OPTIONS=altmeta,autodig,checkpoint,!classic_status,!cmdassist,color OPTIONS=disclose:yi ya yv yg yc,hilite_pet,invweight OPTIONS=lit_corridor,menu_headings:bold OPTIONS=menucolors,msg_window:full,number_pad OPTIONS=paranoid:+hit +quit +remove +trap +lava +water,perm_invent OPTIONS=pickup_burden:Burdened,pilesize:1,pushweapon,runmode:walk,showexp OPTIONS=showrace,showscore,showweight,standout,time,toptenwin #OPTIONS=align:lawful,gender:female,name:Andrio,race:dwarf,role:valkyrie #OPTIONS=align:chaotic,gender:male,name:Andrio,race:elf,role:wizard OPTIONS=pettype=cat,catname=Aja,dogname=Marli,horsename=Shadowscale,monkeyname=George,fruit=berry OPTIONS=hp_notify,hp_notify_fmt=(%c%a) # Graphics # ======== OPTIONS=ibmgraphics,boulder:0 MONSTERS=97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 64 178 39 38 59 58 126 93 96 TRAPS=94 94 94 46 94 94 94 94 94 94 94 94 94 94 94 94 94 34 94 94 94 94 94 94 MONSTERCOLOR=floating eye:blue ## Curses interface (be sure to disable windowtype:tty) OPTIONS=windowtype:curses OPTIONS=align_status:bottom OPTIONS=align_message:top OPTIONS=windowborders:3 OPTIONS=petattr:I # Set terminal window for same dimensions #OPTIONS=term_cols:113 #OPTIONS=term_rows:32 # Autopickup # ========== OPTIONS=autopickup,autoquiver OPTIONS=pickup_types:$"%?+!=/* AUTOPICKUP_EXCEPTION=">*rock*" AUTOPICKUP_EXCEPTION=">*a stone*" AUTOPICKUP_EXCEPTION=">*0 stones*" AUTOPICKUP_EXCEPTION=">*1 stones*" AUTOPICKUP_EXCEPTION=">*2 stones*" AUTOPICKUP_EXCEPTION=">*3 stones*" AUTOPICKUP_EXCEPTION=">*4 stones*" AUTOPICKUP_EXCEPTION=">*5 stones*" AUTOPICKUP_EXCEPTION=">*6 stones*" AUTOPICKUP_EXCEPTION=">*7 stones*" AUTOPICKUP_EXCEPTION=">*8 stones*" AUTOPICKUP_EXCEPTION=">*9 stones*" AUTOPICKUP_EXCEPTION=">*gray stone*" AUTOPICKUP_EXCEPTION=">*loadstone*" AUTOPICKUP_EXCEPTION=">*The Heart of Ahriman*" AUTOPICKUP_EXCEPTION=">*worthless piece of*" AUTOPICKUP_EXCEPTION=">*corpse*" AUTOPICKUP_EXCEPTION=">*glob*" AUTOPICKUP_EXCEPTION=">*scare monster*" AUTOPICKUP_EXCEPTION=">*scroll called Elbereth*" AUTOPICKUP_EXCEPTION="<*gem*" #AUTOPICKUP_EXCEPTION="<*arrow*" #AUTOPICKUP_EXCEPTION="<*dagger*" # Menu colours # ============ MENUCOLOR="\bcursed\b|\bunholy\b"=red&bold MENUCOLOR="\bblessed\b|\bholy\b"=cyan&bold MENUCOLOR="\buncursed\b"=green # Items found in a bones pile. I don't use this much any more; I altar-test them instead. MENUCOLOR="\binherited\b"=red MENUCOLOR="Amulet of Yendor named"=magenta MENUCOLOR="gold piece"=yellow MENUCOLOR="\((being worn|weapon in hands?|wielded|on (left|right) \w+)\)"=gray&underline MENUCOLOR="\buncursed [^(]+ \((being worn|weapon in hands?|wielded|on (left|right) \w+)\)"=green&underline MENUCOLOR="\bblessed [^(]+ \((being worn|weapon in hands?|wielded|on (left|right) \w+)\)"=cyan&underline MENUCOLOR="\bcursed [^(]+ \((being worn|weapon in hands?|wielded|on (left|right) \w+)\)"=red&underline # Don't put these in a bag of holding. MENUCOLOR="a (rusty |burnt )?wand (of|called) (cancellation|\w+ vanish)"=gray&underline MENUCOLOR="an uncursed (rusty |burnt )?wand (of|called) (cancellation|\w+ vanish)"=green&underline MENUCOLOR="a blessed (rusty |burnt )?wand (of|called) (cancellation|\w+ vanish)"=cyan&underline MENUCOLOR="a cursed (rusty |burnt )?wand (of|called) (cancellation|\w+ vanish)"=red&underline MENUCOLOR="an? (greased )?(empty )?bag (of|called) (holding|tricks)"=gray&underline MENUCOLOR="an uncursed (greased )?(empty )?bag (of|called) (holding|tricks)"=green&underline MENUCOLOR="an? blessed (greased )?(empty )?bag (of|called) (holding|tricks)"=cyan&underline MENUCOLOR="an? cursed (greased )?(empty )?bag (of|called) (holding|tricks)"=red&underline # Don't drop these needlessly. MENUCOLOR="(a|[0-9]) scrolls? (of|called) (scare monster|Elbereth)"=gray&underline MENUCOLOR="(an|[0-9]) uncursed scrolls? (of|called) (scare monster|Elbereth)"=green&underline MENUCOLOR="(a|[0-9]) blessed scrolls? (of|called) (scare monster|Elbereth)"=cyan&underline MENUCOLOR="(a|[0-9]) cursed scrolls? (of|called) (scare monster|Elbereth)"=red&underline # Spells MENUCOLOR=" 0% "=white MENUCOLOR=" [1-9]% "=cyan MENUCOLOR=" [12][0-9]% "=cyan MENUCOLOR=" [3-6][0-9]% "=yellow MENUCOLOR=" 7[0-5]% "=yellow MENUCOLOR=" 7[6-9]% "=red MENUCOLOR=" 8[0-9]% "=red MENUCOLOR=" 9[0-9]% "=red MENUCOLOR="100% "=gray MENUCOLOR="[0-9]\*"=black MSGTYPE=hide "You displaced *" MSGTYPE=hide "With great effort you move the boulder." MSGTYPE=hide "With little effort you move the boulder." MSGTYPE=hide "* moves the boulder." MSGTYPE=hide "Perhaps that's why * cannot move it\." MSGTYPE=hide "Unknown command '^J'." MSGTYPE=hide "Unknown command ' '." MSGTYPE=norep "This door is locked." # Delayed instadeaths MSGTYPE=stop "* swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." # Things that aren't dangerous by themselves but could kill you if you don't notice MSGTYPE=stop "You feel feverish." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "You don't have enough energy to cast that spell." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "* needs food, badly!" MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop "your life force is running out." MSGTYPE=stop "* all of your powers will be lost..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop "* is about to die." MSGTYPE=stop "*trice corpse rots away." MSGTYPE=stop "You can't hear anything!" MSGTYPE=stop "You are carrying too much to jump!" MSGTYPE=stop "The door was booby-trapped!" MSGTYPE=alert "You find a trap on the *" # Skills MSGTYPE=stop "You feel more confident in your *" # Things that don't stop by default any more. MSGTYPE=stop "A trap door opens up under you!" MSGTYPE=stop "There's a gaping hole under you!" MSGTYPE=stop "You fall down a *" # Status highlights # ================= OPTIONS=statuscolors # HP OPTIONS=hitpointbar STATUSCOLOR:hp%99:green STATUSCOLOR:hp%50:yellow STATUSCOLOR:hp%33:red&bold STATUSCOLOR:hp%15:red # Mana STATUSCOLOR:pw%99:cyan STATUSCOLOR:pw%50:magenta STATUSCOLOR:pw%25:red # Experience level STATUSCOLOR:experience/down/red&bold STATUSCOLOR:experience-level/up/cyan&bold/down/red&bold # Encumberance STATUSCOLOR:burdened:yellow,stressed:orange,strained:red,overtaxed:red,overloaded:red # Hunger STATUSCOLOR:satiated:cyan&bold,hungry:yellow,weak:orange,fainting:red&inverse,fainted:red # Troubles STATUSCOLOR:hallu:yellow STATUSCOLOR:conf:magenta STATUSCOLOR:stun:orange STATUSCOLOR:ill:red&inverse STATUSCOLOR:foodpois:red&inverse STATUSCOLOR:slime:red&inverse STATUSCOLOR=Elbereth:blue&bold