Numbgoon, neutral female ironman Pokemon ---.-#---#-- -----##----##-- |..>{...`|.|,## ######,-+----## +.._..........+ -------- |.`.`.`.....,,,,,,,,,,,,-<....,,,|.............| |......| |........|--,,,,,@S,,,,,|....|,,,|.............| ---......--- -.----.--- ,,,,,`#,--------.-#,|...........--+-----...........| #,, |....}}...,,---#---#--|-|..%....|.......... --|-- .........|,,,,,,`,,,,,,,.......|-#-......-## |..I. --#---------.....|,,,,,,,,,,,,,,|.......,,|......#,, |...|######, |..........|.....|#,##########, +......|,,---.--|-.- - |....,,,,,,,#,|....##....-.....| |......+,,, +........| -----#####,,,,..+........|.....| |....---,%,#|........| #,,##,---#---.----...... |....|,,,,,,-........| #,,,# - -.....| #....{--.--.|........| #### , |.....| --#---|%....------.--- ## |...... ...---.. # #.....| |..| ..| # |.....| |..- .| # --+---- |.. .| --#- -- [Numbgoon the CROC] St11 Dx10 Co16 In9 Wi6 Ch7 PokIroFemNeu S64 Dlvl:1 $10 HP9(22) Pw5(5) AC9 Xp1/11 T304 Latest messages The copper snake misses. You hit the copper snake. The copper snake bites you! [-1 -> 14] The copper snake bites you! [-1 -> 14] You miss the copper snake. The copper snake bites you! [-2 -> 12] You hit the copper snake. The copper snake bites you! The copper snake's bite was poisoned! [-2 -> 10] [-1 -> 9] # Really quit [yes/no]? # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Comestibles a - 35 uncursed slime molds {0} b - an uncursed tripe ration {0} c - 2 uncursed melons {0} d - an uncursed youkan {0} Scrolls f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of magic mapping {0} Wands e - an uncursed wand of enlightenment (0:5) {0} Gems l - an uncursed +2 jasper stone {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 68% chance Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 75% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 88% Tool drop chance was reduced to 90% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 71% chance The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: petkeeping (turn 63) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: shield (turn 60974) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 75848) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36718 Monster spawn increase reached its maximum at turn 125743 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 824600 The monster class that cannot be genocided was zombie The monster species that spawned more often: wallower scrimping (freq bonus 1) The monster species that spawned more often: nether eye (freq bonus 6) The monster species that spawned more often: amazonas fish (freq bonus 4) The monster species that spawned more often: humongous giant (freq bonus 12) The monster species that spawned more often: prick patch (freq bonus 160) The monster species that spawned more often: chocobo (freq bonus 12) The monster species that spawned more often: skeleton moogle (freq bonus 12) The monster species that spawned more often: step kanga (freq bonus 8) The monster species that spawned more often: brownie (freq bonus 12) The monster species that spawned more often: sparkling spore (freq bonus 60) The monster species that spawned more often: greater draconic quylthulg (freq bonus 3) The monster species that spawned more often: Klaus (freq bonus 28) The monster species that spawned more often: ermine (freq bonus 15) The monster species that spawned more often: mynock (freq bonus 10) The monster species that spawned more often: camera guy (freq bonus 12) The monster species that spawned more often: ebony grue (freq bonus 8) The monster species that spawned more often: benign cancer (freq bonus 36) The monster species that spawned more often: roditaur (freq bonus 4) The monster species that spawned more often: bone golem (freq bonus 6) The monster species that spawned more often: radioactive woman (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 20) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 27) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 32) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster species that never randomly spawned: brown ray The monster species that never randomly spawned: Maria The monster species that never randomly spawned: gay man The monster species that never randomly spawned: war bantam The monster species that never randomly spawned: Klara's high-heeled sandal The monster species that never randomly spawned: Nicole's pretty boot The monster species that never randomly spawned: Anja's erotic boot The monster species that never randomly spawned: cheerleader ninja The monster species that never randomly spawned: notable patch The monster species that never randomly spawned: pompeii needful telltale pompon rove overenthusiastically policy reckon The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was generated more often: pole lantern ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 20) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 19) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 6) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 2) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 75) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 37) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: lizard scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: missing code (PLZ RETURN TO DEVTEAM) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this trap was always invisible: curseuse trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 2) Trap randomization happened for 1 in 864 traps Next attribute increase check would have come at turn 354 Strength training was 14 Dexterity training was 8 Wisdom training was 8 Constitution training was 6 Your sanity was 0 You were disintegration-resistant You had not decided on your sexuality yet You had 1418 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Thu Apr 25 21:37:39 2019. You could not have safely prayed (269) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Reloading(290) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of mana (EFFAITH ANDWYOL STATWS) scroll of phase door (DEVIENEX COER) scroll of standard id (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of cure (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) * scroll of extra healing (IA CTHULHU) * scroll of greater mana restoration (NYEHEHE) scroll of magic mapping (SUDDENLY THE ALTAR VANISHES) Potions potion of levitation (cacao) Wands wand of enlightenment (horizontal) Gems jasper stone (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a slow ant a checkal a fogs 2 jackals a fox 0 older dog sisters (1 created) 0 eevees (1 created) 0 copper snakes (1 created) an ant zombie an eh ghost 0 biem turrets (1 created) a gem trove 13 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 8 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (17 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (24 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Numbgoon the Pokemon... You quit in The Dungeons of Doom on dungeon level 1 with 64 points, and 10 pieces of gold, after 304 moves. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. You reached the 54th place on the top 10000 list. No Points Name Hp [max] 1 84293 toaster-Wiz-Bre-Fem-Neu died in Gehennom on level 75 [max 92]. Killed by a monster (minotaur). - [136] 2 71469 Andrio-Sam-Ang-Mal-Law died in The Dungeons of Doom on level 11. Killed by a monster (rock kobold), while praying unsuccessfully. - [155] 3 55416 V38M2Y69T-Bin-Alc-Fem-Neu died in The Gnomish Mines on level 6. Zapped herself with a wand. - [97] 52 77 Andrio-Sha-Dop-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (fox). - [12] 53 73 V38M2Y69T-Bin-Alc-Fem-Neu escaped the dungeon [max level 1]. 12 [12] *54 64 Numbgoon-Pok-Iro-Fem-Neu quit in The Dungeons of Doom on level 1. 9 [22] 55 50 V38M2Y69T-Bin-Alc-Fem-Neu escaped the dungeon [max level 1]. 12 [12] 56 22 V38M2Y69T-Bin-Alc-Fem-Neu escaped the dungeon [max level 1]. 9 [12]