# junethack afenner99 # NetHack 3.6 defaults.nh # $NHDT-Date: 1524689357 2018/04/25 20:49:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.32 $ # Copyright (c) 2006 by Michael Allison # NetHack may be freely redistributed. See license for details. # Set pet as Tiger OPTIONS=pettype:cat,catname:Tiger # *** CHARACTERS *** # Dwarvish Valkyrie #OPTIONS=name:Nancy,role:Valkyrie,race:Dwarf,gender:female,align:lawful # Elvish Wizard #OPTIONS=name:Elizabeth,gender:female,role:Wizard,race:Elf,align:chaotic # Human priest #OPTIONS=name:Samantha,gender:female,role:Priest,race:Human,align:lawful # Misc. #OPTIONS=name:Molly,gender:female # Booleans OPTIONS=!bones OPTIONS=autodig OPTIONS=autoquiver OPTIONS=checkpoint OPTIONS=!cmdassist OPTIONS=color OPTIONS=confirm OPTIONS=fixinv OPTIONS=!help OPTIONS=hilite_pet OPTIONS=!ignintr OPTIONS=!implicit_uncursed OPTIONS=lit_corridor OPTIONS=!lootabc OPTIONS=mail OPTIONS=pickup_thrown OPTIONS=prayconfirm OPTIONS=!pushweapon OPTIONS=!rest_on_space OPTIONS=safe_pet OPTIONS=showexp OPTIONS=!showscore OPTIONS=silent OPTIONS=sortpack OPTIONS=!sparkle OPTIONS=!standout OPTIONS=time OPTIONS=travel OPTIONS=use_inverse OPTIONS=verbose OPTIONS=force_invmenu OPTIONS=toptenwin # Non-booleans OPTIONS=boulder:0 OPTIONS=disclose:+iavgc #OPTIONS=menustyle:traditional OPTIONS=menu_headings:inverse OPTIONS=msghistory:50 OPTIONS=msg_window:reverse OPTIONS=number_pad:0 OPTIONS=paranoid_confirmation:quit OPTIONS=pickup_burden:burdened OPTIONS=scores:5t 2a o OPTIONS=suppress_alert:3.4.3 ## Curses? #OPTIONS=windowtype:curses,perm_invent OPTIONS=fruit:vegemite toast SYMBOLS=S_ghost:8 ## Show out-of-sight areas of lit rooms #OPTIONS=dark_room ## Use inverse for pets #OPTIONS=hilite_pet ## Use inverse for piles of items #OPTIONS=hilite_pile ## use IBMgraphics or DECgraphics #OPTIONS=symset:DECgraphics OPTIONS=symset:IBMgraphics ## Change symbols SYMBOLS=S_ghost:8 SYMBOLS=S_mimic_def:m ## Sort items by name. One of "none", "loot", or "full" #OPTIONS=sortloot:full ## Require explicit yes for some prompts #OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove ## Conducts #OPTIONS=nudist #OPTIONS=blind ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline ## Messagetypes # ## displacing pets. hide the message. #MSGTYPE=hide "You swap places with your .*" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a .*" #MSGTYPE=norep "You see here an .*" ## delayed instadeaths. always prompt for -more- #MSGTYPE=stop "You are slowing down." #MSGTYPE=stop "You find it hard to breathe." #MSGTYPE=stop "You are turning a little .*" ## moving up or down stairs #MSGTYPE=hide "You descend .*" #MSGTYPE=hide "You (climb|fly) (up|down) .*" ## Use status hilites # OPTIONS=statushilites # HP OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/grey&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/grey&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse # Str, Con, Dex, Int, Wis, Cha OPTIONS=hilite_status:characteristics/up/green/down/red # gold OPTIONS=hilite_status: gold/up/yellow/down/brown # amulet of strangulation MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe\." MSGTYPE=stop "Your .* is becoming constricted\." MSGTYPE=stop "You're gasping for air\." MSGTYPE=stop "Your blood is having trouble reaching your brain\." MSGTYPE=stop "You can no longer breathe\." MSGTYPE=stop "The pressure on your .* increases\." MSGTYPE=stop "You're turning blue\." MSGTYPE=stop "Your consciousness is fading\." MSGTYPE=stop "You suffocate\." # bullwhip MSGTYPE=stop ".* flicks a bullwhip towards your .*!" MSGTYPE=stop ".* wraps around .* you're wielding!" MSGTYPE=stop ".* yanks .* from your .*!" MSGTYPE=stop ".* yanks .* to the .*!" MSGTYPE=stop ".* snatches .*!" # dangerous items MSGTYPE=stop ".*chickatrice corpse.*" MSGTYPE=stop ".*cockatrice corpse.*" MSGTYPE=stop ".*cockatrice egg.*" MSGTYPE=stop ".*Tsurugi of Muramasa.*" MSGTYPE=stop ".*Vorpal Blade.*" # drowning attack MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" # experience gain/loss MSGTYPE=stop "You feel more experienced\." MSGTYPE=stop "Welcome to experience level .*\." MSGTYPE=stop "Goodbye level .*\." # default MSGTYPE=stop "Fare thee well level .*\." # knight MSGTYPE=stop "Sayonara level .*\." # samurai MSGTYPE=stop "Aloha level .*\." # tourist MSGTYPE=stop "Farvel level .*\." # valkyrie # food poisoning MSGTYPE=stop "Ulch - that .* was tainted.*!" # hunger MSGTYPE=stop "You feel hungry\." MSGTYPE=stop "You are beginning to feel hungry\." MSGTYPE=stop "You are getting the munchies\." # hallu MSGTYPE=stop "You feel weak now\." MSGTYPE=stop "You still have the munchies\." # hallu MSGTYPE=stop "You feel weak\." MSGTYPE=stop "You are beginning to feel weak\." MSGTYPE=stop "The munchies are interfering with your motor capabilities\." # hallu MSGTYPE=stop ".* needs food, badly!" MSGTYPE=stop "You only feel hungry now\." MSGTYPE=stop "You now have a lesser case of the munchies\." # hallu MSGTYPE=stop "You faint from lack of food\." MSGTYPE=stop "You regain consciousness\." MSGTYPE=stop "You die from starvation\." MSGTYPE=stop "You die from hunger and exhaustion\." # illness MSGTYPE=stop "You feel deathly sick\." MSGTYPE=stop "You feel even worse\." MSGTYPE=stop "You feel much worse\." MSGTYPE=stop "You feel somewhat better\." MSGTYPE=stop "What a relief!" MSGTYPE=stop "You die from your illness\." # inventory cursing MSGTYPE=stop "You feel a malignant aura surround you\." MSGTYPE=stop "You feel a malignant aura surround the magic-absorbing blade\." # mind flayer (these can get quite annoying) MSGTYPE=stop "You sense a faint wave of psychic energy\." MSGTYPE=stop "A wave of psychic energy pours over you!" MSGTYPE=stop "It locks on to your .*!" MSGTYPE=stop ".* concentrates\." MSGTYPE=stop ".* tentacles suck you!" MSGTYPE=stop "You don't seem harmed\." MSGTYPE=stop "Your helmet blocks the attack to your head\." MSGTYPE=stop "Your brain is eaten!" MSGTYPE=stop "Your last thought fades away\." MSGTYPE=stop "Unfortunately your brain is still gone\." # near-death MSGTYPE=stop "You hear the howling of the CwnAnnwn\.\.\." MSGTYPE=stop "You hear the wailing of the Banshee\.\.\." MSGTYPE=stop ".*, all your powers will be lost\.\.\." MSGTYPE=stop ".*, your life force is running out\." MSGTYPE=stop ".* is about to die\." # shop MSGTYPE=stop "You hear someone cursing shoplifters\." MSGTYPE=stop "You hear the chime of a cash register\." MSGTYPE=stop "You hear Neiman and Marcus arguing!" # hallu # skill training MSGTYPE=stop "You feel more confident in your .*skills\." MSGTYPE=stop "You are now more skilled in .*\." MSGTYPE=stop "You are now most skilled in .*\." # sliming MSGTYPE=stop "You don't feel very well\." MSGTYPE=stop "You suck in some slime and don't feel very well\." MSGTYPE=stop "You are turning a little green\." MSGTYPE=stop "Your limbs are getting oozy\." MSGTYPE=stop "Your skin begins to peel away\." MSGTYPE=stop "You are turning into a green slime\." MSGTYPE=stop "You are turning into .*\." # hallu MSGTYPE=stop "You have become a green slime\." MSGTYPE=stop "You have become .*\." # hallu # (failed) spell casting MSGTYPE=stop "You don't have enough energy to cast that spell\." MSGTYPE=stop "You fail to cast the spell correctly\." # stoning MSGTYPE=stop "You are slowing down\." MSGTYPE=stop "Your limbs are stiffening\." MSGTYPE=stop "Your limbs have turned to stone\." MSGTYPE=stop "You have turned to stone\." MSGTYPE=stop "You are a statue\." # theft attack (incomplete) MSGTYPE=stop ".* stole .*\." # steal() MSGTYPE=stop ".* stole .*!" # stealamulet() # vault MSGTYPE=stop "You hear someone counting money\." MSGTYPE=stop "You hear the quarterback calling the play\." # hallu MSGTYPE=stop "You hear the footsteps of a guard on patrol\." MSGTYPE=stop "You hear Ebenezer Scrooge!" # hallu #MSGTYPE=hide "You hear someone searching\." # empty # vibrating square MSGTYPE=stop "You feel a strange vibration beneath .*\." MSGTYPE=stop "You feel a strange vibration under your .*\." # vomiting MSGTYPE=stop "You are feeling mildly nauseated\." MSGTYPE=stop "You feel slightly confused\." MSGTYPE=stop "You can't seem to think straight\." MSGTYPE=stop "You feel incredibly sick\." MSGTYPE=stop "You suddenly vomit!" # Wizard of Yendor MSGTYPE=stop "You feel vaguely nervous\." MSGTYPE=stop "You notice a black glow surrounding you\." MSGTYPE=stop "A voice booms out\.\.\." MSGTYPE=stop "So thou thought thou couldst .* me, fool\." # # various properties # # aggravate monster MSGTYPE=stop "You feel less attractive\." # sit.c gremlin # automatic searching MSGTYPE=stop "You feel perceptive!" # attrib.c level++ MSGTYPE=stop "You feel less perceptive!" # attrib.c level-- MSGTYPE=stop "You feel unaware!" # attrib.c level-- (monk) # charisma MSGTYPE=stop "You feel charismatic!" # attrib.c a_cha++ MSGTYPE=stop "You feel very charismatic!" # attrib.c a_cha++ (>1) MSGTYPE=stop "You feel repulsive!" # attrib.c a_cha-- MSGTYPE=stop "You feel very repulsive!" # attrib.c a_cha-- (>1) # cold resistance MSGTYPE=stop "You feel warm!" # attrib.c level++ MSGTYPE=stop "You feel cooler!" # attrib.c level-- MSGTYPE=stop "You feel full of hot air\." # eat.c eat_mon MSGTYPE=stop "You feel cooler\." # sit.c gremlin # constitution MSGTYPE=stop "You feel tough!" # attrib.c a_con++ MSGTYPE=stop "You feel very tough!" # attrib.c a_con++ (>1) MSGTYPE=stop "You feel fragile!" # attrib.c a_con-- MSGTYPE=stop "You feel very fragile!" # attrib.c a_con-- (>1) MSGTYPE=stop "You must be leading a healthy life-style\." # attrib.c exe_con MSGTYPE=stop "You haven't been watching your health\." # attrib.c abu_con # dexterity MSGTYPE=stop "You feel agile!" # attrib.c a_dex++ MSGTYPE=stop "You feel very agile!" # attrib.c a_dex++ (>1) MSGTYPE=stop "You feel clumsy!" # attrib.c a_dex-- MSGTYPE=stop "You feel very clumsy!" # attrib.c a_dex-- (>1) MSGTYPE=stop "You must have been working on your reflexes\." # attrib.c exe_dex MSGTYPE=stop "You haven't been working on reflexes lately\." # attrib.c abu_dex # disintegration resistance MSGTYPE=stop "You feel very firm\." # eat.c eat_mon MSGTYPE=stop "You feel totally together, man\." # eat.c eat_mon (hallu) # fire resistance MSGTYPE=stop "You feel cool!" # attrib.c level++ MSGTYPE=stop "You feel warmer!" # attrib.c level-- MSGTYPE=stop "You feel a momentary chill\." # eat.c eat_mon MSGTYPE=stop "You be chillin'\." # eat.c eat_mon (hallu) MSGTYPE=stop "You feel warmer\." # sit.c gremlin # intelligence MSGTYPE=stop "You feel smart!" # attrib.c a_int++ MSGTYPE=stop "You feel very smart!" # attrib.c a_int++ (>1) MSGTYPE=stop "You feel stupid!" # attrib.c a_int-- MSGTYPE=stop "You feel very stupid!" # attrib.c a_int-- (>1) # invisibility MSGTYPE=stop "You feel paranoid\." # sit.c gremlin # lycanthropy MSGTYPE=stop "You feel feverish\." # mhitu.c mon_hit (werefoo) MSGTYPE=stop "You feel purified\." # were.c diverse # poison resistance MSGTYPE=stop "You feel healthy!" # attrib.c level++ MSGTYPE=stop "You feel hardy!" # attrib.c level++ (tourist) MSGTYPE=stop "You feel less healthy!" # attrib.c level-- MSGTYPE=stop "You feel less hardy!" # attrib.c level-- (tourist) MSGTYPE=stop "You feel healthy\." # eat.c eat_mon MSGTYPE=stop "You feel especially healthy\." # eat.c eat_mon (already) MSGTYPE=stop "You feel a little sick!" # sit.c gremlin # protection MSGTYPE=stop "You feel vulnerable\." # sit.c gremlin # see invisible MSGTYPE=stop "You thought you saw something!" # sit.c gremlin MSGTYPE=stop "You tawt you taw a puttie tat!" # sit.c gremlin (hallu) MSGTYPE=stop "Your vision becomes clear\." # sit.c throne # shock resistance MSGTYPE=stop "You feel insulated!" # attrib.c level++ MSGTYPE=stop "You feel conductive!" # attrib.c level-- MSGTYPE=stop "Your health currently feels amplified!" # eat.c eat_mon MSGTYPE=stop "You feel grounded in reality\." # eat.c eat_mon (hallu) # sleep resistance MSGTYPE=stop "You feel awake!" # attrib.c level++ MSGTYPE=stop "You feel tired!" # attrib.c level-- MSGTYPE=stop "You feel wide awake\." # eat.c eat_mon # speed MSGTYPE=stop "You feel quick!" # attrib.c level++ MSGTYPE=stop "You feel slow!" # attrib.c level-- MSGTYPE=stop "You seem faster\." # eat.c eat_mon (Q) MSGTYPE=stop "You seem slower\." # eat.c eat_mon (Q) MSGTYPE=stop "You feel slower\." # sit.c gremlin # stealth MSGTYPE=stop "You feel stealthy!" # attrib.c level++ MSGTYPE=stop "You feel less stealthy!" # attrib.c level-- MSGTYPE=stop "You feel clumsy\." # sit.c gremlin # strength MSGTYPE=stop "You feel strong!" # attrib.c a_str++ MSGTYPE=stop "You feel very strong!" # attrib.c a_str++ (>1) MSGTYPE=stop "You feel weak!" # attrib.c a_str-- MSGTYPE=stop "You feel very weak!" # attrib.c a_str-- (>1) MSGTYPE=stop "You must have been exercising\." # attrib.c exe_str MSGTYPE=stop "You must have been abusing your body\." # attrib.c abu_str # telepathy MSGTYPE=stop "You feel a strange mental acuity\." # eat.c eat_mon MSGTYPE=stop "You feel in touch with the cosmos\." # eat.c eat_mon (hallu) MSGTYPE=stop "Your senses fail!" # sit.c gremlin # teleport control MSGTYPE=stop "You feel controlled!" # attrib.c level++ MSGTYPE=stop "You feel uncontrolled!" # attrib.c level-- MSGTYPE=stop "You feel in control of yourself\." # eat.c eat_mon MSGTYPE=stop "You feel centered in your personal space\." # eat.c eat_mon (hallu) # teleportitis MSGTYPE=stop "You feel very jumpy\." # eat.c eat_mon MSGTYPE=stop "You feel diffuse\." # eat.c eat_mon (hallu) MSGTYPE=stop "You feel less jumpy\." # sit.c gremlin # warning MSGTYPE=stop "You feel sensitive!" # attrib.c level++ MSGTYPE=stop "You feel less sensitive!" # attrib.c level-- # wisdom MSGTYPE=stop "You feel wise!" # attrib.c a_wis++ MSGTYPE=stop "You feel very wise!" # attrib.c a_wis++ (>1) MSGTYPE=stop "You feel foolish!" # attrib.c a_wis-- MSGTYPE=stop "You feel very foolish!" # attrib.c a_wis-- (>1) MSGTYPE=stop "You must have been very observant\." # attrib.c exe_wis MSGTYPE=stop "You haven't been paying attention\." # attrib.c abu_wis # Blessed, cursed, enchanted MENUCOLOR=" blessed"=cyan MENUCOLOR=" \+[1-9]"=lightcyan MENUCOLOR=" -[1-9]"=orange MENUCOLOR=" cursed"=red OPTIONS=autopickup,pickup_types:$"%!+?/= AUTOPICKUP_EXCEPTION="