Unix EvilHack Version 0.8.1-0 Beta - last build Sun Feb 12 17:38:25 2023 (a60d23161fcc6498bb1c2f23a3afe2c88e0e1b02,branch:0.8.1). Game began 2023-03-11 10:30:35, ended 2023-03-12 07:01:54. UmberConductor, neutral male gnomish Caveman --------------- ## |.............| ####------------- |.............| ##.C....#....C| |.............|###### |.....C.....| |.)...<........# |...-----...| |.............| |...|.{.|f..| --------------- |#.C|{@{Gd.#| ...|.{.|e..- |...-----...| |.... ...| |C... ...C| ------ ------ UmberConductor the Wanderer St:18/02 Dx:13 Co:18 In:9 Wi:10 Ch:10 Neutral S:15987 Dlvl:6 $:0 HP:0(99) Pw:32(32) AC:-5 MC:2 TH:15 Xp:9/3820 Satiated Burdened T:12396 Latest messages: The jaguar bites! The jaguar claws you! The jaguar claws you! The jaguar bites! Your robe deflects the jaguar's attack. The jaguar claws you! Your large round shield blocks the jaguar's attack. The jaguar claws you! The jaguar claws you! The jaguar misses. Your large round shield deflects the jaguar's attack. The jaguar claws you! The jaguar bites! The jaguar claws you! The jaguar claws you! The jaguar bites! The jaguar misses. The jaguar claws you! The jaguar misses. The jaguar claws you! The jaguar claws you! The jaguar bites! The jaguar claws you! The jaguar claws you! The jaguar bites! The jaguar claws you! The jaguar claws you! The jaguar bites! The jaguar claws you! The jaguar claws you! The jaguar bites! The jaguar claws you! The jaguar claws you! The jaguar bites! The jaguar claws you! The jaguar claws you! The jaguar bites! The jaguar claws you! The jaguar claws you! The jaguar bites! The jaguar claws you! The jaguar claws you! The jaguar bites! The jaguar claws you! The jaguar claws you! The jaguar bites! The jaguar claws you! The jaguar claws you! You die... Do you want your possessions identified? [ynq] (y) Inventory: Inventory: 1369/975 weight (34/52 slots) Weapons b - a cursed +2 sling (3 aum) Y - a +0 mithril elven dagger (4 aum) L - a cursed +0 aklys of searching (15 aum) I - a blessed +0 silver flail (alternate weapon; not wielded) (16 aum) G - a +0 heavy mace (weapon in hand) (50 aum) N - a +1 long sword (40 aum) V - a +0 bone quarterstaff (33 aum) v - a +0 steel trident (18 aum) Armor Q - an uncursed +0 steel dwarvish helm (being worn) (37 aum) R - an uncursed +0 pair of steel dwarvish boots (being worn) (46 aum) S - a blessed +0 steel dwarvish roundshield (being worn) (93 aum) h - an uncursed +0 mummy wrapping (3 aum) e - an uncursed +0 robe (being worn) (15 aum) f - an uncursed +2 leather armor of telepathy (75 aum) w - an uncursed +0 bone plate mail (being worn) (109 aum) Comestibles t - 2 uncursed food rations (40 aum) l - an uncursed lizard corpse (10 aum) Scrolls D - an uncursed scroll of enchant weapon (5 aum) Potions K - an uncursed potion of extra healing (20 aum) Rings i - an uncursed ring of conflict (3 aum) z - an uncursed ring of levitation (3 aum) W - an uncursed ring of warning (3 aum) Wands X - a wand of digging (0:6) (7 aum) u - a wand of slow monster (0:2) (7 aum) Tools U - an uncursed oilskin sack containing 45 items (514 aum) F - an uncursed blindfold (2 aum) C - an uncursed credit card (1 aum) q - an uncursed leash (12 aum) k - an uncursed lock pick (4 aum) B - an uncursed iron magic lamp (lit) (18 aum) c - an uncursed oil lamp (20 aum) Gems/Stones o - 18 uncursed flint stones (36 aum) p - 7 uncursed sling bullets (42 aum) m - 13 uncursed steel sling bullets (65 aum) Contents of the oilskin sack: 327 gold pieces a +0 sling a cursed -1 knife a cursed scroll of food detection an uncursed scroll of magic detection an uncursed scroll of amnesia a cursed scroll of light an uncursed scroll of create monster 2 uncursed scrolls of remove curse 2 uncursed scrolls of identify an uncursed novel named The Blacksmith's Cookbook a cursed potion of gain level an uncursed potion of sleeping an uncursed potion of confusion an uncursed potion of fruit juice an uncursed potion of enlightenment an uncursed potion of monster detection an uncursed potion of acid 2 uncursed potions of healing a cursed potion of sickness an uncursed potion of gain energy an uncursed potion of gain ability 3 uncursed potions of see invisible a cursed ring of invisibility named The One Ring an uncursed ring of poison resistance a cursed ring of aggravate monster a wand of enlightenment (0:14) a wand of polymorph (0:3) a wand of speed monster (0:0) a wand of speed monster (0:4) an empty uncursed sack an empty uncursed sack an empty uncursed sack a magic marker (0:96) a +0 bone pick-axe an uncursed tin opener 2 uncursed worthless pieces of blue glass 5 uncursed worthless pieces of green glass 3 uncursed worthless pieces of red glass an uncursed jasper stone an uncursed worthless piece of violet glass 3 uncursed worthless pieces of white glass 2 uncursed worthless pieces of yellow glass an uncursed citrine stone 5 uncursed worthless pieces of yellowish brown glass UmberConductor the Caveman's attributes: Background: You were a Wanderer, a level 9 gnomish Caveman. You were neutral, on a mission for Ishtar who was opposed by Anu (lawful) and Anshar (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 12396 turns ago. You had 3820 experience points, 1300 more were needed to attain level 10. Your score was 15987 before end-of-game adjustments. You played for 6 hours, 22 minutes and 11 seconds. Basics: You had 0 out of 99 hit points. You had all 32 energy points (spell power). Your armor class was -5. Your wallet was empty. Autopickup was on for '$?!/="' plus thrown, with exceptions. Final Characteristics: Your strength was 18/02 (peak:18/04, limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:19). Your wisdom was 10 (peak:11, limit:18). Your charisma was 10 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a mace. You had expert skill with mace. Final Attributes: You were piously aligned. Monster generation rate was 1.00x. You were 10% fire resistant. You were 15% cold resistant. You were 8% sleep resistant. You were 5% shock resistant. You were 25% poison resistant. You were telepathic. You had infravision. You were guarded. You were fast. You are dead (2nd time!). Vanquished creatures: a watchman a large mimic the Goblin King a small mimic a large dog a giant leech a Grey-elf a giant beetle a panther Gollum a spotted jelly a leprechaun an iron piercer a black light a vampire bat 2 dwarf mummies 2 hobbit mummies an ogre 2 brown puddings an owlbear 3 gnolls witherling a Green-elf 2 piranha 2 lizards a tortle shaman a giant cockroach a dingo 2 housecats a dwarf noble 4 gnolls 3 homunculi a blue jelly 2 dust vortices a snake 3 apes 9 human zombies a Woodland-elf 2 fire ants a rabid dog an imp a quasit a wood nymph 3 bugbears 2 orc shamans 4 jumping spiders a pony a fog cloud a yellow light a shrieker a violet fungus 2 gnome nobles a black naga hatchling a guardian naga hatchling 3 gray oozes 2 elf zombies a ghoul 2 jellyfish 10 giant ants a little dog 7 floating eyes 3 hobbit pickpockets 6 mountain dwarves 3 kobold nobles 3 kobold shamans 3 goblin shamans 13 hill orcs 2 rothes 3 rabid rats 5 giant bats a baby owlbear 24 orc zombies 12 dwarf zombies 7 hobbit zombies 4 wererats 3 iguanas a sea tortle 2 giant mosquitos 10 killer bees an acid blob 2 gas spores 4 hobbits 4 manes 7 large kobolds 9 hobgoblins 7 giant rats 2 cave spiders 3 brown molds a yellow mold a red mold 11 rock gnomes a garter snake 19 gnome zombies 4 geckos 8 jackals 3 foxes 2 kobolds 23 goblins 6 sewer rats 9 grid bugs 7 bats 10 lichens 11 kobold zombies 6 newts 377 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never engraved Elbereth. You never abused your alignment. You never genocided any monsters. You never polymorphed an object. You never touched an artifact. You used no wishes. Achievements completed: You defeated the Goblin King. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: A general store, a sink. Stairs down to The Gnomish Mines. Level 3: A general store. Portal to Goblin Town. Level 4: A grave. Level 5: A forge. Level 6: <- You were here. Many fountains, many trees. Oracle of Delphi. Final resting place for you, killed by a jaguar, while frozen by a monster's gaze. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Ishtar, a fountain, many trees. Level 7: Goblin Town: levels 3 to 4 Level 3: A general store, a forge, many dead trees. Level 4: Many dead trees. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | UmberConductor | | 327 Au | | killed by a | | jaguar | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye UmberConductor the Caveman... You died in The Dungeons of Doom on dungeon level 6 with 15955 points, and 327 pieces of gold, after 12396 moves. You were level 9 with a maximum of 99 hit points when you died.