OPTIONS=windowtype:tty # OPTIONS=nudist #OPTIONS=role:Wizard, race:gnome, female #OPTIONS=role:Barbarian, race:human, align=chaotic, male #OPTIONS=role:Priest, race:elf, female OPTIONS=bones OPTIONS=!showexp # tnnt specific OPTIONS=realtime:disabled OPTIONS=autodig OPTIONS=autoquiver OPTIONS=boulder:0 OPTIONS=catname:Gomez OPTIONS=checkpoint OPTIONS=color OPTIONS=confirm OPTIONS=dogname:Mr Barklesworth OPTIONS=fixinv OPTIONS=fruit:durian OPTIONS=help OPTIONS=hilite_pet OPTIONS=horsename:Stampy OPTIONS=lit_corridor OPTIONS=mail OPTIONS=msg_window:reversed OPTIONS=noautopickup OPTIONS=nocmdassist OPTIONS=noeight_bit_tty OPTIONS=noextmenu OPTIONS=noignintr OPTIONS=nolootabc OPTIONS=norest_on_space OPTIONS=noshowrace OPTIONS=nostandout OPTIONS=nouse_inverse OPTIONS=null OPTIONS=paranoid_confirmation: attack quit Remove OPTIONS=pickup_burden:stressed OPTIONS=prayconfirm OPTIONS=pushweapon OPTIONS=safe_pet OPTIONS=!showscore OPTIONS=silent OPTIONS=sortpack OPTIONS=sparkle OPTIONS=suppress_alert:3.4.3 OPTIONS=time OPTIONS=travel OPTIONS=use_darkgray OPTIONS=verbose # X rather than blank # ~ for water to avoid confusion with fountains SYMBOLS=S_ghost:X SYMBOLS=S_water:~ SYMBOLS=S_pool:~ OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" cursed "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR=" holy "=green MENUCOLOR=" unholy "=red OPTIONS=statushilites OPTIONS=hilite_status: hitpoints-max/green&normal OPTIONS=hilite_status: hitpoints/100%/green&normal OPTIONS=hilite_status: hitpoints/<100%/lightgreen&normal OPTIONS=hilite_status: hitpoints/<76%/yellow&normal OPTIONS=hilite_status: hitpoints/<51%/orange&normal OPTIONS=hilite_status: hitpoints/<26%/red&normal OPTIONS=hilite_status: hitpoints/<11%/red&inverse ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overloaded/red&bold ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&bold ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold OPTIONS=hilite_status:condition/blind/yellow ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse OPTIONS=hilite_status:condition/stone/red&inverse OPTIONS=hilite_status:condition/strngl/red&inverse ## Message types # displacing pets. hide the message. MSGTYPE=hide "You swap places with your *" # items on floor #MSGTYPE=norep "You see here *" #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" # Miscellaneous MSGTYPE=hide "You descend the stairs" MSGTYPE=hide "You climb up the stairs" MSGTYPE=norep "Your sacrifice is consumed *" MSGTYPE=hide "You open the *" MSGTYPE=hide "You carefully open *" MSGTYPE=norep "A tower of flame erupts *" MSGTYPE=hide "You start digging." MSGTYPE=hide "You hit the rock with all your might." MSGTYPE=stop "This wall is too hard to dig into." #MSGTYPE=stop "This door is locked." MSGTYPE=hide "You displaced *" MSGTYPE=stop "You wrest one last charge from the worn-out wand" MSGTYPE=hide "Something is engraved here on the headstone." MSGTYPE=hide " tastes terrible!" MSGTYPE=hide " tastes okay." MSGTYPE=hide "The golden haze around you becomes less dense." MSGTYPE=norep "The Book of the Dead glows a strange dark red, but remains intact." MSGTYPE=hide "A mysterious force prevents the *" MSGTYPE=hide "Unknown command *" # emergencies MSGTYPE=alert "The (couatl|.*eel|kraken) swings itself around you!" MSGTYPE=alert "The python grabs you!" MSGTYPE=alert "You don't feel very well." MSGTYPE=alert "You are turning a little *" MSGTYPE=alert "Your limbs are getting oozy." MSGTYPE=alert "Your skin begins to peel away." MSGTYPE=alert "You are turning into a green slime." MSGTYPE=alert " hits you with the (cockatrice|chickatrice) corpse." MSGTYPE=alert "You are slowing down." MSGTYPE=alert "Your limbs are stiffening." MSGTYPE=alert "It constricts your throat!" MSGTYPE=alert "You find it hard to breathe." MSGTYPE=alert "You're gasping for air." MSGTYPE=alert "Your blood is having trouble reaching your brain." MSGTYPE=alert "You can no longer breathe." MSGTYPE=alert "You're turning blue." MSGTYPE=alert "Your consciousness is fading." MSGTYPE=alert "You feel deathly sick." MSGTYPE=alert "You feel much worse." MSGTYPE=alert "You feel even worse." MSGTYPE=alert " reaches out, and you feel fever and chills." MSGTYPE=alert " reaches out, and your body shrivels." MSGTYPE=alert " chuckles." MSGTYPE=alert "You slow down." MSGTYPE=alert "Your quickness feels less natural." MSGTYPE=alert " steals *" MSGTYPE=alert " stole *" # vibrating square MSGTYPE=alert "You feel a strange vibration *" # enhance MSGTYPE=alert "You feel more confident *" # status effects MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." MSGTYPE=alert "You feel weak now." MSGTYPE=stop "You still have the munchies." MSGTYPE=alert "You feel weak." MSGTYPE=alert "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." MSGTYPE=alert " needs food, badly!" MSGTYPE=stop "You only feel hungry now." MSGTYPE=stop "You now have a lesser case of the munchies." MSGTYPE=alert "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." MSGTYPE=stop "You die from your illness." MSGTYPE=alert "You feel feverish." # (potential) inventory cursing MSGTYPE=alert "You feel a malignant aura surround *" # near-death MSGTYPE=alert "You hear the howling of the CwnAnnwn..." MSGTYPE=alert ", your life force is running out" MSGTYPE=alert ", all your powers will be lost..." MSGTYPE=alert "You hear the wailing of the Banshee..." MSGTYPE=alert " is about to die." # hit messages (help stop deaths from riding movement keys) MSGTYPE=stop " bites!" MSGTYPE=stop " hits!" MSGTYPE=stop " kicks!" MSGTYPE=stop " butts!" MSGTYPE=stop " stings!" MSGTYPE=stop " touches *" MSGTYPE=stop " tentacles suck you!" MSGTYPE=stop "You are hit by *" # Nurse MSGTYPE=norep " nurse hits!" MSGTYPE=hide " nurse hits! (I hope you don't mind.)"