "=yellow MENUCOLOR=" rotted "=yellow MENUCOLOR=" damaged "=yellow # Damaged equipped items #MENUCOLOR=" rusty .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" rusty .*weapon in hand.*"=yellow&underline MENUCOLOR=" rusty .*wielded.*"=yellow&underline MENUCOLOR=" rusty .*being worn.*"=yellow&underline MENUCOLOR=" rusty .*right hand.*"=yellow&underline MENUCOLOR=" rusty .*left hand.*"=yellow&underline MENUCOLOR=" rusty .*in quiver.*"=yellow&underline #MENUCOLOR=" rusted .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" rusted .*weapon in hand._"=yellow&underline MENUCOLOR=" rusted .*wielded._"=yellow&underline MENUCOLOR=" rusted .*being worn.*"=yellow&underline MENUCOLOR=" rusted .*right hand.*"=yellow&underline MENUCOLOR=" rusted .*left hand.*"=yellow&underline MENUCOLOR=" rusted .*in quiver.*"=yellow&underline #MENUCOLOR=" eroded .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" eroded .*weapon in hand.*"=yellow&underline MENUCOLOR=" eroded .*wielded.*"=yellow&underline MENUCOLOR=" eroded .*being worn.*"=yellow&underline MENUCOLOR=" eroded .*right hand.*"=yellow&underline MENUCOLOR=" eroded .*left hand.*"=yellow&underline MENUCOLOR=" eroded .*in quiver.*"=yellow&underline #MENUCOLOR=" corroded .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" corroded .*weapon in hand.*"=yellow&underline MENUCOLOR=" corroded .*wielded.*"=yellow&underline MENUCOLOR=" corroded .*being worn.*"=yellow&underline MENUCOLOR=" corroded .*right hand.*"=yellow&underline MENUCOLOR=" corroded .*left hand.*"=yellow&underline MENUCOLOR=" corroded .*in quiver.*"=yellow&underline #MENUCOLOR=" burnt .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" burnt .*weapon in hand.*"=yellow&underline MENUCOLOR=" burnt .*wielded.*"=yellow&underline MENUCOLOR=" burnt .*being worn.*"=yellow&underline MENUCOLOR=" burnt .*right hand.*"=yellow&underline MENUCOLOR=" burnt .*left hand.*"=yellow&underline MENUCOLOR=" burnt .*in quiver.*"=yellow&underline #MENUCOLOR=" burned .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" burned .*weapon in hand.*"=yellow&underline MENUCOLOR=" burned .*wielded.*"=yellow&underline MENUCOLOR=" burned .*being worn.*"=yellow&underline MENUCOLOR=" burned .*right hand.*"=yellow&underline MENUCOLOR=" burned .*left hand.*"=yellow&underline MENUCOLOR=" burned .*in quiver.*"=yellow&underline #MENUCOLOR=" rotted .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" rotted .*weapon in hand.*"=yellow&underline MENUCOLOR=" rotted .*wielded.*"=yellow&underline MENUCOLOR=" rotted .*being worn.*"=yellow&underline MENUCOLOR=" rotted .*right hand.*"=yellow&underline MENUCOLOR=" rotted .*left hand.*"=yellow&underline MENUCOLOR=" rotted .*in quiver.*"=yellow&underline #MENUCOLOR=" damaged .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" damaged .*weapon in hand.*"=yellow&underline MENUCOLOR=" damaged .*wielded.*"=yellow&underline MENUCOLOR=" damaged .*being worn.*"=yellow&underline MENUCOLOR=" damaged .*right hand.*"=yellow&underline MENUCOLOR=" damaged .*left hand.*"=yellow&underline MENUCOLOR=" damaged .*in quiver.*"=yellow&underline # Last and most importantly # The "Do not put in the bag of holding" list MENUCOLOR=" bag.*holding"=lightmagenta MENUCOLOR=" wand.*cancellation"=lightmagenta MENUCOLOR=" sack.*cancellation"=lightmagenta MENUCOLOR="sack.*BOH"=lightmagenta MENUCOLOR=" bag.*tricks"=lightmagenta MENUCOLOR=" bag.*cancellation"=lightmagenta #MENUCOLOR="luckstone"=magenta MENUCOLOR="luckstone"=lightmagenta MENUCOLOR="bag.*BOH"=lightmagenta #MENUCOLOR="vanish"=lightmagenta