Tangles, chaotic female angelic Failed Existence # ----G..-X-.---..------- |..@G...@V7vvAK........ |<.@a..........v......| ----U-.---.-. -...- .-- [Tangles the Looser] St5 Dx12 Co8 In15 Wi10 Ch17 FaiAngFemCha S101 Dlvl:2 $7 HP-2(16) Pw10(10) AC-12 Xp1/11 T232 Hun Hld Latest messages Emmelie's sneaker hits your hand with her sneakers! [-3 -> 7] [-2 -> 5] Emmelie's sneaker misses. Unknown command ' '. You miss Emmelie's sneaker. (3x) Everella swings her wedged little-girl sandal at Emmelie's sneaker. Everella misses Emmelie's sneaker. (2x) Your sentient high-heeled shoes block Emmelie's sneaker's attack. Emmelie's sneaker kicks you! [-3 -> 2] Warning: HP low! Your hands are no longer slippery. You cannot escape from Emmelie's sneaker! Everella swings her wedged little-girl sandal at Emmelie's sneaker. Everella misses Emmelie's sneaker. (2x) The ant misses. Emmelie's sneaker misses. Emmelie's sneaker kicks you! You die... Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {0} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls d - 6 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 2 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: psi resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 94% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 87% Armor drop chance was reduced to 69% Tool drop chance was reduced to 97% Food drop chance was reduced to 98% Monster death drops spawned with only 96% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: attack spells (turn 40) The following skill became untrainable if you tried to train it too early: mace (turn 2156) The following skill became untrainable after a while: general combat (turn 57999) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 81862) Number of artifacts generated was 3 Number of fake artifacts generated was 3 Monster spawn increase started at turn 37530 Monster spawn increase reached its maximum at turn 132591 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3138936 The monster class that cannot be genocided was wraith The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: resurfacing allegiance (freq bonus 36) The monster species that spawned more often: stargazer (freq bonus 16) The monster species that spawned more often: funny lady (freq bonus 9) The monster species that spawned more often: baby lich (freq bonus 24) The monster species that spawned more often: up-pushing vortex (freq bonus 30) The monster species that spawned more often: werevortex (freq bonus 14) The monster species that spawned more often: gug giant (freq bonus 8) The monster species that spawned more often: verdigrising cloyed (freq bonus 8) The monster species that spawned more often: bloody lawyer (freq bonus 15) The monster species that spawned more often: Eliane (freq bonus 10) The monster species that spawned more often: little wild pig (freq bonus 12) The monster species that spawned more often: Sue Lyn (freq bonus 11) The monster species that spawned more often: black baboon (freq bonus 16) The monster species that spawned more often: routemen tornado distance (freq bonus 5) The monster species that spawned more often: Merle (freq bonus 10) The monster species that spawned more often: drugged girl (freq bonus 16) The monster species that spawned more often: semi-novice priest (freq bonus 4) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 18) The monster species that spawned more often: disease sphere (freq bonus 28) The monster species that spawned more often: bleated refereed (freq bonus 12) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster species that never randomly spawned: frenzy sphere The monster species that never randomly spawned: rolling eye The monster species that never randomly spawned: The Hugging Topmodel her hugging boot The monster species that never randomly spawned: mean warp patch The monster species that never randomly spawned: wake of fire sentry The monster species that never randomly spawned: thunderlord The monster species that never randomly spawned: shoaly mamma The monster species that never randomly spawned: red death The monster species that never randomly spawned: noxious force patch The monster species that never randomly spawned: lair toughguy The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 44) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 5) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 8) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 4) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 4) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 86) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 7) Next attribute increase check would have come at turn 547 Strength training was 8 Dexterity training was 1 Wisdom training was 13 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 402 points of nutrition remaining You aggravated monsters You could fly You were held by Emmelie's sneaker You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dark One, Crabbe and Goyle and Archnemesis Your deity was Archnemesis The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (radiant heels) Scrolls scroll of healing (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of mana (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of phase door (HITME) scroll of standard id (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of cure (TIP BLOKA L DA NENAVIDIT VAS) * scroll of extra healing (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of greater mana restoration (HFR GUR SBEPR YHXR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ants (1 created) 0 foxes (1 created) 0 xoves (1 created) 0 weasels (1 created) a fluffy cat 0 roughshod roadworks (1 created) 0 persuaded adequacies (1 created) 0 sewer rats (1 created) 0 Shy Laura's lovely combat boots (7 created) 0 two-winged shapes (1 created) a Rame Duck a weak crow 0 porter lichens (2 created) an ungenomold a deathmold 0 Emmelie's sneakers (4 created) 0 RNG Kops (3 created) 0 RNG Sergeants (1 created) 0 RNG Lieutenants (1 created) 0 eyeglass-wearing retards (18 created) 0 sapusaurs (1 created) 0 Fanny's velcro sneakers (2 created) 0 Fanny's buckled sandals (1 created) 0 grid xorns (1 created) a goblin zombie 0 chimney sweeps (1 created) 0 redguards (1 created) 0 dark girls (1 created) 0 shopkeepers (2 created) a hata-hata a normal frog 0 leopard frogs (1 created) 0 dark starlit skies (1 created) 0 mini rub monsters (1 created) 0 food troves (1 created) 0 health troves (1 created) 67 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Tangles the Failed Existence... You died in The Dungeons of Doom on dungeon level 2 with 101 points, and 7 pieces of gold, after 232 moves. Killer: a monster (Emmelie's sneaker) You were level 1 with a maximum of 16 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 613 max383-Ord-Tra-Mal-Neu died in The Dungeons of Doom on level 2. Killed by sinking in shifting sand. 28 [31] * 2 101 Tangles-Fai-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Emmelie's sneaker). - [16]