Tangles, neutral male rodneyan Anachronounbinder -- ---.--- --.....-- |G.%..@>| | M.>)-- --.%.- -.... ..*... ......- ......| -------- [Tangles the Vestige Vanquisher] St9 Dx10 Co8 In15 Wi13 Ch8 AcuRodMalNeu S8747 Min:4 $25 HP-5(85) Pw92(92) AC7 Xp8/2114 T1021 Glb Ill Stn Latest messages [-3 -> 24] Liselotte's hugging boot scratches you! You stagger... [-4 -> 20] Liselotte's hugging boot swings her hugging boot. Uff! Your head got hit hard! [-1 -> 19] Liselotte's hugging boot hits you! Your hands got hit hard! Liselotte's hugging boot hits you! Wizard of Yendor, all your powers will be lost... [-14 -> 5] Warning: HP low! Liselotte's hugging boot kicks you! [-3 -> 2] Warning: HP low! Liselotte's hugging boot scratches you! You feel much worse. You die... But you're Rodney, so your death isn't permanent! Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 16 You carried 0 sins You could not have this property at all: detect monsters Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 67% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 84% Potion drop chance was reduced to 85% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: techniques The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: boomerang (turn 242) The following skill became untrainable after a while: spear (turn 15355) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 23443) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 18686 Monster spawn increase reached its maximum at turn 62420 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2237256 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: rodent The monster species that spawned more often: TGWTG (freq bonus 15) The monster species that spawned more often: metal penetrator (freq bonus 8) The monster species that spawned more often: gargantuan beast (freq bonus 2) The monster species that spawned more often: brown sentai (freq bonus 12) The monster species that spawned more often: crown gnome (freq bonus 6) The monster species that spawned more often: electro lich (freq bonus 8) The monster species that spawned more often: brindled kindheartedly backslap casing (freq bonus 12) The monster species that spawned more often: exterminator glue (freq bonus 12) The monster species that spawned more often: trap patch (freq bonus 12) The monster species that spawned more often: dull force patch (freq bonus 3) The monster species that spawned more often: psychic wort (freq bonus 3) The monster species that spawned more often: agreed neglect (freq bonus 2) The monster species that spawned more often: whichever dipsomaniac (freq bonus 6) The monster species that spawned more often: animated bronze statue (freq bonus 1) The monster species that spawned more often: mars-resound (freq bonus 10) The monster species that spawned more often: elliflax (freq bonus 14) The monster species that spawned more often: git slavish (freq bonus 3) The monster species that spawned more often: fleeing annoyer (freq bonus 18) The monster species that spawned more often: death vortex (freq bonus 24) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 10) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster species that never randomly spawned: overcoat lapsing champy retrograde The monster species that never randomly spawned: amorphous force fungus The monster species that never randomly spawned: blood seraphon The monster species that never randomly spawned: ring golem The monster species that never randomly spawned: destroy boar The monster species that never randomly spawned: blue-red wort The monster species that never randomly spawned: rattle devil The monster species that never randomly spawned: washier ursa The monster species that never randomly spawned: tschi The monster species that never randomly spawned: meshera delta The monster class that more likely to generate with musable stuff: vortex The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was generated more often: paving (GREEN CROSS ACTUALLY EXISTS, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 9) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 19) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 4) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 6) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 64) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 58) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 16) Trap randomization happened for 1 in 252 traps Next attribute increase check would have come at turn 1993 Strength training was 14 Dexterity training was 26 Wisdom training was 5 Constitution training was 26 Your sanity was 123 You were fire resistant You were poison resistant You were stunned (8) You were sick from illness (11) You had slippery fingers (46) You were heterosexual You were prevented from having detect monsters (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1133 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was FIQ The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 22:16:14 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 90% 290% b - create familiar 7 occult 99% 590% c - charm monster 4 enchant 90% 290% d - freeze sphere 1 matter 0% 90% e - cure blindness 2 healing 0% 95% f - force bolt 1 attack 0% 99% g - insulate 2 protect 0% 99% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Scrolls scroll of healing (DAGGER STINGY K BETTER NOW) scroll of mana (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of phase door (SPLICEHACK HAS LOTS OF RANDOM CONTENT) scroll of standard id (BLOW FLOWER VIOLENT AROUND) scroll of cure (THE SOW STUPID JESPER GOT BEATEN UP) * scroll of extra healing (U FOKIENG SUK) * scroll of greater mana restoration (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) Spellbooks spellbook of invisibility (pen-written) spellbook of create familiar (nonexistant) spellbook of charm monster (metal-colored) spellbook of freeze sphere (coarse) spellbook of cure blindness (deserted) spellbook of force bolt (deep blue) spellbook of insulate (salient) Wands wand of probing (spiraling) wand of speed monster (terminal) Tools whistle called tin crap Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 4: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 8 times You never prayed to the gods You hit with a wielded weapon 87 times You killed 63 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Unskilled] (max Expert) (7 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (1 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) Weapon Skills short sword [Basic] (max Expert) (80 of 160) Spellcasting Skills (none) Goodbye Tangles the Anachronounbinder...