## NETHACK CONFIG # CHARACTER #OPTIONS=role:wizard,race:human,align:neutral,gender:male OPTIONS=catname:Holly # TERM OPTIONS=windowtype:curses OPTIONS=symset:IBMgraphics OPTIONS=timed_delay # BINDINGS OPTIONS=altmeta BIND=M-a:apply BIND=M-A:adjust # UI OPTIONS=hitpointbar OPTIONS=menucolors OPTIONS=menustyle:f OPTIONS=menu_objsyms OPTIONS=number_pad:0 OPTIONS=perm_invent OPTIONS=perminv_mode:f OPTIONS=showexp OPTIONS=statushilites:20 OPTIONS=time # GAME BEHAVIOUR OPTIONS=notutorial OPTIONS=dark_room OPTIONS=!implicit_uncursed OPTIONS=lit_corridor OPTIONS=paranoid_confirmation:swim attack wand-break pray Remove OPTIONS=pickup_burden:S # MONSTERS & OBJECTS SYMBOLS=S_boulder:0 #SYMBOLS=S_sink:# SYMBOLS=S_ghost:X #SYMBOLS=S_water:# #SYMBOLS=S_pool:# # COLOURS # beatitude MENUCOLOR=" blessed"=green MENUCOLOR=" holy"=green MENUCOLOR=" cursed"=red MENUCOLOR=" unholy"=red # wields MENUCOLOR="\(weapon in .*\)"=white&inverse MENUCOLOR="\(wielded.*\)"=white&inverse MENUCOLOR="\(alternate weapon.*\)"=white&inverse MENUCOLOR="\(in quiver\)"=white&inverse MENUCOLOR="\(at the ready\)"=white&inverse MENUCOLOR="\(being worn\)"=white&inverse MENUCOLOR="\(embedded in your skin\)"=white&inverse MENUCOLOR="\(on left .*\)"=white&inverse MENUCOLOR="\(on right .*\)"=white&inverse MENUCOLOR="\(in use\)"=white&inverse MENUCOLOR="\(tethered .*\)"=white&inverse MENUCOLOR="blessed .* \(weapon in .*\)"=brightgreen&inverse MENUCOLOR="blessed .* \(wielded.*\)"=brightgreen&inverse MENUCOLOR="blessed .* \(alternate weapon.*\)"=brightgreen&inverse MENUCOLOR="blessed .* \(in quiver\)"=brightgreen&inverse MENUCOLOR="blessed .* \(at the ready\)"=brightgreen&inverse MENUCOLOR="blessed .* \(being worn\)"=brightgreen&inverse MENUCOLOR="blessed .* \(embedded in your skin\)"=brightgreen&inverse MENUCOLOR="blessed .* \(on left .*\)"=brightgreen&inverse MENUCOLOR="blessed .* \(on right .*\)"=brightgreen&inverse MENUCOLOR="blessed .* \(in use\)"=brightgreen&inverse MENUCOLOR="blessed .* \(tethered .*\)"=brightgreen&inverse MENUCOLOR=" cursed .* \(weapon in .*\)"=red&inverse MENUCOLOR=" cursed .* \(wielded.*\)"=red&inverse MENUCOLOR=" cursed .* \(alternate weapon.*\)"=red&inverse MENUCOLOR=" cursed .* \(in quiver\)"=red&inverse MENUCOLOR=" cursed .* \(at the ready\)"=red&inverse MENUCOLOR=" cursed .* \(being worn\)"=red&inverse MENUCOLOR=" cursed .* \(embedded in your skin\)"=red&inverse MENUCOLOR=" cursed .* \(on left .*\)"=red&inverse MENUCOLOR=" cursed .* \(on right .*\)"=red&inverse MENUCOLOR=" cursed .* \(in use\)"=red&inverse MENUCOLOR=" cursed .* \(tethered .*\)"=red&inverse # potions MENUCOLOR="blessed clear potion"=brightcyan MENUCOLOR="blessed clear potions"=brightcyan MENUCOLOR="blessed potion called water"=brightcyan MENUCOLOR="blessed potions called water"=brightcyan MENUCOLOR=" holy water"=brightcyan MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed clear potions"=orange MENUCOLOR=" cursed potion called water"=orange MENUCOLOR=" cursed potions called water"=orange # tools MENUCOLOR=" \(lit\)"=white&inverse MENUCOLOR="magic lamp"=brown MENUCOLOR="magic lamp.*\(lit\)"=yellow&inverse MENUCOLOR="lamp called magic.*\(lit\)"=yellow&inverse MENUCOLOR=" (Bell of Opening\|silver bell)"=light-blue MENUCOLOR=" [Cc]andelabrum"=light-blue MENUCOLOR=" Book of the Dead"=light-blue MENUCOLOR="papyrus"=light-blue MENUCOLOR="Amulet of Yendor named"=magenta # cash money MENUCOLOR=" gold piece"=yellow MENUCOLOR="worthless"=black # charged items MENUCOLOR="\([0-9]:.*\)"=brightblue MENUCOLOR=" cursed.*\([0-9]:.*\)"=red #MENUCOLOR=" blessed.*\([0-9]:.*\)"=green #cursed wands are a hazard, blessed have no difference to uncursed MENUCOLOR="\([0-9]:0\)"=black MENUCOLOR="\(-1:0\)"=black MENUCOLOR="\([0-9]:-1\)"=black MENUCOLOR="named empty"=black MENUCOLOR="blessed .*marker.*[0-9]:[0-9]+"=green MENUCOLOR="blessed .*marker.*[0-9]:0"=black MENUCOLOR=" cursed .*marker.*[0-9]:[0-9]+"=red MENUCOLOR=" cursed .*marker.*[0-9]:0"=black # dangers MENUCOLOR=" holding"=brightmagenta MENUCOLOR="Put .* holding"=gray MENUCOLOR="Take .* holding"=gray MENUCOLOR="holding .* empty"=gray MENUCOLOR="Do what with your .* holding"=gray MENUCOLOR="Do what with the bag .* holding"=gray MENUCOLOR="Look inside the .* holding"=gray MENUCOLOR="stash one item into the .* holding"=gray MENUCOLOR="tricks"=brightmagenta MENUCOLOR="cancel"=brightmagenta MENUCOLOR="vanish"=brightmagenta # enhancements MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=gray MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=brightgreen MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=green MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=green # spellbooks MENUCOLOR=" [0-9]% "=brightgreen MENUCOLOR=" [12][0-9]% "=green MENUCOLOR=" [34][0-9]% "=yellow MENUCOLOR=" [56][0-9]% "=orange MENUCOLOR=" [7-9][0-9]% "=black MENUCOLOR=" 100% "=black MENUCOLOR="[a-zA-Z ]+[ ]+[0-9]+\*[ ]+[a-z]+[ ]+[0-9]+%"=magenta # STATS COLOURS # hp OPTIONS=hilite_status:hitpoints/<=100%/green OPTIONS=hilite_status:hitpoints/<75%/yellow OPTIONS=hilite_status:hitpoints/<33%/orange # pw OPTIONS=hilite_status:power/<=100%/green OPTIONS=hilite_status:power/<75%/yellow OPTIONS=hilite_status:power/<33%/orange # movement OPTIONS=hilite_status=condition/movement/brightcyan # carry OPTIONS=hilite_status:cap/burdened/yellow OPTIONS=hilite_status:cap/stressed/orange OPTIONS=hilite_status:cap/strained/orange OPTIONS=hilite_status:cap/overtaxed/orange&inverse OPTIONS=hilite_status:cap/overloaded/orange&inverse # hunger OPTIONS=hilite_status:hunger/satiated/yellow OPTIONS=hilite_status:hunger/hungry/yellow OPTIONS=hilite_status:hunger/weak/orange OPTIONS=hilite_status:hunger/fainting/orange&inverse OPTIONS=hilite_status:hunger/fainted/orange&inverse # senses OPTIONS=hilite_status:condition/blind/yellow OPTIONS=hilite_status:condition/deaf/yellow OPTIONS=hilite_status:condition/hallu/brightmagenta OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/orange # effects OPTIONS=hilite_status:condition/lev/brightgreen # health OPTIONS=hilite_status:condition/stone/orange&inverse OPTIONS=hilite_status:condition/strngl/orange&inverse OPTIONS=hilite_status:condition/termill/orange&inverse OPTIONS=hilite_status:condition/foodpois/orange&inverse OPTIONS=hilite_status:condition/slime/orange&inverse # stat changes OPTIONS=hilite_status:characteristics/up/brightgreen&bold OPTIONS=hilite_status:characteristics/down/orange&bold OPTIONS=hilite_status:gold/up/brightgreen&bold OPTIONS=hilite_status:gold/down/orange&bold OPTIONS=hilite_status:hitpoints-max/always/gray OPTIONS=hilite_status:hitpoints-max/up/brightgreen&bold OPTIONS=hilite_status:hitpoints-max/down/orange&bold OPTIONS=HILITE_STATUS:power-max/always/gray OPTIONS=HILITE_STATUS:power-max/up/brightgreen&bold OPTIONS=HILITE_STATUS:power-max/down/orange&bold # MESSAGES # slow things down a bit #MSGTYPE=stop "You descend the stairs." #MSGTYPE=stop "You (climb|fly) (up|down) .*" MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "Nothing happens." MSGTYPE=stop "You see here a(n|)( cursed| uncursed|) c(hi|o)ckatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "Your wielded .* (rust|rot)s away." MSGTYPE=stop "You wrest .*" MSGTYPE=stop "You feel more confident in your.*skills." MSGTYPE=stop "You feel a strange vibration.*" MSGTYPE=stop "You have a .* feeling for a moment, then it passes." MSGTYPE=stop "You sense a faint wave of psychic energy." MSGTYPE=stop "The scroll turns to dust as you pick it up." MSGTYPE=stop ".*Closed for inventory.*" MSGTYPE=stop "The gremlin chuckles." # warnings MSGTYPE=stop "The .* (grabs|swings itself around) you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little .*" MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel (much|even) worse." MSGTYPE=stop "You feel feverish.*" # anti-spam MSGTYPE=norep "You find a.*" MSGTYPE=hide "You swap places with .*" MSGTYPE=hide "With great effort you move the boulder."