max383, neutral male transformer Ordinator ----------- ..........| |#..`...#.|#### |.<@}..}...,,,# |.....#.$.|#### -----.--.-- ####,# ##,# #,## ##,# ##?,# #,### ---.--- |.....| |.`...| |.....| |#...#| ------ [Max383 the Duelist] St18/01 Dx5 Co9 In5 Wi5 Ch8 OrdTraMalNeu S613 Dlvl:2 $7 HP28(31) Pw37(37) AC10 Xp4/139 T1397 Latest messages [-1 -> 26] Unknown command 'y'. You hear the splashing of a naiad. This is moorland; swimming in it will continuously hurt you. Really do it? [yn] (n) Swimming in moorland causes continuous damage. [-1 -> 27] Unknown command 'y'. This is a styx river, which will continuously contaminate you. Really step on it? [yn] (n) Continued exposure to the Styx River will cause contamination. Warning! Your wisdom is low and if the contamination causes it to fall below 3, you die! You can cure it by using a scroll or wand of remove curse, or by successfully praying on a coaligned altar. Amnesia may also help in a pinch, or you may buy a decontamination service from a nurse. This is a shifting sand tile, which will quickly kill you by suffocation. Really step on it? [yn] (n) Are you really sure [yes/no]? This is a shifting sand tile, which will quickly kill you by suffocation. Really step on it? [yn] (n) Are you really sure [yes/no]? This is a shifting sand tile, which will quickly kill you by suffocation. Really step on it? [yn] (n) Are you really sure [yes/no]? You start sinking in the shifting sand. This will quickly kill you, better try to get out ASAP. Unknown command ' '. You are struggling against the shifting sand, but you're almost completely submerged now. Pull yourself out immediately or you'll end up in a sandy grave. You sink below the surface and die. Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor q - an uncursed +0 robe of power (being worn) {16} Scrolls h - 8 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - a cursed scroll of healing {0} s - a blessed scroll of mana {0} Spellbooks g - a blessed spellbook of enchant weapon (1:2) {0} Rings f - a blessed +5 ring of increase accuracy {0} Wands o - an uncursed wand of objection (2:8) {0} p - an uncursed wand of extra healing (0:6) {0} r - an uncursed wand of speed monster (0:1) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 20 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 79% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 89% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: chaos spells (turn 106) The following skill became untrainable if you tried to train it too early: occult spells (turn 70) The following skill became untrainable after a while: dart (turn 55888) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 71786) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28027 Monster spawn increase reached its maximum at turn 121392 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 289881 The monster class that cannot be genocided was kobold The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: nitric acid cloud (freq bonus 10) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 48) The monster species that spawned more often: master lich (freq bonus 12) The monster species that spawned more often: panther (freq bonus 6) The monster species that spawned more often: rosily trammelled (freq bonus 10) The monster species that spawned more often: black ogre (freq bonus 96) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 48) The monster species that spawned more often: nether ki-rin (freq bonus 8) The monster species that spawned more often: Lucy Westenra (freq bonus 12) The monster species that spawned more often: russian lycanthrope (freq bonus 9) The monster species that spawned more often: grim lich (freq bonus 8) The monster species that spawned more often: freezer nymph (freq bonus 18) The monster species that spawned more often: The Alignment Thing (freq bonus 6) The monster species that spawned more often: reston (freq bonus 3) The monster species that spawned more often: reinvestigated peccary (freq bonus 18) The monster species that spawned more often: haggard veepee (freq bonus 6) The monster species that spawned more often: werevortex (freq bonus 6) The monster species that spawned more often: giant green locust (freq bonus 12) The monster species that spawned more often: wannabe asthma (freq bonus 24) The monster species that spawned more often: sickening draconian (freq bonus 9) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: pole duck The monster species that never randomly spawned: processional moment The monster species that never randomly spawned: Uniform Kommissioner The monster species that never randomly spawned: sludge shoggoth The monster species that never randomly spawned: treasure bus The monster species that never randomly spawned: downwind furzier The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: elder racoon dog The monster species that never randomly spawned: creation crimsoned forejudger jellified The monster species that never randomly spawned: chevalier The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 77) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 174) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 50) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 5) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 10) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 21) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 2) Next attribute increase check would have come at turn 3102 Strength training was 0 Dexterity training was 18 Wisdom training was 3 Constitution training was 50 You were sleep resistant You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from drunken boxing (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 872 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 687% Techniques known in the end Name Level Status weapon practice 4X Prepared(0) turn undead 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (covered helmet) * skullcap (steel helmet) * flack helmet (inkcoat helmet) * crystal helm (tasseled helmet) * mining helm (rotating helmet) * field helm (fish bowl) * helm of safeguard (spinning helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (black gloves) * commander gloves (vampiric gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (balanced boots) * boots of safeguard (pink sneakers) robe of power (octarine robe) Scrolls scroll of healing (ZUKKO MY GOOK) scroll of mana (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of phase door (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of standard id (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of cure (KURWAHACK IS A VERY FUN NETHACK VARIANT) * scroll of extra healing (NUMB ENEMY BY LICKING CIRCLE) * scroll of greater mana restoration (THERAC 25) Spellbooks spellbook of enchant weapon (inane) Potions potion called sick (forget-me-not) Rings ring of increase accuracy (ruby) Wands wand of objection (teaching) wand of extra healing (horizontal) wand of speed monster (arcanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 23 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (22 of 160) two-handed weapons [Basic] (max Grand Master) (27 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (43 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye max383 the Ordinator...