################################# #things that might need toggling# ################################# OPTIONS=pickup_types:$!?"=/*%+ ################# #general options# ################# OPTIONS=autodig, autoquiver, !bones, boulder:0, catname:Kitty, dark_room, disclose:yi ya y#v yg yc yo, dogname:Doggy, force_invmenu, fruit:dragonfruit, gender:female, hilite_pet, hilite_pile, horsename:Horsey, !implicit_uncursed, lit_corridor, menustyle:full, menu_objsyms, msghistory:60, msg_window:reversed, name:marwff, paranoid_confirmation:quit attack pray wand-break Were-change Remove, pickup_burden:B S N O L, pile_limit:2, runmode:run, scores:o 1a 10t, showexp, sortloot:full, time, whatis_coord:m, whatis_menu, altmeta, statuslines:3, !sparkle, use_darkgray, pettype:dog ################## #curses interface# ################## OPTIONS=!windowtype:curses, popup_dialog, align_message:top, fullscreen, perm_invent, term_cols:132, term_rows:42 #symbols SYMBOLS=S_golem:7 SYMBOLS=S_ghost:X ############ #autopickup# ############ OPTIONS=autopickup AUTOPICKUP_EXCEPTION="> rock " AUTOPICKUP_EXCEPTION="> stone " AUTOPICKUP_EXCEPTION="> glass " AUTOPICKUP_EXCEPTION="> corpse " AUTOPICKUP_EXCEPTION="< magic marker " AUTOPICKUP_EXCEPTION="> magic marker (1:0) " AUTOPICKUP_EXCEPTION="< magic lamp " AUTOPICKUP_EXCEPTION="< lamp called magic" AUTOPICKUP_EXCEPTION="< silver bell " AUTOPICKUP_EXCEPTION="< Bell of Opening " AUTOPICKUP_EXCEPTION="< candelabrum " AUTOPICKUP_EXCEPTION="< Candelabrum " AUTOPICKUP_EXCEPTION="< Book of the Dead" AUTOPICKUP_EXCEPTION="< papyrus spellbook " AUTOPICKUP_EXCEPTION="> named scare monster" AUTOPICKUP_EXCEPTION=">scroll of scare monster" AUTOPICKUP_EXCEPTION="< piece of cloth " AUTOPICKUP_EXCEPTION="< opera cloak " AUTOPICKUP_EXCEPTION="< ornamental cope " AUTOPICKUP_EXCEPTION="< tattered cape " AUTOPICKUP_EXCEPTION="< plumed helmet " AUTOPICKUP_EXCEPTION="< etched helmet " AUTOPICKUP_EXCEPTION="< crested helmet " AUTOPICKUP_EXCEPTION="< visored helmet " AUTOPICKUP_EXCEPTION="< old " AUTOPICKUP_EXCEPTION="< padded " AUTOPICKUP_EXCEPTION="< riding " AUTOPICKUP_EXCEPTION="< fencing " AUTOPICKUP_EXCEPTION="< mud " AUTOPICKUP_EXCEPTION="< buckled " AUTOPICKUP_EXCEPTION="< riding " AUTOPICKUP_EXCEPTION="< snow " AUTOPICKUP_EXCEPTION="< hiking " AUTOPICKUP_EXCEPTION="< combat " AUTOPICKUP_EXCEPTION="< jungle " MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=blue MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=blue MENUCOLOR="(old|padded|riding|fencing) gloves"=blue MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=blue ############ #menucolors# ############ OPTIONS=color, menucolors #buc MENUCOLOR=" uncursed"=white MENUCOLOR=" cursed"=red MENUCOLOR=" blessed"=brightgreen #water MENUCOLOR=" holy water"=brightcyan&bold MENUCOLOR=" blessed clear potion"=brightcyan&bold MENUCOLOR=" blessed potions? called water"=brightcyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=brightcyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=brightcyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=brightcyan&bold MENUCOLOR=" unholy water"=magenta MENUCOLOR=" cursed clear potion"=magenta MENUCOLOR=" cursed potions? called water"=magenta MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=magenta #don't put in bag of holding MENUCOLOR=" bag .* holding"=lightmagenta&bold MENUCOLOR=" wand .* cancellation"=lightmagenta&bold MENUCOLOR=" wand .* vanish"=lightmagenta&bold MENUCOLOR=" sack .* cancellation"=lightmagenta&bold MENUCOLOR=" bag .* tricks"=lightmagenta&bold #random MENUCOLOR=" Amulet of Yendor named"=red&inverse MENUCOLOR=" load(stone)?($| )"=red&underline MENUCOLOR=" gold piece"=yellow MENUCOLOR=" wand .* polymorph"=yellow MENUCOLOR=" wand .* death"=yellow MENUCOLOR=" wand .* wish(ing)?($| )"=yellow&inverse MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=yellow MENUCOLOR=" scrolls? .* genocide($| )"=yellow MENUCOLOR=" scrolls? .* charging($| )"=yellow MENUCOLOR=" scrolls? .* enchant weapon($| )"=cyan MENUCOLOR=" scrolls? .* enchant armor($| )"=cyan MENUCOLOR=" blessed scrolls? .* genocide($| )"=orange MENUCOLOR=" blessed scrolls? .* charging($| )"=orange MENUCOLOR=" blessed scrolls? .* enchant weapon($| )"=brightcyan MENUCOLOR=" blessed scrolls? .* enchant armor($| )"=brightcyan MENUCOLOR=" gain level"=cyan MENUCOLOR=" full healing"=cyan MENUCOLOR=" blessed gain level"=brightcyan MENUCOLOR=" blessed full healing"=brightcyan MENUCOLOR=" smoky"=yellow&bold MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=yellow #magic armor MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=blue MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=blue MENUCOLOR="(old|padded|riding|fencing) gloves"=blue MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=blue ################ #status hilites# ################ OPTIONS=hitpointbar OPTIONS=statushilites:5 OPTIONS=hilite_status:title/red/green OPTIONS=hilite_status:characteristics/down/red/up/green OPTIONS=hilite_status:carrying-capacity/Burdened/yellow/Stressed/orange/Strained/red/Overtaxed/magenta/Overloaded/magenta&bold&underline OPTIONS=hilite_status:hunger/0/cyan/2/yellow/3/orange/4/red/5/magenta&underline&bold/6/brightmagenta&underline&bold OPTIONS=hilite_status:experience-level/down/red/up/green OPTIONS=hilite_status:armor-class/up/red/down/green OPTIONS=hilite_status:gold/always/yellow OPTIONS=hilite_status:condition/major_troubles/red&bold&underline OPTIONS=hilite_status:condition/minor_troubles/yellow&bold&underline OPTIONS=hilite_status:condition/movement/cyan&bold&underline #hp/mana OPTIONS=hilite_status:hitpoints-max/always/green OPTIONS=hilite_status:hitpoints/<100%/brightgreen OPTIONS=hilite_status:hitpoints/<70%/yellow OPTIONS=hilite_status:hitpoints/<50%/red OPTIONS=hilite_status:hitpoints/<30%/magenta OPTIONS=hilite_status:power-max/always/cyan OPTIONS=hilite_status:power/<100%/brightcyan OPTIONS=hilite_status:power/<70%/cyan OPTIONS=hilite_status:power/<50%/magenta OPTIONS=hilite_status:power/<30%/red #alignment OPTIONS=hilite_status:alignment/lawful/green OPTIONS=hilite_status:alignment/neutral/gray OPTIONS=hilite_status:alignment/chaotic/red ######### #msgtype# ######### MSGTYPE=stop "The (couatl.*eel|kraken) swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well" MSGTYPE=stop "You are turning a little green" MSGTYPE=stop "Your limbs are getting oozy" MSGTYPE=stop "Your skin begins to peel away" MSGTYPE=stop "You are turning into a green slime" MSGTYPE=stop "You are slowing down" MSGTYPE=stop "Your limbs are stiffening" MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe" MSGTYPE=stop "You're gasping for air" MSGTYPE=stop "Your blood is having trouble reaching your brain" MSGTYPE=stop "You can no longer breathe" MSGTYPE=stop "You're turning blue" MSGTYPE=stop "Your consciousness is fading" MSGTYPE=stop "You feel deathly sick" MSGTYPE=stop "You feel much worse" MSGTYPE=stop "You feel even worse" MSGTYPE=stop "You feel a strange vibration beneath " MSGTYPE=stop "You feel a strange vibration under your " MSGTYPE=stop "You feel more confident " MSGTYPE=stop "You feel hungry" MSGTYPE=stop "You are beginning to feel hungry" MSGTYPE=stop "You are getting the munchies" MSGTYPE=stop "You feel weak now" MSGTYPE=stop "You still have the munchies" MSGTYPE=stop "You feel weak" MSGTYPE=stop "You are beginning to feel weak" MSGTYPE=stop "The munchies are interfering with your motor capabilities" MSGTYPE=stop " needs food, badly!" MSGTYPE=stop "You only feel hungry now" MSGTYPE=stop "You now have a lesser case of the munchies" MSGTYPE=stop "You faint from lack of food" MSGTYPE=stop "You regain consciousness" MSGTYPE=stop "You die from starvation" MSGTYPE=stop "You die from hunger and exhaustion" MSGTYPE=stop "You feel deathly sick" MSGTYPE=stop "You feel even worse" MSGTYPE=stop "You feel much worse" MSGTYPE=stop "You die from your illness" MSGTYPE=stop "You feel a malignant aura surround the magic-absorbing blade" MSGTYPE=stop "You feel a malignant aura surround you" MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop ", your life force is running out." MSGTYPE=stop ", all your powers will be lost..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop " is about to die." MSGTYPE=hide "^With great effort you move the boulder" MSGTYPE=hide "^Your armor is rather cumbersome..." MSGTYPE=hide "^You displaced " MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse." MSGTYPE=norep "Something is written here in the dust" MSGTYPE=hide "Something is engraved here on the headstone" MSGTYPE=hide " Something is engraved here on the headstone" MSGTYPE=norep "You read: " MSGTYPE=hide "There is a grave here" MSGTYPE=hide "You hit the rock with all your might" MSGTYPE=hide "For you, " MSGTYPE=norep "You have a little trouble lifting " MSGTYPE=norep " (alternate weapon; not wielded). " MSGTYPE=norep "The black blade " MSGTYPE=hid "You secure the tether." MSGTYPE=norep "The thonged club hits "