Unix NetHack Version 3.7.0-87 Work-in-progress - last build Jul 6 2023 13:34:27 (95ed96c5f904f8c939670f77da02ce65a080bf33,branch:master). Game began 2023-07-08 21:03:56, ended 2023-07-08 22:07:27. UmberConductor, lawful male dwarven Archeologist -------------------------------- |......(........................ |.-----|--.(..---- -----+-- | #|.@@%%|..|.[..| #|.|h.%|.{|()..| #|.|-------....| # ####-.|... |......- # # #|.|....|.-+--... # # #|.|._..-.| |.....{ --- ## # #|.|....|.| |....-- |....###(######## #|.|-----.| |....| |...|#################|.|...|..| ----|- |*<.|### |.|...-..| | |....## |.|...|..+ |...| |.-----..------------- ------- | ---- |..............................| -------------------------------- UmberConductor the Investigator St:13 Dx:8 Co:14 In:16 Wi:16 Ch:9 Lawful S:4392 Dlvl:7 $:2388 HP:9(44) Pw:20(20) AC:0 Xp:6/359 T:4099 Burdened Latest messages: Wanwan picks up a spear. The snake bites! Pick an object. The snake misses! Wanwan bites the snake. The snake misses Wanwan. You kill the snake! It bites the gnome. The gnome is killed! You hear some noises in the distance. You swap places with the peaceful gnomish wizard. It misses the gnomish wizard. It bites the gnomish wizard. The air crackles around the gnomish wizard. It misses the gnomish wizard. It bites the gnomish wizard. It bites the gnomish wizard. The gnomish wizard is killed! In what direction? u The door closes. You start chopping at the door. This door seems too hard to dig into. You continue chopping at the door. Theo misses the watchman. You stop digging. You continue chopping at the door. This door seems too hard to dig into. Theo misses the watchman. In what direction? u As you kick the door, it crashes open! Patjitan appears next to you! "Cad! You did 400 zorkmids worth of damage!" Pay? y Mollified, Patjitan accepts your restitution. Patjitan shifts location. The watchman thrusts his short sword. The watchman hits! Theo misses the watchman. The watchman thrusts his short sword. The watchman hits! "Hello, UmberConductor! Welcome again to Patjitan's delicatessen!" "Will you please leave your mattock outside?" It bites the watchman. The watchman thrusts his short sword at it. The watchman hits it. You hear some noises. Autopickup: OFF. Autopickup: ON, for $"?+!=/ objects, with some exceptions. Really quit? y Patjitan gratefully inherits all your possessions. Do you want to see what you had when you quit? q Inventory: Coins ('$') $ - 2388 gold pieces Amulets ('"') p - a blessed amulet of guarding (being worn) Weapons (')') a - an uncursed +2 bullwhip (alternate weapon; not wielded) t - an uncursed +2 dwarvish mattock (weapon in hands) G - an uncursed +0 dagger L - an uncursed +0 elven dagger W - an uncursed corroded +0 long sword Y - 9 blessed +0 darts Armor ('[') b - an uncursed +0 leather jacket e - an uncursed +0 pair of water walking boots A - an uncursed +0 elven mithril-coat (being worn) B - a cursed +0 cloak of magic resistance (being worn) X - an uncursed +0 leather cloak Z - an uncursed +0 pair of iron shoes (being worn) Comestibles ('%') d - 2 uncursed food rations O - an uncursed apple Scrolls ('?') s - an uncursed scroll of scare monster Potions ('!') r - 2 cursed potions of object detection Wands ('/') H - an uncursed wand of teleportation (0:0) Q - an uncursed wand of fire (0:2) Tools ('(') i - an uncursed oil lamp w - a cursed magic whistle K - an uncursed oil lamp T - an uncursed tinning kit (0:93) U - an uncursed sack containing 18 items Gems/Stones ('*') D - an uncursed touchstone M - an uncursed luckstone Contents of the sack: an uncursed scroll of enchant weapon a cursed scroll of create monster a blessed scroll of enchant armor an uncursed scroll of genocide a blessed scroll of remove curse an uncursed scroll of scare monster 2 cursed scrolls of teleportation an uncursed potion of water an uncursed potion of booze an uncursed potion of gain ability a blessed potion of fruit juice an uncursed potion of levitation 2 cursed potions of object detection a cursed ring of teleportation an uncursed +1 ring of increase accuracy an uncursed ring of sustain ability a cursed wand of striking (0:5) a cursed wand of cold (0:7) UmberConductor the Archeologist's attributes: Background: You were an Investigator, a level 6 male dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 4099 turns ago. It was nighttime. You had 359 experience points, 281 more were needed to attain level 7. Your score was 4392 before end-of-game adjustments. Basics: You had 9 out of 44 hit points. You had all 20 energy points (spell power). Your armor class was 0. Your wallet contained 2388 zorkmids. Autopickup was on, but temporarily disabled while inside the shop. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 8 (limit:20). Your constitution was 14 (limit:20). Your intelligence was 16 (limit:16). Your wisdom was 16 (limit:16). Your charisma was 9 (limit:16). Final Status: You were not hungry. You were burdened; movement was slightly slowed. You were wielding a mattock. You had basic skill with pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You had automatic searching. You had infravision. You were stealthy. You had a small defense bonus (+2). You were protected. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 1 hour, 3 minutes and 31 seconds. Major events: Turn 1: UmberConductor the lawful male dwarven Archeologist entered the dungeon 1268: attained the rank of Field Worker (level 3) 2605: entered the Gnomish Mines 3986: attained the rank of Investigator (level 6) 4099: quit Vanquished creatures: 2 ghosts 2 watchmen a snake an imp a wood nymph a water nymph 2 rock piercers a fog cloud 2 yellow lights a violet fungus a gnome leader 2 gnomish wizards 2 elf zombies a giant ant a little dog a floating eye a kitten 2 homunculi 4 monkeys an iguana 2 coyotes 3 manes 2 giant rats a yellow mold 6 gnomes 2 gnome zombies 2 geckos 7 jackals a fox 2 kobolds 5 goblins 3 sewer rats 10 grid bugs 4 lichens a kobold zombie 8 newts 89 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 5 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You attained the rank of Field Worker. You entered a shop. You entered the Gnomish Mines. You attained the rank of Investigator. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: Level 3: A fountain. Level 4: A general store, some fountains. Stairs down to The Gnomish Mines. Level 5: A fountain. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: A grave. Final resting place for arthur-Wiz-Gno-Mal-Neu, killed by a homunculus, vor-Wiz-Hum-Fem-Neu, killed by a crossbow bolt. Level 7: <- You were here. A delicatessen, an altar to Quetzalcoatl, a fountain, a sink. Goodbye UmberConductor the Archeologist... You quit in The Gnomish Mines on dungeon level 7 with 4392 points, and 2388 pieces of gold, after 4099 moves. You were level 6 with a maximum of 44 hit points when you quit.