fooloffate, lawful male american Jedi ------ |....+ ------------ |....|,-------- |..@k......- |....|,.......| |..........| |.....,|..<...| |..........| ----- |....|,|.$....- |..........| |...| -.---- -------- |........... ...>| #,,, ------------ |...| ##,## |...| #,,# ----- |...| ####-------|----- #####|.... |...|###,,,-...........| ###,,,,....| |`..-,,,,##|...........| #,,`###|...| |...|#### |...........| #,### |...|#|...| |...........| |....,...|| |...........| -----#----- ------------- [Fooloffat the Youngling] St15 Dx13 Co14 In9 Wi6 Ch9 JedAmeMalLaw S95 Dlvl:2 $5 HP-1(26) Pw11(11) AC7 Xp1/10 T238 Latest messages The reston misses. The reston thrusts her orcish spear. The reston hits you! [-4 -> 14] The reston thrusts her orcish spear. The reston misses. The reston thrusts her orcish spear. The reston misses. The reston thrusts her orcish spear. The reston hits you! [-3 -> 12] The reston thrusts her orcish spear. The reston hits you! [-5 -> 7] The reston thrusts her orcish spear. The reston hits you! [-5 -> 7] The reston thrusts her orcish spear. The reston hits you! You die... Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 4 uncursed scrolls of healing {0} f - 3 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Tools c - an uncursed +1 blue lightsaber (914) (weapon in hand) {24} d - an uncursed blindfold {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: speed You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 76 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 217 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 98% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 87% Implant drop chance was reduced to 89% Potion drop chance was reduced to 79% Armor drop chance was reduced to 91% Tool drop chance was reduced to 97% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: crossbow (turn 9) The following skill became untrainable if you tried to train it too early: short sword (turn 125) The following skill became untrainable after a while: polearms (turn 34696) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 23642) Sticky curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59403 Monster spawn increase reached its maximum at turn 133466 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 799680 The monster class that cannot be genocided was ghost The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: guardian lich (freq bonus 12) The monster species that spawned more often: lava grue (freq bonus 8) The monster species that spawned more often: witlessly nonagon tersely (freq bonus 21) The monster species that spawned more often: reenactment teller dilute reclamation (freq bonus 12) The monster species that spawned more often: highway sharpshooter (freq bonus 12) The monster species that spawned more often: gazer quasit (freq bonus 12) The monster species that spawned more often: watch kieutenant (freq bonus 16) The monster species that spawned more often: stone ooze (freq bonus 18) The monster species that spawned more often: stun monster (freq bonus 6) The monster species that spawned more often: super wooden statue (freq bonus 12) The monster species that spawned more often: scrimping versicle (freq bonus 6) The monster species that spawned more often: randomizer draconian (freq bonus 10) The monster species that spawned more often: ferrous boomer (freq bonus 6) The monster species that spawned more often: loss fly (freq bonus 20) The monster species that spawned more often: ego frost giant (freq bonus 12) The monster species that spawned more often: master psychic dragon (freq bonus 8) The monster species that spawned more often: grunthack horror (freq bonus 72) The monster species that spawned more often: undead poison mage (freq bonus 4) The monster species that spawned more often: fast zuubie (freq bonus 10) The monster species that spawned more often: carnality finickier tessellated trusteeship (freq bonus 24) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster species that never randomly spawned: palpitating deformable The monster species that never randomly spawned: puritanism inclement catabolically The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: waxworm The monster species that never randomly spawned: octarine colony The monster species that never randomly spawned: lewd kraken The monster species that never randomly spawned: armorc The monster species that never randomly spawned: joy porn star The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 13) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 15) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 13) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 152) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 11) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 10) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 67) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 3) Trap randomization happened for 1 in 512 traps Next attribute increase check would have come at turn 459 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 5 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 1267 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Mon Dec 31 02:32:07 2018. You could have safely prayed (112) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (riding gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat stone (gemmed helmet) * skullcap (breath control helmet) * flack helmet (frequent helmet) * crystal helm (translucent helmet) * mining helm (golden helmet) * field helm (less helmet) * helm of safeguard (failuncap helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (mirrored gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (marji shoes) * boots of safeguard (profiled boots) Scrolls scroll of healing (IGNORANT WEATHER) scroll of mana (TROOG TROOOG TROOOOOG) scroll of phase door (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of standard id (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of cure (CUT ENEMY BY HAMME OR NAIL) * scroll of extra healing (DRIVING IT THEIR CART AWAY) * scroll of greater mana restoration (BU MISH MISH EMAS) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye fooloffate the Jedi...