Unix EvilHack Version 0.8.1-0 Beta - last build Sun Feb 12 17:38:25 2023 (a60d23161fcc6498bb1c2f23a3afe2c88e0e1b02,branch:0.8.1). Game began 2023-03-04 18:15:17, ended 2023-03-05 01:40:25. UmberConductor, lawful female dwarven Knight --- --- --- ---- --.---- ----.-- --..--- ---..| --- ----...|.-----.....-- --.....| |....-- |.| |...................|-----------|.-....---- ---- |<....| |.| |...................|).!|...|...|.........-- --..| --....-- |.|...-..--+--...-###|#...|e.?|...|...|..........---...--- |....-| |.|...|..|...|...|....#...|+..|-|---|--..--..........|...-- --....-- |.-----..|(..|...|....#...---+-.........- |........-----..| ---...|---- |........|(((|...|....#...........-----..||-.....>.| -..| |...--..| |........|---|...------....--+-...| |..||.......-| -...| |.......----.----...|!(.|.{).......{..| |...+ |..|--.......| .....| --...........| +...|(!(|.............| |...| |.. |......-- -....- ---.|.--....| |...|...|--.......--|-------------.----..--..- ---.. -----|....----...--|-|........|.......................|--.. |..- --......|........|..|.....|----....---------...---- |...| ---- |...G...|..#.....-+-......|...-....|......||..-- ----- -.|.....|-....#...........|...|....-....[.||.-- ..---...--..|....#........-----....|......||.| .G- |.......|-.........^.........$.|---------- .. --------|..----.-----.---------- --- ---- --- UmberConductor the Sergeant St:18/14 Dx:12 Co:18 In:8 Wi:15 Ch:15 Lawful S:48100 Dlvl:7 $:0 HP:0(90) Pw:55(55) AC:-7 MC:1 TH:19 Xp:11/11722 T:20403 Burdened Latest messages: G a gnome (peaceful rock gnome) [seen: normal vision, infravision] Kediri the human shopkeeper zaps a wand of sleep! The sleep ray whizzes by you! The sleep ray bounces! The sleep ray bounces! Kediri the human shopkeeper zaps a wand of sleep! The sleep ray hits you! Some of it reflects from your medallion! You wake up. Kediri the human shopkeeper zaps a wand of sleep! The sleep ray hits you! Some of it reflects from your medallion! The sleep ray hits Kediri the human shopkeeper. You wake up. What do you want to throw? [$aG or ?*] Count: 1000 $ In what direction? The gold pieces harmlessly hit Kediri the human shopkeeper. You have a little trouble lifting $ - 1000 gold pieces (9 aum). Kediri the human shopkeeper attacks a spot beside you. Kediri the human shopkeeper swings her quarterstaff. Kediri the human shopkeeper bashes you! Kediri the human shopkeeper swipes her quarterstaff. Kediri the human shopkeeper whacks you! Kediri the human shopkeeper swings her quarterstaff. Kediri the human shopkeeper bashes you! Kediri the human shopkeeper swings her quarterstaff. Kediri the human shopkeeper whacks you! Kediri the human shopkeeper attacks a spot beside you. What do you want to throw? [$aG or ?*] Count: 1000 $ In what direction? Kediri the human shopkeeper catches the gold. "Thanks, scum!" Kediri the human shopkeeper swipes her quarterstaff. Kediri the human shopkeeper smashes you! Kediri the human shopkeeper swipes her quarterstaff. Kediri the human shopkeeper hits you! Kediri the human shopkeeper strikes at thin air! Your wallet contains 3733 zorkmids. Kediri the human shopkeeper swings her quarterstaff. Kediri the human shopkeeper hits you! Kediri the human shopkeeper swipes her quarterstaff. Kediri the human shopkeeper bashes you! Kediri the human shopkeeper swipes her quarterstaff. Kediri the human shopkeeper pounds you! You die... Kediri the human shopkeeper starts to rummage through your possessions... Kediri takes all your possessions. Do you want to see what you had when you died? [ynq] (y) Inventory: Inventory: 1391/975 weight (30/52 slots) Amulets Z - an uncursed amulet of reflection (being worn) (20 aum) Weapons G - a +2 aklys (alternate weapon; not wielded) (15 aum) a - a +2 dwarvish bearded axe (weapon in hand) (70 aum) Armor d - an uncursed +0 dwarvish helm (being worn) (40 aum) o - an uncursed +0 pair of leather gloves (being worn) (10 aum) H - an uncursed +1 pair of mithril dwarvish boots (being worn) (18 aum) J - a cursed +2 dwarvish cloak (being worn) (10 aum) P - an uncursed +0 bone chain mail (being worn) (62 aum) Comestibles W - 10 uncursed apples (20 aum) h - 3 uncursed carrots (6 aum) S - 2 uncursed cloves of garlic (2 aum) U - 2 uncursed lembas wafers (10 aum) m - an uncursed sprig of wolfsbane (1 aum) x - 2 uncursed lizard corpses (20 aum) z - 2 uncursed lizard corpses (20 aum) Rings u - an uncursed +1 ring of gain constitution (on left hand) (3 aum) R - a blessed +1 ring of increase accuracy (3 aum) y - an uncursed ring of invisibility (on right hand) (3 aum) i - an uncursed ring of warning (3 aum) Tools O - an uncursed sack containing 80 items (877 aum) Y - a fire horn (0:0) (18 aum) k - a cursed magic flute (0:1) (5 aum) p - an uncursed blindfold (2 aum) I - a blessed magic lamp (lit) (20 aum) w - an uncursed magic whistle (3 aum) s - an uncursed copper stethoscope (4 aum) t - an uncursed rusty tin opener (4 aum) T - a tinning kit (0:49) (100 aum) c - an uncursed towel (2 aum) V - a blessed +0 unicorn horn (20 aum) Contents of the sack: an uncursed very rusty +1 dwarvish helm an uncursed +0 pair of iron gauntlets an uncursed +1 pair of leather gloves a blessed rotted +1 pair of elven boots an uncursed +0 pair of levitation boots an uncursed +0 pair of speed boots an uncursed +0 pair of water walking boots an uncursed rotted +0 small shield an uncursed +0 leather dwarvish cloak an uncursed +0 mummy wrapping of poison resistance 4 uncursed bananas a cursed clove of garlic 6 uncursed eucalyptus leaves 2 uncursed food rations 15 uncursed pears an uncursed tin of quantum mechanic meat an uncursed scroll of confuse monster an uncursed scroll of confuse monster an uncursed scroll of amnesia 2 uncursed scrolls of remove curse an uncursed scroll of remove curse an uncursed scroll of destroy armor an uncursed scroll of destroy armor an uncursed scroll of magic mapping an uncursed scroll of fire an uncursed scroll of blank paper a cursed scroll of blank paper an uncursed scroll of gold detection a cursed scroll of gold detection a cursed scroll of light 2 blessed scrolls of magic detection an uncursed scroll of scare monster 3 uncursed scrolls of scare monster 2 uncursed scrolls of teleportation an uncursed novel named The Blacksmith's Cookbook an uncursed potion of enlightenment an uncursed potion of invisibility a cursed potion of full healing 2 uncursed potions of levitation 7 uncursed potions of object detection a cursed potion of paralysis an uncursed potion of sickness a cursed ring of polymorph a cursed -1 ring of gain strength a cursed ring of searching an uncursed ring of poison resistance an uncursed ring of levitation an uncursed ring of stealth an uncursed ring of shock resistance an uncursed ring of shock resistance a cursed -2 ring of gain constitution a cursed -2 ring of increase damage an uncursed ring of invisibility a cursed ring of invisibility named The One Ring a cursed ring of warning a wand of opening (0:8) a wand of opening (0:5) a wand of polymorph (0:5) a wand of probing (0:7) a wand of probing (0:6) an uncursed tallow candle a magic marker (0:26) an uncursed pair of goggles an uncursed copper pea whistle a +0 wooden pick-axe an uncursed jet stone 4 uncursed worthless pieces of black glass 4 uncursed worthless pieces of blue glass 3 uncursed worthless pieces of green glass 3 uncursed aquamarine stones 2 uncursed emeralds 9 uncursed worthless pieces of orange glass 5 uncursed worthless pieces of red glass 4 uncursed worthless pieces of violet glass 2 uncursed fluorite stones an uncursed dilithium crystal an uncursed diamond 7 uncursed worthless pieces of white glass an uncursed worthless piece of yellowish brown glass a cursed touchstone UmberConductor the Knight's attributes: Background: You were a Sergeant, a level 11 female dwarven Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 20403 turns ago. It was nighttime. You had 11722 experience points, 8278 more were needed to attain level 12. Your score was 48100 before end-of-game adjustments. You played for 7 hours, 25 minutes and 7 seconds. Basics: You had 0 out of 90 hit points. You had all 55 energy points (spell power). Your armor class was -7. Your wallet was empty. Autopickup was on for '$?!/="' plus thrown, with exceptions. Final Characteristics: Your strength was 18/14 (limit:18/100). Your dexterity was 12 (limit:20). Your constitution was 18 (base:17, limit:20). Your intelligence was 8 (limit:16). Your wisdom was 15 (limit:16). Your charisma was 15 (limit:16). Final Status: You were burdened; movement was slightly slowed. You were wielding an axe. You had expert skill with axe. Final Attributes: You were piously aligned. Monster generation rate was 1.00x. You were 54% fire resistant. You were 26% cold resistant. You were 30% sleep resistant. You were 11% shock resistant. You were 100% poison resistant. You were telepathic. You had infravision. You were invisible. You could jump. You were warded. You were fast. You had reflection. You are dead. Vanquished creatures: a water troll Aphrodite a giant anaconda a giant mimic 4 long worms an ogre royal a large mimic the Goblin King a rodent of unusual size a fire elemental an earth elemental a hill giant a sergeant a water demon 6 small mimics a glass piercer 2 warhorses 2 xans 2 quantum mechanics a sasquatch a ghost a gelatinous cube a pyrolisk 2 large dogs a freezing sphere a flaming sphere a tiger a dwarf royal a greater homunculus a tengu an ochre jelly a leocrotta 2 enormous rats 7 giant leeches 4 stone giants 2 elf mummies a human mummy a red naga 4 ettin zombies a succubus 2 chameleons a crocodile 2 giant beetles 2 cockatrices 5 wolves a winter wolf cub a panther 2 gremlins Gollum 11 leprechauns an orc-captain a scorpion a nightmare a baby long worm a black light 3 vampire bats an orc mummy 2 hobbit mummies 4 ogres 5 brown puddings 2 rust monsters 2 owlbears a gold golem a Green-elf 2 piranha 4 lizards 5 giant cockroaches 4 chickatrices a dog 2 jaguars a dwarf noble a homunculus a blue jelly 4 goblin outriders a gray unicorn 2 dust vortices a raven a plains centaur a gnome mummy 2 water moccasins 7 human zombies a rope golem 4 Woodland-elves 4 fire ants 3 rabid dogs 2 imps 2 wood nymphs 9 water nymphs 10 mountain nymphs 4 bugbears 7 Uruk-hai 2 orc shamans 3 rock piercers 3 rock moles 5 jumping spiders a pony a lesser nightmare a fog cloud 2 yellow lights a shrieker 3 violet fungi 10 gnome nobles a gnomish wizard a red naga hatchling 3 gray oozes 2 paper golems a jellyfish 3 baby crocodiles a giant ant 2 floating eyes 2 hobbit pickpockets 2 mountain dwarves a lesser homunculus 2 kobold nobles 2 kobold shamans 3 goblin shamans 2 hill orcs 10 rothes 4 giant bats 2 monkeys 2 baby owlbears 16 orc zombies 2 dwarf zombies 12 hobbit zombies 2 wererats a werejackal 5 iguanas 3 sea tortles 8 giant mosquitos a gas spore a hobbit a large kobold 8 hobgoblins 11 giant rats 5 cave spiders a brown mold 2 yellow molds a green mold 3 red molds 26 rock gnomes 7 garter snakes 33 gnome zombies 4 geckos 6 jackals 2 foxes 7 kobolds 20 goblins 14 sewer rats 4 grid bugs 9 bats 7 lichens 7 kobold zombies 7 newts 520 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 26 times. You never engraved Elbereth. You moderately abused your alignment. You never genocided any monsters. You never polymorphed an object. You never touched an artifact. You used no wishes. Achievements completed: You received a major consultation from the Oracle. You defeated the Goblin King. The Dungeons of Doom: levels 1 to 14 Level 1: A forge. Level 2: A general store. Portal to Goblin Town. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: A forge, some sinks. Level 6: A grave. Level 7: A grave. Level 8: Many trees, a dead tree. Level 9: Some fountains, many trees. Oracle of Delphi. Final resting place for mightyquinn-Arc-Hum-Mal-Law, killed by a rabid dog. Level 10: Level 11: Portal to Fort Ludios. Level 12: Level 13: A general store. Level 14: An altar to Lugh, many trees. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Level 7: <- You were here. Many shops, a temple, some fountains, many trees. Final resting place for you, killed by Ms. Kediri; the shopkeeper. Level 8: Level 9: Level 10: Level 11: Level 12: Goblin Town: levels 2 to 3 Level 2: A forge, many dead trees. Level 3: Many dead trees. Fort Ludios: Level 1: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | UmberConductor | | 0 Au | | killed by Ms. | | Kediri; the | | shopkeeper | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well UmberConductor the Knight... You died in The Gnomish Mines on dungeon level 7 with 48100 points, and 0 pieces of gold, after 20403 moves. You were level 11 with a maximum of 90 hit points when you died.