Unix EvilHack Version 0.8.0-0 Beta - last build Fri May 13 05:45:48 2022 (961b3119bd33ee8873a7d6448ad8eb288b1743e6,branch:master). Game began 2022-05-14 15:55:35, ended 2022-05-14 22:27:45. Arahael, lawful female tortle Monk --------- |.......| --.....-- --...------------------- |-.--.................| |.>....--------------%| |..--..|---- |..k..| |..%..--...| |..@@.| --...---..0.| |.....| |....|...00-- |..<..| |....|.....| |.a...| --.........| |.....| |...|...--- |.....| --..|...| ------- |..|---- ---- Arahael the Initiate St:18/07 Dx:10 Co:15 In:10 Wi:17 Ch:10 Lawful Dlvl:7 $:0 HP:0(50) Pw:70(70) AC:-6 Xp:9/4840 T:11090 Latest messages: The locust turns to flee. You strike the locust! The locust bites! The locust stings! You feel deathly sick. What do you want to use or apply? [gwxDFJM or ?*] You feel cured. What a relief! The locust misses. The locust stings! You feel deathly sick. What do you want to use or apply? [gwxDFJM or ?*] You feel cured. What a relief! You chop the locust! The locust bites! The locust stings! You feel deathly sick. What do you want to use or apply? [gwxDFJM or ?*] You feel cured. What a relief! The locust bites! The locust stings! You feel deathly sick. You punch the locust! The locust bites! The locust stings! You feel much worse. What do you want to use or apply? [gwxDFJM or ?*] You feel cured. What a relief! The locust bites! The locust stings! You feel deathly sick. You backhand the locust! You kill the locust! You backhand it. Your warning senses cause you to take a second look close by. You find a snake. What do you want to use or apply? [gwxDFJM or ?*] You feel cured. What a relief! Your gloves block the snake's attack. The snake misses. You kill the snake! The kobold lady punches you! You punch the kobold lady! The kobold lady misses. The elven lord swings his runed long sword. The elven lord strikes you! The elven lord swings his runed long sword. The elven lord hits you! You die... The elven lord starts to ransack your possessions... Do you want your possessions identified? [ynq] (y) Inventory: Inventory: 865/1000 weight (21/52 slots) Weapons l - 8 +1 shuriken of fire (8 aum) B - 3 +2 silver daggers (33 aum) E - a blessed +1 dwarvish spear (30 aum) w - a +0 mithril dwarvish mattock (45 aum) R - a blessed +1 mace (30 aum) Armor a - an uncursed +2 pair of leather gloves (being worn) (10 aum) Comestibles C - 5 uncursed food rations (100 aum) Z - an uncursed lizard corpse (10 aum) Potions e - an uncursed diluted potion of healing (20 aum) I - an uncursed potion of invisibility (20 aum) Rings H - an uncursed ring of fire resistance (3 aum) G - a blessed +3 ring of gain strength (3 aum) K - an uncursed ring of levitation (3 aum) z - an uncursed ring of see invisible (3 aum) Wands M - a wand of cancellation (0:4) (7 aum) F - a wand of fire (0:7) (7 aum) J - a wand of striking (0:8) (7 aum) Tools g - an uncursed sack containing 35 items (484 aum) D - an uncursed moist towel (2 aum) x - a +0 unicorn horn (20 aum) Gems/Stones v - 2 uncursed luckstones (20 aum) Contents of the sack: 2672 gold pieces a cursed amulet of change an uncursed scroll of enchant armor an uncursed scroll of enchant weapon a cursed scroll of enchant weapon a cursed scroll of blank paper an uncursed scroll of earth a cursed scroll of destroy armor an uncursed scroll of identify a cursed scroll of identify an uncursed scroll of magic detection an uncursed spellbook of healing an uncursed spellbook of identify an uncursed potion of sickness an uncursed potion of fruit juice a cursed potion of object detection 4 uncursed potions of object detection a blessed potion of object detection an uncursed diluted potion of blindness a cursed diluted potion of gain level a cursed diluted potion of restore ability an uncursed ring of protection from shape changers an uncursed ring of cold resistance an uncursed ring of teleport control a wand of undead turning (0:7) a rusty wand of polymorph (0:3) a wand of polymorph (0:5) a cursed wand of polymorph (0:4) a wand of striking (0:0) an uncursed flute an uncursed skeleton key an uncursed mithril skeleton key a +0 unicorn horn an uncursed obsidian stone an uncursed garnet stone Arahael the Monk's attributes: Background: You were an Initiate, a level 9 female tortle Monk. You were lawful, on a mission for Shan Lai Ching who was opposed by Chih Sung-tzu (neutral) and Huan Ti (chaotic). You were in Sokoban, on level 7. You entered the dungeon 11090 turns ago. It was nighttime. You had 4840 experience points, 280 more were needed to attain level 10. Basics: You had 0 out of 50 hit points. You had all 70 energy points (spell power). Your armor class was -6. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/07 (peak:18/08, limit:19). Your dexterity was 10 (limit:10). Your constitution was 15 (limit:18). Your intelligence was 10 (peak:11, limit:18). Your wisdom was 17 (limit:20). Your charisma was 10 (limit:14). Final Status: You were unencumbered. You were empty handed. You had basic skill with martial arts and could have enhanced that. Final Attributes: You were piously aligned. Monster generation rate was 1.00x. You were 5% fire resistant. You were 100% sleep resistant. You were 100% poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You could swim. You could survive without air. You were fast. You were lucky. You had extra luck. Bad luck timed out slowly for you. Good luck timed out slowly for you. You are dead. Vanquished creatures: 2 vampires a watchman 2 locusts a gnoll cleric the Goblin King a wumpus a rodent of unusual size a giant zombie an acid sphere a small mimic an ettin mummy an ogre noble a quantum mechanic a wood golem a large dog a freezing sphere a flaming sphere a shocking sphere an ochre jelly an elf mummy 2 human mummies a wraith a carnivorous ape 2 leather golems a succubus 3 giant beetles 2 cockatrices 2 wolves 7 winter wolf cubs a lynx a horse a baby long worm 5 gnome royals an orc mummy a dwarf mummy a hobbit mummy a brown pudding a rust monster an owlbear 2 gnolls witherling a gold golem a piranha 2 lizards 2 dogs a housecat a homunculus 2 goblin outriders a gray unicorn a black unicorn a raven 2 gnome mummies 2 snakes an ape a human zombie 2 rope golems 4 wood nymphs 2 water nymphs 3 mountain nymphs a bugbear 3 rock piercers a rock mole a pony a lesser nightmare 2 yellow lights 2 violet fungi a gray fungus 16 gnome nobles a black naga hatchling a golden naga hatchling a gray ooze a ghoul 3 jellyfish 2 giant ants 2 little dogs 3 floating eyes a kitten 8 mountain dwarves a lesser homunculus 2 kobold nobles a kobold shaman 2 goblin shamans a rothe 2 centipedes 2 giant bats 2 kobold mummies a monkey an orc zombie 3 dwarf zombies a werejackal an iguana 4 giant mosquitos 21 killer bees 3 acid blobs a gas spore 2 manes 3 large kobolds 5 hobgoblins a cave spider 2 green molds a red mold 54 rock gnomes 11 gnome zombies a gecko 2 jackals 25 goblins 2 sewer rats 5 grid bugs 6 lichens a kobold zombie 3 newts 313 creatures vanquished. Genocided species: energy vortices gnomish wizards 2 species genocided. Voluntary challenges: You were vegetarian. You read items or engraved 24 times. You never engraved Elbereth. You severely abused your alignment. You genocided 2 types of monsters. You never polymorphed an object. You never changed form. You never touched an artifact. You used no wishes. Achievements completed: You completed the Gnomish Mines. You defeated the Goblin King. The Dungeons of Doom: levels 1 to 10 Level 1: A fountain. Level 2: A forge, a fountain. Portal to Goblin Town. Level 3: Stairs down to The Gnomish Mines. Level 4: A fountain, a sink. Level 5: Level 6: Level 7: A general store. Level 8: A fountain, a tree. Level 9: Many fountains, many trees. Oracle of Delphi. Level 10: Stairs up to Sokoban, level 9. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: A fountain. Goblin Town: Level 2: A general store, a forge. Sokoban: levels 9 up to 7 Level 7: <- You were here. Solved. Final resting place for you, killed by an elven lord. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Arahael | | 2672 Au | | killed by an | | elven lord | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Arahael the Monk... You died in Sokoban on dungeon level 7 with 31897 points, and 2672 pieces of gold, after 11090 moves. You were level 9 with a maximum of 50 hit points when you died.