# ced .*" # Don't repeat message when seeing same items on the floor #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" # Highlight menu lines with different colors. You need to define the colors # with MENUCOLOR lines. Only for TTY and Windows GUI. # Toggle menucolor use on or off #OPTIONS=menucolors # Define color used for a certain menu line. Format is # MENUCOLOR="regular expression"=color # or # MENUCOLOR="regular expression"=color&attribute # Show all blessed items in green #MENUCOLOR=" blessed " = green # Show all holy water in green #MENUCOLOR=" holy " = green # Show all cursed items in red #MENUCOLOR=" cursed " = red # Show all unholy water in red #MENUCOLOR=" unholy " = red # Show all cursed worn items in orange and underlined #MENUCOLOR=" cursed .* (being worn)" = orange&underline # Use the IBM character set rather than just plain ascii characters # for tty window-port. #OPTIONS=symset:IBMGraphics_2 # Use RogueEpyx character set for the rogue level #OPTIONS=roguesymset:RogueEpyx # Override one or more symbols in the symbols files. # See the Guidebook for the symbol names. # Set boulder symbol to '0' #SYMBOLS=S_boulder:0 # or #OPTIONS=S_boulder:0 SYMBOLS=S_boulder:0 SYMBOLS=S_ghost:8 SYMBOLS=S_golem:7 #SYMBOLS=S_pool:~ #SYMBOLS=S_water:~ #SYMBOLS=S_lava:~ SYMBOLS=S_explode5:X # Load DEC text characters display symbols. Deprecated. #OPTIONS=DECgraphics # Load IBM text characters display symbols. Deprecated. #OPTIONS=IBMgraphics # Set the character symbol used for boulders. Deprecated. #OPTION=boulder:0 # Wizard-mode extra items, in a text file containing item names, # one per line, up to a maximum of 128 lines. Each line is processed # by the function that handles wishing. #WIZKIT=~/wizkit.txt # User sounds # Define the directory that contains the sound files #SOUNDDIR=C:\nethack\sounds\ # Define a sound mapping # SOUND=MESG "pattern" file volume #SOUND=MESG "KAABLAMM" explosion.wav 100 ###################################### ##### ##### ### Complicated custom stuff ### ##### ##### ###################################### ############### CURSES ############### # default values in parentheses # Enable curses windowport (false) OPTIONS=windowtype:curses OPTIONS=symset:curses # Enable two or three statuslines at the bottom (80x25 terminal size for statuslines:3) OPTIONS=statuslines:3 # Window borders (3) # 1 - always draw borders # 2 - never draw borders # 3 - draw borders if terminal is big enough OPTIONS=windowborders:3 #OPTIONS=popup_dialog # Set terminal window for same dimensions # Adjust these variables to your liking OPTIONS=term_cols:120 OPTIONS=term_rows:35 # Attributes for pet highlighting (???) # [i]talics (or is it inverse?) # [u]nderline # [b]old # possibly others OPTIONS=petattr:u # use colour in non-map areas (true) OPTIONS=guicolor # Display inventory window permanently on right of screen (false) OPTIONS=perm_invent # Window alignment (msg:top, status:bottom) # note: align_status:left/right displays a more verbose window, arranged vertically # this is only partially implemented in 3.6.1 and is buggy # it will be fixed soon OPTIONS=align_message:top OPTIONS=align_status:bottom # Other fun stuff OPTIONS=splash_screen ############# AUTOPICKUP ############# # Automatically pick up items you threw. Persistent. OPTIONS=pickup_thrown # When you pick up an item that would exceed this encumbrance # level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, # or overLoaded), you will be asked if you want to continue. Persistent. OPTIONS=pickup_burden:u OPTIONS=autopickup,pickup_types:$"%!+?/=* AUTOPICKUP_EXCEPTION="