# Generated by //alt.org/nethack/webconf/nethackrc.php # junethack habib OPTIONS=color,number_pad:0,suppress_alert:3.4.3,nocmdassist OPTIONS=showexp,time OPTIONS=hilite_pet,hilite_pile OPTIONS=lit_corridor,dark_room,use_darkgray OPTIONS=msg_window:reversed,msghistory:60 OPTIONS=fruit:uncursed vegetarian meat,boulder:0 OPTIONS=catname:Fluffer,dogname:Pupper,horsename:ponysteam OPTIONS=nopickup_thrown,pickup_types:$?!"=/ OPTIONS=autodig,autoquiver,noautoopen #OPTIONS=autopickup OPTIONS=pickup_burden:unencumbered OPTIONS=nosparkle ### Status Hilites # Hunger # Burden # Conditions: Major Troubles # Conditions: Minor Troubles # Conditions: Movement # HP / PW ### Statistics / Characteristics # Stats Changed ## StatType-based Rainbow Attributes, w/ Up / Down # Misc #OPTIONS=statushilites #OPTIONS=hilite_status: hitpoints/33%/red/normal #OPTIONS=hilite_status: power/33%/red/normal #OPTIONS=hilite_status: carrying-capacity/0/normal/yellow #OPTIONS=hilite_status: hunger/downup/normal/red #OPTIONS=hilite_status: strength/downup/red/white #OPTIONS=hilite_status: dexterity/downup/red/white #OPTIONS=hilite_status: constitution/downup/red/white #OPTIONS=hilite_status: intelligence/downup/red/white #OPTIONS=hilite_status: wisdom/downup/red/white #OPTIONS=hilite_status: charisma/downup/red/white #OPTIONS=hilite_status: condition/downup/white/red #OPTIONS=statuscolors #STATUSCOLOR=hp%50=yellow,hp%33=orange,hp%15=red&bold #STATUSCOLOR=pw%50=yellow,pw%33=orange,pw%15=red&bold #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold #STATUSCOLOR=fainting:red&inverse,fainted:red&inverse #STATUSCOLOR=blind:yellow,hallu:yellow,conf:yellow,stun:yellow #STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse,held:red&inverse OPTIONS=menucolors # Enhance MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # Random items with known BUC status MENUCOLOR="blessed"=green MENUCOLOR="blessed clear potion"=lightcyan MENUCOLOR="blessed clear potions"=lightcyan MENUCOLOR="blessed potion called water"=lightcyan MENUCOLOR="blessed potions called water"=lightcyan MENUCOLOR="holy"=lightcyan MENUCOLOR=" cursed"=red MENUCOLOR="cursed clear potion"=magenta MENUCOLOR="cursed clear potions"=magenta MENUCOLOR="cursed potion called water"=magenta MENUCOLOR="cursed potions called water"=magenta MENUCOLOR="unholy"=magenta MENUCOLOR="uncursed"=white #MENUCOLOR="\+0"=white # Tools and unused items with known enchantments and charges MENUCOLOR="\([0-9]:.*\)"=yellow MENUCOLOR="\([0-9]:0\)"=brown MENUCOLOR="\(-1:0\)"=brown&underline MENUCOLOR="\+[1-9]"=yellow MENUCOLOR="-[1-9]"=magenta MENUCOLOR="worthless"=brown MENUCOLOR="named empty"=brown # Items in use. MENUCOLOR="\(weapon in .*\)"=white&underline MENUCOLOR="\(wielded.*\)"=white&underline MENUCOLOR="\(alternate weapon\)"=white&underline MENUCOLOR="\(in quiver\)"=white&underline MENUCOLOR="\(at the ready\)"=white&underline MENUCOLOR="\(being worn\)"=white&underline MENUCOLOR="\(embedded in your skin\)"=white&underline MENUCOLOR="\(on left .*\)"=white&underline MENUCOLOR="\(on right .*\)"=white&underline MENUCOLOR="\(in use\)"=white&underline # Blessed items in use MENUCOLOR="blessed .* \(weapon in .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(wielded.*\)"=lightgreen&underline MENUCOLOR="blessed .* \(alternate weapon\)"=lightgreen&underline MENUCOLOR="blessed .* \(in quiver\)"=lightgreen&underline MENUCOLOR="blessed .* \(at the ready\)"=lightgreen&underline MENUCOLOR="blessed .* \(being worn\)"=lightgreen&underline MENUCOLOR="blessed .* \(embedded in your skin\)"=lightgreen&underline MENUCOLOR="blessed .* \(on left .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(on right .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(in use\)"=lightgreen&underline # Cursed items in use MENUCOLOR=" cursed .* \(weapon in .*\)"=orange&underline MENUCOLOR=" cursed .* \(wielded.*\)"=orange&underline MENUCOLOR=" cursed .* \(alternate weapon\)"=orange&underline MENUCOLOR=" cursed .* \(in quiver\)"=orange&underline MENUCOLOR=" cursed .* \(at the ready\)"=orange&underline MENUCOLOR=" cursed .* \(being worn\)"=orange&underline MENUCOLOR=" cursed .* \(embedded in your skin\)"=orange&underline MENUCOLOR=" cursed .* \(on left .*\)"=orange&underline MENUCOLOR=" cursed .* \(on right .*\)"=orange&underline MENUCOLOR=" cursed .* \(in use\)"=orange&underline # Mark potentially dangerous things (and a kludge for BoH looting prompts) MENUCOLOR=" holding"=lightmagenta MENUCOLOR="Put .* holding"=gray MENUCOLOR="Take .* holding"=gray MENUCOLOR="holding .* empty"=gray MENUCOLOR="Do what with your .* holding"=gray MENUCOLOR="Look inside the .* holding"=gray MENUCOLOR="stash one item into the .* holding"=gray MENUCOLOR="tricks"=lightmagenta MENUCOLOR="cancel"=lightmagenta MENUCOLOR="vanish"=lightmagenta # Spell failure rates MENUCOLOR=" 0% "=lightcyan MENUCOLOR=" [1-9]% "=lightgreen MENUCOLOR=" 1[0-9]% "=green MENUCOLOR=" 2[0-4]% "=green MENUCOLOR=" 2[5-9]% "=brown MENUCOLOR=" [34][0-9]% "=brown MENUCOLOR=" [56][0-9]% "=red MENUCOLOR=" 7[0-4]% "=red MENUCOLOR=" 7[5-9]% "=orange MENUCOLOR=" [89][0-9]% "=orange MENUCOLOR=" 100% "=orange&underline MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta #lamps MENUCOLOR="magic lamp"=blue&bold MENUCOLOR=" \(lit\)"=white&underline MENUCOLOR="magic lamp \(lit\)"=lightblue&underline MENUCOLOR="lamp called magic \(lit\)"=lightblue&underline #Items of interest MENUCOLOR="blessed unicorn horn"=blue&bold MENUCOLOR="blessed .* unicorn horn"=blue&bold MENUCOLOR="blessed stone called luck.*"=blue&bold MENUCOLOR="blessed luckstone"=blue&bold MENUCOLOR="lizard corpse"=blue&bold MENUCOLOR="wand .* wishing"=blue&bold #invocation items MENUCOLOR=" (Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook)"=magenta #money MENUCOLOR=" gold piece"=yellow # Autopickup exceptions # empty wands AUTOPICKUP_EXCEPTION=">.*:0).*" AUTOPICKUP_EXCEPTION=">.* named empty" AUTOPICKUP_EXCEPTION=">scroll of scare monster" AUTOPICKUP_EXCEPTION=">scroll called scare monster" # Ammunition (double-hashed are included with more general description) #AUTOPICKUP_EXCEPTION="<.*arrow" ## AUTOPICKUP_EXCEPTION="<.*elven arrow" ## AUTOPICKUP_EXCEPTION="<.*orcish arrow" ## AUTOPICKUP_EXCEPTION="<.*silver arrow" ## AUTOPICKUP_EXCEPTION="<.*runed arrow" ## AUTOPICKUP_EXCEPTION="<.*crude arrow" #AUTOPICKUP_EXCEPTION="<.*ya" ## AUTOPICKUP_EXCEPTION="<.*bamboo arrow" #AUTOPICKUP_EXCEPTION="<.*crossbow bolt" #AUTOPICKUP_EXCEPTION="<.*dart" #AUTOPICKUP_EXCEPTION="<.*shuriken" #AUTOPICKUP_EXCEPTION="<.*throwing star" #AUTOPICKUP_EXCEPTION="<.*dagger" ## AUTOPICKUP_EXCEPTION="<.*elven dagger" ## AUTOPICKUP_EXCEPTION="<.*orcish dagger" ## AUTOPICKUP_EXCEPTION="<.*runed dagger" ## AUTOPICKUP_EXCEPTION="<.*crude dagger" ## AUTOPICKUP_EXCEPTION="<.*silver dagger" #AUTOPICKUP_EXCEPTION="<.*knife" #pick up items whose individual name ends with ammo or autopickup AUTOPICKUP_EXCEPTION="<.* named ammo" AUTOPICKUP_EXCEPTION="<.* named autopickup" #Messages MSGTYPE=stop "You descend the stairs." MSGTYPE=stop "You climb up the stairs." MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You are turning a little .*" MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "Your wielded * rots away." MSGTYPE=stop "You find a*" MSGTYPE=stop "You feel more confident in your*skills." MSGTYPE=stop "You feel a strange vibration*" MSGTYPE=stop "You have a .* feeling for a moment, then it passes." MSGTYPE=stop "You sense a faint wave of psychic energy" MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The scroll turns to dust as you pick it up." #Hide Messages MSGTYPE=hide "You swap places with your .*" MSGTYPE=hide "With great effort you move the boulder."