Quxakol, neutral male human Caveman -------- ------------- #....#..| |...........| ####`|......| ------- |............######## |.......## |.....| |.>@........| # -.------ ###.^....| |............ |....>| --------------- |...........| ###-^%...| |.............| |...........+ # ---|--- |.............| ---------+--- # # #..............| ----------- # # #|.............| |.........| ## # ####--------------- |...<.{...| ## # # |.........| # --.-- # +..........## |...| # ----------- |...| ### |}}}-## ----- Quxakol the Caveman Experience level: 5 Strength: 18/03 Dexterity: 13 Constitution: 16 Intelligence: 9 Wisdom: 8 Charisma: 8 Health: 28(40) Energy: 18(18) Def: 0 Gold: 287 Moves: 1175 Dungeon seed [set]: Game ID: Quxakol_1643975415 Your Inventory: Coins $ - 287 gold pieces Amulets d - a cursed amulet of change Weapons a - an uncursed +1 club b - an uncursed +2 sling (alternate weapon; not wielded) h - 11 uncursed +0 shuriken j - an uncursed +3 orcish dagger named Dagger of Yendor (weapon in hand) o - an uncursed +0 aklys Armor p - an uncursed +0 pair of iron shoes r - a cursed -6 dwarvish mithril-coat (being worn) y - an uncursed +0 plate mail z - a blessed +0 dwarvish iron helm N - an uncursed +0 dwarvish cloak Y - an uncursed +0 dwarvish roundshield Comestibles c - 4 uncursed food rations Potions i - an uncursed potion of fruit juice m - an uncursed potion of sight Wands l - an uncursed wand of enlightenment (0:15) Tools f - an uncursed bag of holding k - an uncursed sack Gems e - 9 uncursed flints (in quiver) n - 13 uncursed rocks q - an uncursed worthless piece of black glass s - an uncursed worthless piece of red glass Spells and supernatural/magical abilities: Name Level Category Fail Memory W - pray for help -- divine ? -- Your skills at the end: Miscellaneous Skills bare handed combat [Basic] Weapon Skills dagger [Basic] club [Basic] sling [Basic] Spellcasting Skills Final Attributes: You were devoutly aligned. You survived. Vanquished creatures: 2 gnome lords a gnomish wizard a straw golem 2 dwarves an iguana a rothe a jitterbug a gas spore a hobbit a large kobold 3 geckos 2 giant rats 2 cave spiders a green mold 6 gnomes 6 manes 5 jackals 3 newts 5 goblins a sewer rat a grid bug 3 lichens a kobold zombie 51 creatures vanquished. Voluntary challenges: You did not adorn yourself with jewelry or accessories. You did not cause conflict. You were not invisible. You did not have reflection. You were not displaced. You were an atheist. You used a wielded weapon 49 times, starting on turn 108. You did not use tools. You did not use plumbed fixtures. You did not drink any magical draughts. You read items or engraved 1 time, starting on turn 1174. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not use any artifacts. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 4 Level 1 a vault a long staircase Level 2 Level 3 a fountain Level 4 <- You were here a vault, a fountain, a sink stairs to The Gnomish Mines The Gnomish Mines: Level 5 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:206 you reached level 2 of The Dungeons of Doom. On T:340 you advanced to experience level 2. On T:601 you reached level 3 of The Dungeons of Doom. On T:602 you advanced to experience level 3. On T:928 you reached level 4 of The Dungeons of Doom. On T:934 you advanced to experience level 4. On T:1095 you reached level 1 of The Gnomish Mines. On T:1119 you advanced to experience level 5. Score breakdown: Gold: 287 ( 28 points) Experience: 5 levels ( 400 points) Exploration: 5 levels ( 120 points) Discoveries: 15 items ( 750 points) Variety of kills: 23 monsters ( 1150 points) Major goal: (nothing yet) ( 0 points) Survival: quit (score multiplied by 3) Total score: 7344 Latest messages: You are now most skilled in dagger. You feel you could be more dangerous! Never mind. You start equipping your dwarvish mithril-coat. You take off your plate mail. You are now wearing a dwarvish mithril-coat. Oops! That feels deathly cold. As you read the scroll, it disappears. You hear maniacal laughter in the distance. (You can name a scroll labeled PATENT PENDING from the item naming menu.) Never mind. The bag of holding is empty. The sack is empty. The bag of holding is empty. The sack is empty. Final status: Goodbye Quxakol the Caveman, quit... You quit in The Dungeons of Doom on dungeon level 4 with 7344 points, and 287 pieces of gold, after 1175 moves. You were level 5 with a maximum of 40 hit points when you quit.