Andrio, lawful male angelic Samurai - ---.|.--- |.^....|.- --.^...... ---..%... --.... --. ---- |..| #--)-- #...... #.....} #....I} . #...`.}} --x------ |).`..... --..@%)II---......... |Kd@----.....)%.^.... --AK| --.......--.| |.`| ... ..--#%- --- . ###%#-# -.>...# ####### [Andrio the Ninja Gaiden] St16 Dx16 Co6 In6 Wi4 Ch3 SamAngMalLaw S14545 Dlvl:3 $4591 HP0(91) Pw61(61) AC-2 Xp7/1279 T646 Par Latest messages The swabby misses. The swabby thrusts his rapier. Your dou-maru blocks the swabby's attack. The fox misses. The swabby thrusts his rapier. Your dou-maru deflects the swabby's attack. The swabby thrusts his rapier. The swabby hits you! [-3 -> 2] Warning: HP low! You finish your prayer. The voice of Amaterasu Omikami rings out: "Thou art arrogant, mortal." "Thou must relearn thy lessons!" You feel very foolish! You lose Wisdom Sayonara level 8. You begin praying to Amaterasu Omikami. The fox bites you! You die... Your inventory Weapons a - an uncursed very corroded +0 katana {16} b - an uncursed +0 wakizashi {12} c - an uncursed +0 yumi (alternate weapon; not wielded) {12} d - 41 uncursed +0 ya {1} u - an uncursed -1 silver mace {12} x - an uncursed +0 assault rifle {16} y - 83 uncursed rusty +0 dangans {2} B - an uncursed +0 elven bow {12} C - 24 uncursed +0 elven arrows (in quiver) {0} H - the uncursed -4 katana named Vilisse (weapon in hand) {16} L - a blessed greased +1 elven bow {12} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} q - a cursed -4 victorian underwear {5} r - an uncursed +1 pair of yugake {4} v - a blessed +0 kimono {16} Comestibles t - 10 cursed berries {0} I - 7 uncursed cream pies {0} K - an uncursed tripe ration {0} Scrolls g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 4 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} o - a blessed scroll of standard id {0} A - an uncursed scroll of teleportation {0} E - an uncursed scroll of identify {0} F - an uncursed scroll of blank paper {0} Potions z - an uncursed finalized potion of paralysis {0} D - an uncursed burnt diluted potion of restore ability {0} G - an uncursed burnt diluted potion of invisibility {0} Wands k - an uncursed wand of sleep named empty (0:0) {0} n - an uncursed wand of speed monster (4:3) {0} p - an uncursed wand of striking (0:2) {0} w - an uncursed wand of lightning (0:2) {0} J - an uncursed wand of full healing (0:1) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: stun resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 94% Tool drop chance was reduced to 85% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: form IV (Ataru) The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: polearms (turn 1) The following skill became untrainable if you tried to train it too early: shuriken (turn 115) The following skill became untrainable after a while: techniques (turn 26955) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 58497) Number of artifacts generated was 4 Number of fake artifacts generated was 20 Monster spawn increase started at turn 83366 Monster spawn increase reached its maximum at turn 128241 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 6305625 The monster class that cannot be genocided was light The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: cave vulture (freq bonus 8) The monster species that spawned more often: block-heeled girl (freq bonus 20) The monster species that spawned more often: low mind flayer (freq bonus 16) The monster species that spawned more often: wrumphus (freq bonus 20) The monster species that spawned more often: giant glowing rat (freq bonus 6) The monster species that spawned more often: giant penguin (freq bonus 12) The monster species that spawned more often: leech swarm (freq bonus 10) The monster species that spawned more often: Berith (freq bonus 5) The monster species that spawned more often: crepuscule permamimic (freq bonus 16) The monster species that spawned more often: thick farting girl (freq bonus 20) The monster species that spawned more often: mylar voiceful (freq bonus 14) The monster species that spawned more often: mountain force nymph (freq bonus 60) The monster species that spawned more often: huge metal mole (freq bonus 6) The monster species that spawned more often: wood bear cub (freq bonus 16) The monster species that spawned more often: atom frighteningly juice (freq bonus 30) The monster species that spawned more often: dream mold (freq bonus 15) The monster species that spawned more often: dissolved undead potato (freq bonus 4) The monster species that spawned more often: Judge Fire (freq bonus 8) The monster species that spawned more often: rotting quylthulg (freq bonus 10) The monster species that spawned more often: gorcrow (freq bonus 8) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster species that never randomly spawned: damned pirate The monster species that never randomly spawned: noroela The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: normal pseudo rat The monster species that never randomly spawned: challenging hunter The monster species that never randomly spawned: grass giant The monster species that never randomly spawned: toona The monster species that never randomly spawned: daimonic tacky The monster species that never randomly spawned: deadly gazer The monster species that never randomly spawned: armor golem The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 16) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 2) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 16) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 74) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 2) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 27) Trap randomization happened for 1 in 81 traps Trap difficulty was increased by 30 Next attribute increase check would have come at turn 2005 Strength training was 5 Dexterity training was 10 Wisdom training was 9 Constitution training was 18 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were paralyzed (-3) You had reduced magic cancellation. (767) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1258 points of nutrition remaining You could fly You were very fast You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Sat Sep 8 01:46:17 2018. Amaterasu Omikami was angry with you (1) You could not have safely prayed (1046) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 7X Prepared(0) dazzle 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) turn undead 7 R Prepared(0) invoke deity 7 R Prepared(0) shield bash 2X Prepared(0) Discoveries Amulets amulet of life saving (martial) Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (radiant helmet) * sugegasa (long-hair helmet) * skullcap (secret helmet) * flack helmet (fish bowl) * crystal helm (grimace helmet) * mining helm (guzzle helmet) * field helm (chain-aventailed helmet) * helm of safeguard (netradiation helmet) * jingasa (poor helmet) * plasteel gloves (white gloves) * yugake (orange gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (digger gloves) * commander gloves (sensor gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (tightly fitting boots) * boots of safeguard (fin boots) Scrolls scroll of healing (GHOTI) scroll of mana (IGNORANT WEATHER) scroll of phase door (SASH EM EXTENDED OPENING DAY) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (DO YOU ENJOY THIS GAME) * scroll of extra healing (ORC WIZARD FOR SMASH 5) * scroll of greater mana restoration (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of create monster (TERRA ZOMBIES HAVE THE WRONG COLOR) scroll of teleportation (MONST DOT C AINT BIG ENOUGH) scroll of identify (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of blank paper (unlabeled) Potions potion of gain level called gain level? (fuming) potion of speed (rainbow) potion of invisibility (yellow) potion of sleeping (paisley) potion called confusion? (bitter) potion of healing (elder flower) potion of paralysis (cranberry) potion of extra healing (sky blue) potion called acid (slimy) potion of blindness (plaid) potion of restore ability (venomous) Wands wand of sleep (zinc) wand of striking (cottonwood) wand of cold (jeweled) wand of digging (bone) wand of fire (cubic) wand of magic missile (acyclic) wand of lightning (elongated) wand of bad effect (exploding) wand of teleportation (celestial) wand of speed monster (pixelated) wand of full healing (jelly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 3: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 3 times You prayed to the gods 3 times You hit with a wielded weapon 125 times You killed 40 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (28 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (7 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (2 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (135 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (27 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andrio the Samurai...