MENUCOLOR=".* cursed .*"=black MENUCOLOR=".* uncursed .*"=white MENUCOLOR=".* blessed .*"=yellow #MENUCOLOR=".* being worn .*"=grey&inverse OPTIONS=hilite_status:characteristics/down/red OPTIONS=hilite_status:characteristics/up/green OPTIONS=hilite_status:alignment/lawful/white OPTIONS=hilite_status:alignment/neutral/grey OPTIONS=hilite_status:alignment/chaotic/black OPTIONS=hilite_status:condition/minor_troubles/red OPTIONS=hilite_status:condition/major_troubles/orange&inverse OPTIONS=hilite_status:time/always/white OPTIONS=hilite_status:time/changed/grey # black gray white, (light) green blue magenta cyan, red brown orange yellow OPTIONS=hilite_status:power/<10%/red OPTIONS=hilite_status:power/<20%/orange OPTIONS=hilite_status:power/<30%/yellow OPTIONS=hilite_status:power/<40%/lightgreen OPTIONS=hilite_status:power/<50%/green OPTIONS=hilite_status:power/<60%/lightcyan OPTIONS=hilite_status:power/<70%/cyan OPTIONS=hilite_status:power/<80%/lightblue OPTIONS=hilite_status:power/<90%/blue OPTIONS=hilite_status:power/<90%/lightmagenta OPTIONS=hilite_status:power/>90%/magenta OPTIONS=hilite_status:power-max/up/lightblue OPTIONS=hilite_status:power-max/down/blue OPTIONS=hilite_status:hitpoints-max/down/orange OPTIONS=hilite_status:hitpoints-max/up/lightgreen OPTIONS=hilite_status:score/changed/white OPTIONS=hilite_status:strength/16/lightgreen OPTIONS=hilite_status:strength/17/green OPTIONS=hilite_status:strength/>=18/cyan # tohit +1234 OPTIONS=hilite_status:dexterity/15/yellow OPTIONS=hilite_status:dexterity/16/lightgreen OPTIONS=hilite_status:dexterity/17/green OPTIONS=hilite_status:dexterity/18/cyan # hp/lev +123 OPTIONS=hilite_status:constitution/>=15/lightgreen OPTIONS=hilite_status:constitution/17/green OPTIONS=hilite_status:constitution/18/cyan # for hungerless casting (2, 1, 0/4) OPTIONS=hilite_status:intelligence/15/lightgreen OPTIONS=hilite_status:intelligence/16/green OPTIONS=hilite_status:intelligence/17/cyan #OPTIONS=hilite_status:wisdom/ # buy price 3/2 4/3 3/4 2/3 OPTIONS=hilite_status: charisma/<8/red OPTIONS=hilite_status: charisma/<11/yellow OPTIONS=hilite_status:charisma/>15/lightgreen OPTIONS=hilite_status:charisma/>=18/green # (bold) inv underl blink (dim) normal #curseswindow XOR tiles # no bold in hterm, no IBM # wlterm: only plain&tty, !dim # console: curses (DEC) OPTIONS=paranoid_confirmation:All, menucolors SYMBOLS=S_ghost:8, S_golem:7 #OPTIONS=number_pad:-1 # large_font [false] OPTIONS=!legacy ## news [true] # nudist [false] # selectsaved [true] # status_updates [true] # use_darkgray [true] OPTIONS=vt_tiledata #a - acoustics [true] #OPTIONS=altmeta #c - autodescribe [true] #d - autodig [false] #e - autoopen [true] OPTIONS=autopickup #g - autoquiver [false] #h - checkpoint [true] ## i - clicklook [true] OPTIONS=!cmdassist #k - color [true] #l - confirm [true] #m - dark_room [true] #n - eight_bit_tty [false] OPTIONS=extmenu #p - fixinv [true] OPTIONS=force_invmenu #r - goldX [false] #s - help [false] #a - herecmd_menu [false] #b - hilite_pet [true] #c - hilite_pile [true] #OPTIONS=hitpointbar #e - ignintr [false] OPTIONS=!implicit_uncursed #g - lit_corridor [true] #h - lootabc [false] #i - mail [true] #j - mention_walls [false] #k - menucolors [false] #l - menu_objsyms [false] OPTIONS=!menu_overlay #n - null [true] ##perm_invent [false] #p - pickup_thrown [true] #q - pushweapon [false] #r - rest_on_space [false] #s - safe_pet [true] #t - showexp [false] #u - showrace [false] #v - showscore [false] OPTIONS=!silent #x - sortpack [true] #y - sparkle [true] OPTIONS=standout #A - time [true] #B - timed_delay [true] OPTIONS=!tombstone, toptenwin, use_inverse #E - travel [true] #G - verbose [true] #H - whatis_menu [false] #a - whatis_moveskip [false] #b - altkeyhandler [unknown] #c - boulder [0] OPTIONS=disclose:yi na #v ng +c +o #e - fruit [slime mold] #f - menustyle [full] #g - menu_headings [inverse] #OPTIONS=msg_window:combination #j - packorder [$")[%?+!=/(*`0_] #OPTIONS=packorder:$[) "%?+!=/(*`0_ OPTIONS=paranoid_confirmation:All #l - pickup_burden [unencumbered] OPTIONS=pickup_types:$/?! #n - pile_limit [5] OPTIONS=runmode:walk, scores:0t 2a o #q - sortloot [loot] #s - statuslines [2] #t - symset [default] #a - roguesymset [default] OPTIONS=whatis_coord:compass #d - whatis_filter [none] # statushilites is a popular option for 3.6.1 - some common settings: #OPTIONS=statushilites OPTIONS=hilite_status: hitpoints-max/down/red #OPTIONS=hilite_status: /hitpoints100%/green&normal #OPTIONS=hilite_status: power/<100%/lightgreen&normal #OPTIONS=hilite_status: power/<76%/yellow&normal #OPTIONS=hilite_status: power/<51%/orange&normal #OPTIONS=hilite_status: power/<26%/red&normal #OPTIONS=hilite_status: power/<11%/black&normal OPTIONS=hilite_status:alignment/lawful/white OPTIONS=hilite_status:alignment/neutral/grey OPTIONS=hilite_status:alignment/chaotic/black OPTIONS=hilite_status:condition/minor_troubles/red OPTIONS=hilite_status:condition/major_troubles/orange&inverse OPTIONS=hilite_status:time/always/white OPTIONS=hilite_status:time/changed/grey #OPTIONS=hilite_status:hitpoints/<10%/red&blink #OPTIONS=hilite_status:hitpoints/<20%/orange #OPTIONS=hilite_status:hitpoints/<30%/yellow #OPTIONS=hilite_status:hitpoints/<40%/lightgreen #OPTIONS=hilite_status:hitpoints/<50%/green #OPTIONS=hilite_status:hitpoints/<60%/lightcyan #OPTIONS=hilite_status:hitpoints/<70%/cyan #OPTIONS=hilite_status:hitpoints/<80%/lightblue #OPTIONS=hilite_status:hitpoints/<90%/blue #OPTIONS=hilite_status:hitpoints/<90%/lightmagenta #OPTIONS=hilite_status:hitpoints/>90%/magenta OPTIONS=hilite_status:power-max/up/lightblue OPTIONS=hilite_status:power-max/down/blue OPTIONS=hilite_status:score/changed/white # tohit damage # 0 1 # 1 1 # 1 2 OPTIONS=hilite_status:strength/16/lightgreen OPTIONS=hilite_status:strength/17/green OPTIONS=hilite_status:strength/18/cyan #OPTIONS=hilite_status:strength/ # tohit +1234 OPTIONS=hilite_status:dexterity/15/yellow OPTIONS=hilite_status:dexterity/16/lightgreen OPTIONS=hilite_status:dexterity/17/green OPTIONS=hilite_status:dexterity/18/cyan # hp/lev +123 OPTIONS=hilite_status:constitution/>=15/lightgreen OPTIONS=hilite_status:constitution/17/green OPTIONS=hilite_status:constitution/18/cyan # for hungerless casting (2, 1, 0/4) OPTIONS=hilite_status:intelligence/15/lightgreen OPTIONS=hilite_status:intelligence/16/green OPTIONS=hilite_status:intelligence/17/cyan #OPTIONS=hilite_status:wisdom/ # buy price 3/2 4/3 3/4 2/3 OPTIONS=hilite_status: charisma/<8/red OPTIONS=hilite_status: charisma/<11/yellow OPTIONS=hilite_status:charisma/>15/lightgreen OPTIONS=hilite_status:charisma/>=18/green # Curses UI is available on this build. # All Curses UI settings are commented out ################## # Curses Settings ################## # default values in parentheses # Enable curses windowport (false) OPTIONS=windowtype:curses OPTIONS=symset:curses # To use new NH4-style status window (true) # set !classic_status # Not yet implemented in 3.6.1 #OPTIONS=classic_status # Window borders (3) # 1 - always draw borders # 2 - never draw borders # 3 - draw borders if terminal is big enough #OPTIONS=windowborders:3 # Set terminal window for same dimensions # Adjust these variables to your liking #OPTIONS=term_cols:120 #OPTIONS=term_rows:32 # Attributes for pet highlighting (???) # [i]talics (or is it inverse?) # [u]nderline # [b]old # possibly others #OPTIONS=petattr:u # use colour in non-map areas (true) #OPTIONS=guicolor # Display inventory window permanently on right of screen (false) OPTIONS=perm_invent # Window alignment (msg:top, status:bottom) # note: align_status:left/right displays a more verbose window, arranged vertically # this is only partially implemented in 3.6.1 and is buggy # it will be fixed soon #OPTIONS=align_message:top #OPTIONS=align_status:bottom # Settings not specific to curses that you will want to use. OPTIONS=hitpointbar #OPTIONS=color,menucolors # End of Curses settings ################## OPTIONS=!autodig, roguesymset:plain, realtime_format:units, realtime:play OPTIONS=horsename:Funi #OPTIONS= role:!bar, role:!cav, role:!hea, role:!kni, role:!pri, role:!ran, role:!rog, role:!sam, role:!val, role:!wiz # arc, mon, tou #OPTIONS=hallucinating, !pet, role:bar #CHOOSE=cave, bar, barb, val, valk, kni, mon, monk, sam, samu #[cav] # cav-dwa, cav-neu-gno/hum #OPTIONS=role:cav, align:n, race:r #OPTIONS=hallucinating, !pet [cave] OPTIONS=role:cav, race:!h OPTIONS=deaf [bar] OPTIONS=role:bar, align:n OPTIONS=hallucinating, !pet [barb] OPTIONS=role:bar, race:o OPTIONS=hallucinating, !pet [val] OPTIONS=role:val, race:h, align:l OPTIONS=hallucinating, !pet [valk] OPTIONS=role:val, race:d OPTIONS=deaf [kni] OPTIONS=role:kni, deaf [mon] OPTIONS=role:mon, align:r, deaf # vegan(bjF !globs) [monk] OPTIONS=role:mon, align:r, hallucinating, !pet [sam] OPTIONS=role:sam, deaf [samu] OPTIONS=role:sam, hallucinating, !pet [] # blind: sam?wiz? !mon? ran val # for hallu: # race:!dwa, race:!gno, role:!wiz, role:!pri, role:!hea, role:!kni # nowis: !val !mon? # arc bar cav ran? rog sam tou # grays is law #OPTIONS=hallucinating, !pet, race:!dwa, race:!gno, role:!wiz, role:!pri, role:!hea, role:!cav, role:!arc #OPTIONS=fruit:weaponless, role:!hea, role:!pri, role:!mon, role:!val, role:!kni, role:!arc # sam bar/cav wiz rog ran tou?