Andrio, chaotic male doppelganger Shapeshifter ----------- |.`.......|## |..........,,, |.........|#,,##, . |.........+,,,,,,# . ---.-------#,,,,,---+- #,# #,,,,,,,#...| #,# #,#,##,,|..<| #,## #,, #,|...| #,,`# ,,# #,....| ,,, ###,# ,,,# #,|...|########,------ ,d# ------.-,,,,# #,|....,,,,,,,,,|....|#----.--@------- |.......,,## #,-----########,|....-,...}.....}....| |......|,,# #,,,,# #,.....|#|..}I..}....}.| |....... ###### #------ |.............| -------- --------------- [Andrio the Polymorph Trainee] St6 Dx8 Co7 In13 Wi14 Ch11 ShaDopMalCha S79 Dlvl:1 $23 HP0(12) Pw27(27) AC8 Xp1/14 T144 Latest messages You attempt an unfamiliar polymorph. You turn into an undead soul killer! The evasive sewer rat misses. You kill the evasive sewer rat! The jumping eel bites you! [-3 -> 51] The jumping eel brushes against your leg. You miss the jumping eel. The jumping eel bites you! [-3 -> 49] You explode! You return to doppelganger form! The jumping eel brushes against your leg. You hit the fox. The fox bites you! [-1 -> 1] Warning: HP low! You miss the fox. The fox bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stoned chilling Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 72% Potion drop chance was reduced to 87% Armor drop chance was reduced to 79% Tool drop chance was reduced to 92% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 836) The following skill became untrainable after a while: chaos spells (turn 35729) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 24349) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 28307 Monster spawn increase reached its maximum at turn 110090 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1715076 The monster class that cannot be genocided was trapper or lurker above Today, this monster class was always generated invisible: trapper or lurker above The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: time warp fungus (freq bonus 15) The monster species that spawned more often: kabbalah combustible (freq bonus 20) The monster species that spawned more often: body of the unknown god (freq bonus 15) The monster species that spawned more often: adelie onsen penguin (freq bonus 4) The monster species that spawned more often: Deedlit, the Elf (freq bonus 9) The monster species that spawned more often: dungeon archer (freq bonus 108) The monster species that spawned more often: ghost holder (freq bonus 40) The monster species that spawned more often: shining giant (freq bonus 15) The monster species that spawned more often: menelrog (freq bonus 6) The monster species that spawned more often: cantor (freq bonus 7) The monster species that spawned more often: gatsu (freq bonus 12) The monster species that spawned more often: hesed sephirah (freq bonus 16) The monster species that spawned more often: bronze dragon bat (freq bonus 6) The monster species that spawned more often: Stefan (freq bonus 12) The monster species that spawned more often: retinoscopy cosmetologist (freq bonus 24) The monster species that spawned more often: volt force fungus (freq bonus 36) The monster species that spawned more often: voracious smasher (freq bonus 4) The monster species that spawned more often: black force patch (freq bonus 8) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 42) The monster species that spawned more often: red sentai (freq bonus 8) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster species that never randomly spawned: bankroll parquet anglophobe unrecoverable The monster species that never randomly spawned: wing bundle driver The monster species that never randomly spawned: bastard elemental The monster species that never randomly spawned: white unicorn The monster species that never randomly spawned: sawteeth complexer The monster species that never randomly spawned: bit The monster species that never randomly spawned: grinding deity The monster species that never randomly spawned: localizing spleenish The monster species that never randomly spawned: poscumbutt mummy The monster species that never randomly spawned: accoutered pseudobiographical The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 75) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 25) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 25) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 3) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 11) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 4) Trap randomization happened for 1 in 291 traps Next attribute increase check would have come at turn 867 Strength training was 14 Dexterity training was 3 Wisdom training was 1 Constitution training was 9 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having an increased fear factor (0) You had 1338 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Chaotic Evil The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Sat Sep 8 01:46:17 2018. You could have safely prayed (274) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1XR Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of mana (ROT THIRTEEN EBG GUVEGRRA) scroll of phase door (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of standard id (KLATHA DATHA NY ARYATHA) scroll of cure (9H) * scroll of extra healing (G2G NOW) * scroll of greater mana restoration (FULL HEALTHHY HALF DAMAGE) Potions potion of polymorph (radiating) Wands wand of polymorph (measured) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (12 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Andrio the Shapeshifter...