Unix HackEM Version 1.2.2-0 Beta - last build Thu Jan 4 07:25:00 2024 (dc1c67da1b18ac97d2600edacab863e1e0c43189, branch: master).

Game began 2024-06-27 21:17:18, ended 2024-06-27 21:44:33.

Cloudmillion, unaligned female centaurian Infidel

  
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corridor
corridor
*a gray stone
-open door
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.doorway
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wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
wall
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stone
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corridor
stone
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wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
wall
stone
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corridor
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stone
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wall
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
wall
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corridor
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stone
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wall
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.doorway
corridor
corridor
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stone
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stone
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wall
.dark part of a room
.dark part of a room
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.dark part of a room
wall
stone
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.dark part of a room
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<staircase up
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-open door
corridor
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wall
.dark part of a room
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.dark part of a room
.dark part of a room
wall
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.doorway
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stone
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wall
+closed door
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corridor
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.doorway
.dark part of a room
.dark part of a room
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wall
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wall
.dark part of a room
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.dark part of a room
-open door
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.doorway
.dark part of a room
.dark part of a room
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wall
corridor
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stone
wall
{fountain
.dark part of a room
.dark part of a room
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wall
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wall
.dark part of a room
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.doorway
.dark part of a room
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
wall
corridor
stone
stone
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wall
.dark part of a room
*some stones
.dark part of a room
wall
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.doorway
.dark part of a room
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#toilet
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$some gold pieces embedded in stone
stone
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wall
.dark part of a room
.dark part of a room
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wall
corridor
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wall
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(an empty unlocked large box
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wall
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
.doorway
corridor
corridor
corridor
corridor
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corridor
-open door
.dark part of a room
.dark part of a room
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wall
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
)some arrows
wall
stone
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stone
$some gold pieces embedded in stone
stone
stone
unexplored
wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
wall
corridor
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stone
stone
wall
.dark part of a room
.dark part of a room
.remembered, unseen, creature
.dark part of a room
.dark part of a room
.dark part of a room
)some arrows
.dark part of a room
.doorway
corridor
stone
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corridor
dark part of a room
dark part of a room
corridor
@centaurian infidel called Cloudmillion
corridor
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[Cloudmillion the Heretic ] St:13 Dx:17 Co:12 In:8 Wi:14 Ch:13 Unaligned S:4824 Dlvl:6 $:0 HP:0(51) Pw:43(43) AC:-3 MC:3 Xp:7/958 T:2037 Blind

Time information:

Play time: 00h:27m:14s
Wallclock time: 00h:28m:06s

Latest messages:

The champion of Chih Sung-tzu wields a two-handed sword!
What do you want to use or apply? [i-lnpsIMY or ?*] i
Improvise? [ynq] (q) y
You start playing your fire horn.
In what direction? 4
The bolt of fire hits the champion of Chih Sung-tzu!
The champion of Chih Sung-tzu swings his two-handed sword.
The champion of Chih Sung-tzu cuts you!
The champion of Chih Sung-tzu slashes his two-handed sword.
The champion of Chih Sung-tzu lacerates you!
What do you want to use or apply? [i-lnpsIMY or ?*] i
Improvise? [ynq] (q) y
You start playing your fire horn.
In what direction? 4
The bolt of fire hits the champion of Chih Sung-tzu!
You kill the champion of Chih Sung-tzu!
You descend the stairs.
You kill the jackal!
You see here a jackal corpse.
You descend the stairs.
You see here a gray stone.
You see here a large box.
The large box is empty.
The door opens.
You hear running water.
You hear a nearby zap.
The poison gas miss it.
The poison gas hits you!
Your eyes sting.
Something is burning your lungs!
You cough and spit blood!
You hear a nearby zap.
The poison gas hit it.
The poison gas hits you!
You can see again.
Your eyes sting.
Something is burning your lungs!
You cough and spit blood!
Something is burning your lungs!
You cough and spit blood!
You hear the howling of the CwnAnnwn...
You hear a nearby zap.
The poison gas hit it.
The poison gas hits you!
You die...
Do you want your possessions identified? [ynq] (y) y
Do you want to see your attributes? [ynq] (y) y
Do you want an account of creatures vanquished? [ynaq] (y) y
Do you want to see your conduct? [ynq] (y) y
Do you want to see the dungeon overview? [ynq] (y) y

Inventory:

Amulets ('"')

L - an uncursed amulet of ESP
b - the Amulet of Yendor (being worn)

Weapons (')')

a - a +1 dagger (weapon in hand)
x - a cursed +0 steel dagger

Armor ('[')

F - an uncursed +0 dwarvish helm (being worn)
B - an uncursed +0 pair of iron gauntlets
d - a cursed fireproof +0 cloak of protection (being worn)
Q - a blessed +1 ruffled shirt (being worn)
c - a cursed fireproof +1 leather jacket
P - an uncursed +0 mithril scale mail (being worn)

Comestibles ('%')

G - a cursed food ration
H - a cursed tin of maggot meat

Rings ('=')

J - an uncursed mood ring
E - a cursed mithril ring of sonic resistance

Wands ('/')

p - a wand of digging (0:3)
k - a wand of polymorph (0:7)

Tools ('(')

I - an empty uncursed bag of holding
j - an uncursed oilskin sack containing 17 items
i - a fire horn (0:0)
n - an uncursed copper lock pick
l - an uncursed oil lamp (lit)
s - an uncursed skeleton key
Y - an uncursed tallow candle
M - an uncursed towel

Contents of the oilskin sack:

Cloudmillion the Infidel's attributes:


Background:

Basics:

Final Characteristics:

Final Status:

Final Attributes:

Final Attributes:

Spells known:

     Name                 Level  Category     Fail  Retention
a - drain life 2 necromancy 100% 80%
b - light 1 divination 100% 80%
c - magic mapping 5 divination 100% 91%

Techniques known in the end

     Name                 Level  Status (timeout)
curse 7 Prepared (0)
reinforce memory 7 Prepared (0)
draw energy 3 Prepared (0)
disarm 3 Prepared (0)

Vanquished creatures:

No species were genocided or became extinct.

Voluntary challenges:

The Dungeons of Doom: levels 1 to 6

   Level 1:
A fountain.
Level 2:
A general store.
Stairs down to The Gnomish Mines.
Level 3:
A shop, a toilet.
Level 4:
Level 5:
Level 6: <- You were here.
A fountain, a toilet, a grave.
Final resting place for
you, killed by a poisoned blast,
joes-Ran-Cen-Fem-Cha, killed by a gas cloud.

The Gnomish Mines: levels 3 to 5

   Level 3:
Level 4:
Level 5:
Some shops, an altar, a magic chest, some fountains, a sink.

Game over:

----------
/ \
/ REST \
/ IN \
/ PEACE \
/ \
| Cloudmillion |
| 1070 Au |
| killed by a |
| poisoned blast |
| |
| |
| 2024 |
*| * * * | *
_________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Cloudmillion the Infidel...


You died in The Dungeons of Doom on dungeon level 6 with 4756 points,
and 1070 pieces of gold, after 2037 moves.
You were level 7 with a maximum of 51 hit points when you died.