# *** OPTIONS *** # ## General options. OPTIONS=time,showexp,lit_corridor OPTIONS=suppress_alert:3.3.1 OPTIONS=rest_on_space OPTIONS=boulder:0 OPTIONS=number_pad:1 OPTIONS=!autopickup OPTIONS=hilite_pet,!toptenwin OPTIONS=pickup_types:$"=/!?+ OPTIONS=paranoid_confirmation:trap pray swim OPTIONS=!implicit_uncursed AUTOCOMPLETE=tech OPTIONS=showdmg OPTIONS=use_inverse OPTIONS=use_darkgray ## Symbol changes OPTIONS=symset:curses SYMBOLS=S_ghost:X SYMBOLS=S_pool:~ SYMBOLS=S_puddle:~ SYMBOLS=S_water:~ SYMBOLS=S_lava:~ SYMBOLS=S_sewage:~ ## Interface OPTIONS=windowtype:curses OPTIONS=align_status:left OPTIONS=align_message:bottom OPTIONS=perm_invent OPTIONS=statuslines:3 OPTIONS=hitpointbar ## Messagetypes # delayed instadeaths. always prompt for -more- MSGTYPE=stop "You are slowing down." MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You are turning a little .*" ##MENUCOLORS OPTIONS=menucolors # BUC & Wielded MENUCOLOR=" blessed| B($| )"=cyan MENUCOLOR=" cursed| C($| )"=red MENUCOLOR="(being worn|weapon in|wielded|on right|on left|at the ready|in quiver)"=white MENUCOLOR="(.*\\bcursed\\b.*(being worn|weapon in|wielded|on right|on leftat the ready|in quiver).*)"=red&bold #holy water MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange # GOODIES # MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luck(stone)?($| )"=magenta MENUCOLOR=" wand .* wish(ing)?($| )"=bright magenta MENUCOLOR=" wand .* death"=magenta MENUCOLOR=" gain level"=magenta MENUCOLOR=" full healing"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta MENUCOLOR=" scrolls? .* genocide($| )"=magenta MENUCOLOR=" scrolls? .* charging($| )"=magenta MENUCOLOR=" scrolls? .* identify($| )"=magenta MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta #invocation items MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=magenta&bold #raison d'etre MENUCOLOR=" Amulet of Yendor named"=magenta&bold # CURSED GOODIES # MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold MENUCOLOR="cursed tins? .* spinach|tins? .* spinach .* (cursed|C($| ))"=red # BAD STUFF # MENUCOLOR=" load(stone)?($| )"=red&underline # WATCH OUT, BAG OF HOLDING! # MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .*[^!]canc"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline # SHINY THINGS # MENUCOLOR=" gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow #soft gems MENUCOLOR=" ([0-9]+|an?|gems? .*) (uncursed |cursed |blessed )?(dilithium|opal|garnet|jasper|agate|jet|obsidian|jade|citrine|chrysoberyl|amber|amethyst|fluorite|turquoise)(e?s)?( stones?| gems?| crystals?)?( named .*)?$"=brown #hard gems MENUCOLOR=" ([0-9]+|an?|gems?.*) (uncursed |cursed |blessed )?(diamond|rub(y|ies)|jacinth|sapphire|black opal|emerald|topaz|aquamarine)(e?s)?( stones?| gems?)?( named .*)?$"=yellow ## Status hilites OPTIONS=statushilites # HP OPTIONS=hilite_status:hitpoints/100%/green OPTIONS=hilite_status:hitpoints/<100%/lightgreen OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/lightcyan OPTIONS=hilite_status:power/<100%/cyan OPTIONS=hilite_status:power/<66%/lightblue OPTIONS=hilite_status:power/<50%/blue OPTIONS=hilite_status:power/<33%/magenta ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse # Others OPTIONS=hilite_status:gold/always/yellow/down/brown OPTIONS=hilite_status:armor-class/always/inverse OPTIONS=hilite_status:characteristics/up/green/down/red