# Custom fruit name (default=slime mold), pet names OPTIONS=fruit:Guava OPTIONS=catname:Isis,dogname:Shay,horsename:Destiny # Disable bones levels and in-game mail OPTIONS=bones OPTIONS=mail # Conduct options which must be set prior to starting a game #OPTIONS=blind #OPTIONS=nudist #OPTIONS=pettype:none #Curses and Display Options OPTIONS=windowtype:curses OPTIONS=cursesgraphics OPTIONS=symset:curses OPTIONS=windowborders:1 # Enable number pad control, set to 0 for vi-keys OPTIONS=number_pad:1 # Show experience points and turns elapsed on the status bar OPTIONS=showexp,time # Highlight pets and item piles OPTIONS=hilite_pet,hilite_pile # Distinguish visually between lit and unlit corridors, show out-of-sight areas of lit rooms OPTIONS=lit_corridor,dark_room # Use bold black instead of blue for black glyphs OPTIONS=use_darkgray # Message history (ctrl+p) displays most recent message first, buffer holds 60 messages OPTIONS=msg_window:reversed,msghistory:60 # Show object symbols in menu headings in menus where the object symbols act as menu accelerators OPTIONS=menu_objsyms # Display "uncursed" status in inventory lists OPTIONS=!implicit_uncursed # Automatically display all endgame info (inventory, monsters killed, conducts, etc.) OPTIONS=disclose:+i +a +v +g +c +o # Changes ghosts symbol for visibility. This character is a lowercase beta in my terminal, many people just use X SYMBOLS=S_ghost:X # Changes boulder symbol to 0 (default=`) OPTIONS=boulder:0 # Require "yes" rather than "y" for many prompts OPTIONS=paranoid_confirmation:all #OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove # Enable autopickup, set pickup item types OPTIONS=autopickup,pickup_types:$%?!"=/* # Do not automatically pickup thrown items OPTIONS=!pickup_thrown # Require to apply digging tools to dig (not automatic on move) OPTIONS=!autodig # Automatically quiver suitable projectile on (f)ire command OPTIONS=autoquiver # Disable automatically opening doors (most players prefer that this be on, just remove the !) OPTIONS=!autoopen # Prompt for confirmation before picking up items that will push encumbrance past Unencumbered # Can also be set to B (burdened), S (Stressed), N (Strained), O (Overtaxed), L (Overloaded) OPTIONS=pickup_burden:U # Disable sparkle animation which occurs when monsters resist certain effects OPTIONS=!sparkle # Enable status highlights OPTIONS=statushilites:10 # Display hp bar OPTIONS=hitpointbar # Status highlight settings OPTIONS=hilite_status: hitpoints/<=100%/bright-green/<=99%/green OPTIONS=hilite_status: hitpoints/<=80%/yellow/<=60%/brown/<=40%/orange/<=20%/bright-red&inverse OPTIONS=hilite_status: power/<=100%/bright-cyan/<=80%/cyan OPTIONS=hilite_status: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta OPTIONS=hilite_status: hitpoints-max/always/green/up/bright-green/down/orange OPTIONS=hilite_status: power-max/always/cyan/up/bright-cyan/down/bright-blue OPTIONS=hilite_status: hunger/Hungry/brown/Weak/red/Fainting/orange&blink OPTIONS=hilite_status: carrying-capacity/Burdened/brown/Stressed/red/Strained/orange/Overtaxed/bright-red/Overloaded/gray&inverse OPTIONS=hilite_status: condition/stone/red&inverse/termill/red&inverse OPTIONS=hilite_status: condition/strngl/red&inverse OPTIONS=hilite_status: condition/foodpois/red&inverse/slime/red&inverse OPTIONS=hilite_status: condition/blind/yellow/deaf/yellow OPTIONS=hilite_status: condition/stun/yellow OPTIONS=hilite_status: condition/conf/yellow/hallu/bright-magenta # Enable menu color options # Highlight menu lines with different colors. You need to define the colors # with MENUCOLOR lines. # Toggle menucolor use on or off OPTIONS=menucolors # Define color used for a certain menu line. Format is # MENUCOLOR="regular expression"=color # or # MENUCOLOR="regular expression"=color&attribute # Show all blessed items in green MENUCOLOR=" blessed " = green # Show all holy water in green MENUCOLOR=" holy " = green # Show all cursed items in red MENUCOLOR=" cursed " = red # Show all unholy water in red MENUCOLOR=" unholy " = red # Show all cursed worn items in orange and underlined MENUCOLOR=" cursed .* (being worn)" = orange&underline ## Autopickup exceptions # empty wands AUTOPICKUP_EXCEPTION=">.*:0).*" AUTOPICKUP_EXCEPTION=">.* named empty" AUTOPICKUP_EXCEPTION=">scroll of scare monster" AUTOPICKUP_EXCEPTION=">scroll called scare monster" # Ammunition (double-hashed are included with more general description) #AUTOPICKUP_EXCEPTION="<.*arrow" ## AUTOPICKUP_EXCEPTION="<.*elven arrow" ## AUTOPICKUP_EXCEPTION="<.*orcish arrow" ## AUTOPICKUP_EXCEPTION="<.*silver arrow" ## AUTOPICKUP_EXCEPTION="<.*runed arrow" ## AUTOPICKUP_EXCEPTION="<.*crude arrow" #AUTOPICKUP_EXCEPTION="<.*ya" ## AUTOPICKUP_EXCEPTION="<.*bamboo arrow" #AUTOPICKUP_EXCEPTION="<.*crossbow bolt" #AUTOPICKUP_EXCEPTION="<.*dart" #AUTOPICKUP_EXCEPTION="<.*shuriken" #AUTOPICKUP_EXCEPTION="<.*throwing star" #AUTOPICKUP_EXCEPTION="<.*dagger" ## AUTOPICKUP_EXCEPTION="<.*elven dagger" ## AUTOPICKUP_EXCEPTION="<.*orcish dagger" ## AUTOPICKUP_EXCEPTION="<.*runed dagger" ## AUTOPICKUP_EXCEPTION="<.*crude dagger" ## AUTOPICKUP_EXCEPTION="<.*silver dagger" #AUTOPICKUP_EXCEPTION="<.*knife" #pick up items whose individual name ends with ammo or autopickup AUTOPICKUP_EXCEPTION="<.* named ammo" AUTOPICKUP_EXCEPTION="<.* named autopickup" #never pick up globs AUTOPICKUP_EXCEPTION=">.*glob.*" #corpses - lichen only AUTOPICKUP_EXCEPTION=">a corpse[^<]*$" AUTOPICKUP_EXCEPTION=">b corpse[^<]*$" AUTOPICKUP_EXCEPTION=">c corpse[^<]*$" AUTOPICKUP_EXCEPTION=">d corpse[^<]*$" AUTOPICKUP_EXCEPTION=">e corpse[^<]*$" AUTOPICKUP_EXCEPTION=">f corpse[^<]*$" AUTOPICKUP_EXCEPTION=">g corpse[^<]*$" AUTOPICKUP_EXCEPTION=">h corpse[^<]*$" AUTOPICKUP_EXCEPTION=">i corpse[^<]*$" AUTOPICKUP_EXCEPTION=">j corpse[^<]*$" AUTOPICKUP_EXCEPTION=">k corpse[^<]*$" AUTOPICKUP_EXCEPTION=">l corpse[^<]*$" AUTOPICKUP_EXCEPTION=">m corpse[^<]*$" AUTOPICKUP_EXCEPTION="