AUTOCOMPLETE=?,adjust,chat,cook,!conduct,dip,enhance,force,invoke,jump,loot AUTOCOMPLETE=monster,name,offer,!pray,!quit,ride,rub,sit,technique,turn,twoweapon AUTOCOMPLETE=untrap,!version,wipe # Set your character's role, race, gender, and alignment #OPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful #OPTIONS=gender:female # Set the default dog, cat, and horse names, and your fruit OPTIONS=dogname:Sir Ding Wexell III OPTIONS=catname:Emily OPTIONS=horsename:Shimmer OPTIONS=fruit:estradiol # Enable messages about what your character hears OPTIONS=acoustics # Causes NetHack's top level command loop to treat two character sequence # "ESC c" as M-c, for terminals or emulators which send "ESC c" when Alt+c # is pressed. OPTIONS=altmeta # NetHack should display an ascii character map if it can. #OPTIONS=ascii_map # Automatically describe the terrain under cursor when asked to # get a location on the map. OPTIONS=autodescribe # Automatically dig if walking into a wall and you're wielding a digging # implement or can otherwise dig through the wall. OPTIONS=!autodig # Automatically try to open doors when walking into them OPTIONS=autoopen # Let NetHack fill your quiver or make ready some suitable weapon, # when firing with empty quiver or nothing at the ready. OPTIONS=autoquiver # Rebind special keys, menu accelerators or extended commands. # You can specify multiple bindings for a single command. # The format is a comma-separated list, with colon-separated keybinding. #BIND=!:loot,^v:untrap,M-x:terrain BIND=M-k:kick, # Conduct/Role-playing: blind from birth or "zen" #OPTIONS=blind # Conduct/Role-playing: starts with no worn armor. # Wearing any armor will make you lose this conduct #OPTIONS=nudist # Disable loading and saving of bones files #OPTIONS=!bones # Save game state after each level change, for possible recovery # after program crash #OPTIONS=checkpoint # Allows looking at things on the screen by navigating the mouse # over them and clicking the right mouse button OPTIONS=clicklook # Show assistance when you mistype a command OPTIONS=cmdassist # Display color if possible for different monsters, objects, # and dungeon features OPTIONS=color # Have user confirm attacks on pets, shopkeepers, and other # peaceable creatures (default on). OPTIONS=confirm # Highlight out-of-sight room floors with different color or glyph OPTIONS=dark_room # Controls what information the program reveals when the game ends. OPTIONS=disclose:+i +a -v +g -c +o # NetHack should pass eight-bit character values straight through # to your terminal (default off). #OPTIONS=eight_bit_tty # Change the extended commands interface to pop-up a menu of # available commands. OPTIONS=extmenu # Objects will try to keep their inventory letters OPTIONS=fixinv # Commands asking for an inventory item will show a menu instead of a # text query with possible menu letters. #OPTIONS=force_invmenu # Try and display on the entire screen rather than in a window. #OPTIONS=fullscreen # Treat gold as X (unknown state) instead of U (uncursed) when off #OPTIONS=goldX # If more information is available for an object looked at with # the '/' command, ask if you want to see it (default on). OPTIONS=help # Hilight pets with a heart symbol (Windows, X11), or inverse attribute (TTY) OPTIONS=hilite_pet # Visually distinguish piles of objects from individual objects OPTIONS=hilite_pile # Highlights stairs with objects on top of them #OPTIONS=hilite_hidden_stairs ## Not present in Splicehack?? # Show a hit point bar graph behind your name and title OPTIONS=hitpointbar # Always show the "uncursed" for inventory objects. Useful for MENUCOLORs OPTIONS=!implicit_uncursed # Do not show the legacy intro text at game start OPTIONS=!legacy # Show lit corridors differently OPTIONS=lit_corridor # Use the old 'a', 'b', and 'c' keyboard shortcuts when looting, # rather than the mnemonics 'o', 'i', and 'b' (default off). OPTIONS=lootabc # Don't deliver email in-game #OPTIONS=!mail # Mention in the message line when walking at a wall. Useful for blind players. #OPTIONS=mention_walls OPTIONS=mention_decor # How menus are shown. Values are 'traditional', 'combination', # 'full', or 'partial' OPTIONS=menustyle:full # Set menu accelerator keys #OPTIONS=menu_deselect_all:- #OPTIONS=menu_deselect_page:\ #OPTIONS=menu_first_page:^ #OPTIONS=menu_invert_all:@ #OPTIONS=menu_invert_page:~ #OPTIONS=menu_last_page:| #OPTIONS=menu_next_page:> #OPTIONS=menu_previous_page:< #OPTIONS=menu_search:: #OPTIONS=menu_select_all:. #OPTIONS=menu_select_page:, # Controls how the headings in a menu are highlighted. # Values are 'none', 'bold', 'dim', 'underline', 'blink', or 'inverse'. # Default is 'inverse' OPTIONS=menu_headings:inverse # Show object symbols in menus in the item class lines where that object symbol # acts as an accelerator key to select items of that class. OPTIONS=menu_objsyms # Do not clear the screen before drawing menus, and align menus to right #OPTIONS=menu_overlay # Set the number of messages saved into message history (^P -command) OPTIONS=msghistory:1000 # Allows you to change the way recalled messages are displayed. # The possible values are: # 's' single message (default; only choice prior to 3.4.0) # 'c' combination, two messages as `single', then as `full' # 'f' full window, oldest message first # 'r' full window reversed, newest message first # Default is 's'. TTY only. OPTIONS=msg_window:c # Allow use of the mouse for input and travel. OPTIONS=mouse_support # Read the NetHack news file, if present (default on). #OPTIONS=news # Send padding nulls to the terminal (default on). #OPTIONS=null # Use number pad or vi-keys for movement? # number_pad option can have an optional value of 0 (off), 1 (on), # or 2 (on,legacy-mode) which causes 5='g', alt-5='G', alt-0='I' # -1 (use vi-keys, but swap z and y, for qwertz keyboards) OPTIONS=number_pad:0 # Set the order in which item classes appear in your inventory OPTIONS=packorder:")[%?+/=!(*`0_ # A space separated list of specific situations where alternate # prompting is desired. The default is paranoid_confirmation:pray. OPTIONS=paranoid_confirmation:quit die bones attack pray wand-break Remove # Always show the inventory window? X11 and Windows GUI only. #OPTIONS=perm_invent # Specify the type of your initial pet, if you are playing a character class # that uses multiple types of pets; or choose to have no initial pet at all. # Possible values are "cat", "dog", "horse", and "none". #OPTIONS=pettype:cat # Threshold when item pile under you is shown in a popup list. Persistent. OPTIONS=pile_limit:5 # Game mode # Values are 'normal', 'explore', or 'debug'. #OPTIONS=playmode:normal # Preload tiles into memory. MSDOS only. #OPTIONS=preload_tiles # When wielding a weapon, move your previous weapon to other hand #OPTIONS=pushweapon # Space key acts as a wait. #OPTIONS=rest_on_space # Controls the amount of screen updating for the map window when engaged # in multi-turn movement. Possible values are 'teleport', 'run', 'walk', # or 'crawl'. Default is 'run'. OPTIONS=runmode:run # Ask if you really want to hit your pet OPTIONS=safe_pet # Perform extra data checking. Wizard-mode only. #OPTIONS=sanity_check # Display a menu of existing saved games for the player to choose from # at game startup, if it can. Not all ports support this option. #OPTIONS=selectsaved # Which parts of the score file to show at end of game OPTIONS=scores:10 top/3 around/own # Do not show experience points in the status line OPTIONS=!showexp # Show your own symbol with the symbol of your race # eg. 'G' if you're a gnome, 'h' if dwarf, etc. OPTIONS=showrace # Show score on the status line OPTIONS=!showscore # Suppress terminal beeps. Default on. OPTIONS=!silent # Controls the sorting behavior of the pickup lists for inventory. # Possible values are 'full', 'loot', and 'none'. OPTIONS=sortloot:full # Sort the pack contents by type when displaying inventory (default on). OPTIONS=sortpack # Disable sparkly magic resistance animation effect OPTIONS=sparkle # Boldface monsters and --More-- (default off). OPTIONS=standout # NetHack version level to suppress alert notification messages # about feature changes for that and prior versions. #OPTIONS=suppress_alert:3.6.0 # Show current turn in the status line OPTIONS=time # When pausing momentarily for display effect, such as with explosions and # moving objects, use a timer rather than sending extra characters to the # screen. TTY only. #OPTIONS=timed_delay # Draw a tombstone graphic upon your death (default on). OPTIONS=tombstone # Do not show top ten list in a separate window. Windows GUI only. #OPTIONS=!toptenwin # Enable travel (_) command. OPTIONS=travel # Use the dark gray color OPTIONS=use_darkgray # Use inverse text attribute in eg. menu titles OPTIONS=use_inverse # Display this number of messages at a time in the message window. # WinCE, Windows GUI, and GEM only. #OPTIONS=vary_msgcount:3 # Be less verbose with the messages #OPTIONS=!verbose # Set the color palette for PC systems using NO_TERMS (MS-DOS only). # The order of colors is red, green, brown, blue, magenta, cyan, # bright.white, bright.red, bright.green, yellow, bright.blue, # bright.magenta, and bright.cyan. #OPTIONS=videocolors:4-2-6-1-5-3-15-12-10-14-9-13-11 # Gray shades to map to black-gray-white. possible values are 'dark', # 'normal', and 'light'. MS-DOS only. #OPTIONS=videoshades:normal-normal-normal # When using '/' or ';' commands with autodescribe-option on, display # coordinates after the description. Possible values are 'compass', # 'map', 'screen', or 'none' #OPTIONS=whatis_coord:map # When using When using the m, o, d, x or a keys to select a location # on the map, uses a menu to pick a target. Otherwise, typing a lowercase # letter will cycle through targets from nearest to furthest, and an # uppercase letter from furthest to nearest. # It can be toggled by typing ! while targeting. Defaults to off. OPTIONS=whatis_menu # Windowing system to use, such as 'tty' or 'x11'. #OPTIONS=windowtype:tty # Set exceptions to the pickup_types option. You can use multiple exceptions. # First character must be '<' (autopick) or '>' (don't autopick), followed # by a regular expression. # Always autopickup any type of arrow #AUTOPICKUP_EXCEPTION="